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Yes, you can put this mod in any mod pack as long as the following conditions are met:
Yes, you can put this mod in any mod pack as long as the following conditions are met:
* Provide a link to the CurseForge project about the Twilight Forest mod
* Provide a link to the CurseForge project about the Twilight Forest mod
* Abide by the appropriate license (see [https://github.com/TeamTwilight/twilightforest/blob/1.20.x/LICENSE LICENCE])
* Properly credit the authors ([https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest Team Twilight])
* Do not make money off the modpack
* Remove the mod from the modpack if requested to do so by the author
* Remove the mod from the modpack if requested to do so by the author


==Help! I just respawned somewhere weird when I died!==  
==Help! I just respawned somewhere weird when I died!==  
When you die and respawn in Twilight Forest, just like in standard Minecraft, you'll respawn at the "{{mcw|Spawn|spawn point}}", a position within a few hundred blocks of (0, 0). Minecraft attempts to spawn you at the first suitable point above sea level at any given spawn point - and unsurprisingly, the Twilight Forest's first suitable point is likely on top of the trees. This could also be nowhere near the portal to the Overworld, as it depends entirely on where the portal was placed in relation to the spawn point.
When you die and respawn in Twilight Forest, just like in standard Minecraft, you'll respawn at the "{{mcw|Spawn|spawnpoint}}", a position within a few hundred blocks of (0, 0). Minecraft attempts to spawn you at the first suitable point above sea level at any given spawnpoint - and unsurprisingly, the Twilight Forest's first suitable point is on top of one of the trees (as it is a forest, after all). This could also be nowhere near your portal to the Overworld, as it depends entirely on where the portal was placed in relation to the spawnpoint. The easiest solution is to make your portal to the Twilight Forest near your spawnpoint; this way, if you die without a new spawnpoint set, you are in familiar territory close to your return portal.  


You can use a bed in the Twilight Forest as it is functional in this dimension. Note that time will not advance as the day/night cycle is not present in the Twilight Forest.
You can also place a bed in the Twilight Forest dimension, and sleep there to explicitly set your spawnpoint!


==I'm using Optifine, and the mod isn't working correctly. What should I do?==
==I'm using Optifine, and the mod isn't working correctly. What should I do?==
Remove Optifine. Several issues arise between Optifine and Twilight Forest, such as maps not displaying correctly, visual oddities with the skybox due to shaders, or crash. Most issues relating between the two mods is often caused by Optifine, and cannot be fixed on the Twilight Forest side of things.
Remove Optifine. Several issues arise between Optifine and Twilight Forest, such as maps not displaying at all or incorrectly, shaders messing up the sky, or in the worst scenario, crash. Most issues relating between the two mods is often caused by Optifine, and cannot be fixed on the Twilight Forest side of things, and the only solution is to remove Optifine.


If Optifine is being used to improve performance, other alternative mods may be installed instead such as [https://www.curseforge.com/minecraft/mc-mods/embeddium Embeddium], or modify the [[Configuration#Client_Configurations | client config]] to adjust settings to better suit the system.
If you are using Optifine to increase your performance, you can instead install alternative mods that can improve performance, such as [https://www.curseforge.com/minecraft/mc-mods/embeddium Embeddium], or modify the [[Configuration]]s to better how well your world performs.


==Why is ______ no longer supported?==
==Why is Forge/Fabric no longer supported?==
For older versions of the mod, these are no longer supported as development changes to newer versions. This may mean some versions of the mod may have bugs that are not present in other versions as fixes were implemented later on. Support for issues on this version may be limited as a result of this.
As of version 4.2.357, we stopped working on the Twilight Forest for Fabric, and in version 4.4.1977 we decided to move from Forge to NeoForge. Despite these changes, this does not mean we will be taking down any Forge nor Fabric releases, but they will be limited to their latest release: 1.20.1 (v4.3.2145) for Forge, and 1.19.2 (v4.2.357) for Fabric. It is unclear if Fabric will be continued in the future, but it is highly unlikely for the time being.


For different mod loader versions of the mod, the circumstances may be highly dependent. The modding environment can be volatile and some changes may be greater than others. Such major changes can include adoption of new mod loaders as previous ones may not be accommodating for the development of the mod. Some versions of the mod - such as Twilight Forest for Fabric - may become unsupported due to a lack of team behind it.  
==Can this mod be ported to ______?==
In short: No.  


This may inconvenience some users, however change may be necessary for the mod to help improve the overall quality of the experience.
There are many mods that actively support multiple versions, platforms, and mod loaders, but supporting many of these at once quickly becomes difficult to maintain. As a result, the Twilight Forest mod will only be supported on the latest supported Minecraft version, but older versions will continue to exist solely within [https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest/files CurseForge] and [https://github.com/TeamTwilight/twilightforest Github]. We are currently not considering distributing the Twilight Forest mod to other platforms, such as Modrinth.
 
==Kobold?==
[[File:Kobold.png|48px|link=Kobold|Kobold :>]]


==Why is Minecraft stuck on the Loading Screen (Fabric)?==
==Why is Minecraft stuck on the Loading Screen (Fabric)?==
Fabric devs have updated their API since the last Twilight Forest release on Fabric. Due to this, Twilight Forest becomes unstable to use for this version (0.77.0) and will continuously loop the Mojang loading screen.  
Fabric devs have updated their API since the last Twilight Forest release on Fabric. Due to this, Twilight Forest becomes unstable to use for this version (0.77.0) and will continuously loop the Mojang loading screen.  


To counteract this issue, downgrade your Fabric API to version 0.76.1.
To counteract this issue, downgrade your Fabric API to version 0.76.1 and you should have no more issues!


==Can I play the latest version of the mod with older worlds?==
==Can I play the latest version of the mod with older worlds?==
It is unlikely an older world can work with the newer versions. It may vary, depending on how old the world is and the mod version. To be safe, backup the old world and attempt to start the world with the new build. If this fails, delete the <code>dimensions/twilightforest</code> folder from the world and try again. This will reset the dimension to a clean state, but this will mean anything that was in the dimension will be deleted. ''Proceed with caution''.
It is unlikely an older world can work with the newer versions. It may vary, depending on how old the world is and the mod version. To be safe, backup the old world and attempt to start the world with the new build. If this fails, delete the <code>dimensions/twilightforest</code> folder from the world and try again. You will lose everything that was in the dimension, but it will work with the new version, guaranteed.


Keep in mind that, even if the latest version works with the old world, new features such as structures will not generate in existing chunks in the Twilight Forest. New, unexplored chunks will generate new features, however there is no guarantee the transition between old and new chunks will be seamless.
Keep in mind that, even if the latest version works with the old world, new features such as structures will not generate in the Twilight Forest unless you were to explore an undiscovered part of the dimension, but it is much better if <code>dimensions/twilightforest</code> folder is deleted.


==When will ______ be added?==
==When will ______ be added?==
'''Be patient!'''
'''Please have patience'''. We work on content at our own pace, so we will get to it when the time comes. There are no guaranteed ETAs.
 
It is best that new features are to be added in their own time so the developers can work on the new feature. For work-in-progress features, these are currently being worked on and when it is stable enough, will be released in the next available version. For any feature that may be planned, these will be implemented whenever it is ready. No estimated times of arrival are provided for feature implementation.


For questions pertaining to ports, this also cannot be answered as all processes take time. For future versions, a public release will only be ready when the mod appears stable in development and testing. However, for past versions that have ceased support or have not been supported, it is incredibly unlikely if at all that a port may happen. Though the mod source is open, there are some restrictions that may prevent redistribution and modification. It is recommended that any individual or team that wishes to undertake a mod port to discuss with TeamTwilight first to get the appropriate permission required.
It is best that new features are to be added in their own time so the developers can work on the new feature. For work-in-progress features, these are currently being worked on, and when it is stable enough, will be released in the next available version. Sometimes, there are features you never knew you wanted which can be added to the mod. These can be small and relatively easy to implement, and it makes the mod much more characterised and fun to play with.


==If Experiment 115 looks like cake, then why isn't it described as cake?==
==If Experiment 115 looks like cake, then why isn't it described as cake?==
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*If you crashed, submit a crash report. Use a pastebin website to upload the text in the crash report, or submit a Gist on Github and link it to the issue. DO NOT SUBMIT THE WHOLE CRASH LOG ONTO THE TICKET.
*If you crashed, submit a crash report. Use a pastebin website to upload the text in the crash report, or submit a Gist on Github and link it to the issue. DO NOT SUBMIT THE WHOLE CRASH LOG ONTO THE TICKET.


If you have a suggestion for the mod that will improve the gameplay, submit it as an issue. It will be tagged as an enhancement and may be implemented whenever possible, but don't be over the top or spam several minor suggestions. If you are unsure if you want to submit a suggestion, you are welcome to talk with others on the [https://discord.gg/6v3z26B Twilight Forest Discord] and see if the community agrees.
If you have a suggestion for the mod that will improve the gameplay, submit it as an issue. It will be tagged as an enhancement and may be implemented whenever possible, but don't be over the top or spam several minor suggestions. If you are unsure if you want to submit a suggestion, you are welcome to talk with others on the [https://discord.gg/6v3z26B Twilight Forest Discord] and see how we might feel.


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