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''Immersive Engineering'' is a mod that adds various heavy machinery and tools to emphasise on a tech theme. One major aspect with Immersive Engineering Integration in Twilight Forest is the inclusion of various Shaders; items that decorate certain items with a custom design. | |||
''Immersive Engineering'' is a mod that adds various heavy machinery and tools to emphasise on a tech theme. One major aspect with Immersive Engineering Integration in Twilight Forest is the inclusion of various Shaders; items that decorate certain items with a custom design. | |||
==Shader Bag == | |||
=Shader Bag= | |||
'''Shader Bags''' are items that contain Shaders. When right-clicked, they will be consumed, and a random Shader will be returned to the player. Unlike Immersive Engineering's Shader Grabbags, Twilit Shader Bags are a 3D item, and will return a Twilit Shader, also rendered as a 3D item. Each Rarity has a Shader Bag. | '''Shader Bags''' are items that contain Shaders. When right-clicked, they will be consumed, and a random Shader will be returned to the player. Unlike Immersive Engineering's Shader Grabbags, Twilit Shader Bags are a 3D item, and will return a Twilit Shader, also rendered as a 3D item. Each Rarity has a Shader Bag. | ||
==Twilit Common Shader Bag== | ===Twilit Common Shader Bag=== | ||
{{Item | {{Item | ||
|name= Twilit Common Shader Bag | |name= Twilit Common Shader Bag | ||
|image= Twilit Common Shader Bag.png | |image= [[image:Twilit Common Shader Bag.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= Yes | |stackable= Yes | ||
|id= | |id= shader_bag | ||
}} | }} | ||
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{{-}} | {{-}} | ||
==Twilit Uncommon Shader Bag== | ===Twilit Uncommon Shader Bag=== | ||
{{Item | {{Item | ||
|name= Twilit Uncommon Shader Bag | |name= Twilit Uncommon Shader Bag | ||
|image= Twilit Uncommon Shader Bag.png | |image= [[image:Twilit Uncommon Shader Bag.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= Yes | |stackable= Yes | ||
|id= | |id= shader_bag | ||
}} | }} | ||
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{{-}} | {{-}} | ||
===Twilit Rare Shader Bag=== | |||
==Twilit Rare Shader Bag== | |||
{{Item | {{Item | ||
|name= Twilit Rare Shader Bag | |name= Twilit Rare Shader Bag | ||
|image= Twilit Rare Shader Bag.png | |image= [[image:Twilit Rare Shader Bag.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= Yes | |stackable= Yes | ||
|id= | |id= shader_bag | ||
}} | }} | ||
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{{-}} | {{-}} | ||
==Twilit Epic Shader Bag== | ===Twilit Epic Shader Bag=== | ||
{{Item | {{Item | ||
|name= Twilit Epic Shader Bag | |name= Twilit Epic Shader Bag | ||
|image= Twilit Epic Shader Bag.png | |image= [[image:Twilit Epic Shader Bag.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= Yes | |stackable= Yes | ||
|id= | |id= shader_bag | ||
}} | }} | ||
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{{-}} | {{-}} | ||
==Twilit Masterwork Shader Bag== | ===Twilit Masterwork Shader Bag=== | ||
{{Item | {{Item | ||
|name= Twilit Masterwork Shader Bag | |name= Twilit Masterwork Shader Bag | ||
|image= Twilit Masterwork Shader Bag.png | |image= [[image:Twilit Masterwork Shader Bag.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= Yes | |stackable= Yes | ||
|id= | |id= shader_bag | ||
}} | }} | ||
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{{-}} | {{-}} | ||
==Twilit Twilight Shader Bag== | ===Twilit Twilight Shader Bag=== | ||
{{Item | {{Item | ||
|name= Twilit Twilight Shader Bag | |name= Twilit Twilight Shader Bag | ||
|image= Twilit Twilight Shader Bag.png | |image= [[image:Twilit Twilight Shader Bag.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= Yes | |stackable= Yes | ||
|id= | |id= shader_bag | ||
}} | }} | ||
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{{-}} | {{-}} | ||
=Shaders= | ==Shaders== | ||
'''Shaders''' are | '''Shaders''' are a particular item that are for decorative purposes. These can be applied via the Engineer's Workbench, or by directly right-clicking the item, usually Minecarts. Unlike regular Immersive Engineering Shaders, Twilit Shaders can be stacked. Twilit Shaders come in a variety of appearances. | ||
==Twilit Shader: Twilight== | ===Twilit Shader: Twilight=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Twilight | |name= Twilit Shader: Twilight | ||
|image= Twilit Shader Twilight.png | |image= [[image:Twilit Shader Twilight.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Twilight is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has grey decals and a starry sky, with green handles, making it look like the sky in the Twilight Forest. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Twilight is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has grey decals and a starry sky, with green handles, making it look like the sky in the Twilight Forest. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. One must note that, currently, the Shader application for Minecarts may not display properly on certain Graphics. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. One must note that, currently, the Shader application for Minecarts may not display properly on certain Graphics. | ||
{{ | {{-}} | ||
[[file:Shader Twilight.png|thumb|The Twilight Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Firefly== | ===Twilit Shader: Firefly=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Firefly | |name= Twilit Shader: Firefly | ||
|image= Twilit Shader Firefly.png | |image= [[image:Twilit Shader Firefly.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Firefly is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a brown body with glowing gold spots, with lime green handles, making it look like a [[Firefly (block) | Firefly]]. It can be obtained from a Twilit Twilight Shader Bag. | |||
The | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{-}} | |||
[[file:Shader Firefly.png|thumb|The Firefly Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Pinch Beetle== | ===Twilit Shader: Pinch Beetle=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Pinch Beetle | |name= Twilit Shader: Pinch Beetle | ||
|image= Twilit Shader Pinch Beetle.png | |image= [[image:Twilit Shader Pinch Beetle.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Pinch Beetle is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a yellow body with dark brown spots, with dark brown handles, making it look like a [[Pinch Beetle]]. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Pinch Beetle is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a yellow body with dark brown spots, with dark brown handles, making it look like a [[Pinch Beetle]]. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Pinch Beetle.png|thumb|The Pinch Beetle Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Snakestone== | ===Twilit Shader: Snakestone=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Snakestone | |name= Twilit Shader: Snakestone | ||
|image= Twilit Shader Snakestone.png | |image= [[image:Twilit Shader Snakestone.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Snakestone is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly gray in appearance, making it look like [[Nagastone]]. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Snakestone is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly gray in appearance, making it look like [[Nagastone]]. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Snakestone.png|thumb|The Snakestone Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Mazestone== | ===Twilit Shader: Mazestone=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Mazestone | |name= Twilit Shader: Mazestone | ||
|image= Twilit Shader Mazestone.png | |image= [[image:Twilit Shader Mazestone.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Mazestone is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly gray with a greenish hue, making it look like [[Mazestone]]. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Mazestone is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly gray with a greenish hue, making it look like [[Mazestone]]. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Mazestone.png|thumb|The Mazestone Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Underbrick== | ===Twilit Shader: Underbrick=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Underbrick | |name= Twilit Shader: Underbrick | ||
|image= Twilit Shader Underbrick.png | |image= [[image:Twilit Shader Underbrick.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Underbrick is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has brown bricks with gray mortar, making it look like [[Underbrick]]. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Underbrick is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has brown bricks with gray mortar, making it look like [[Underbrick]]. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Underbrick.png|thumb|The Underbrick Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Towerwood== | ===Twilit Shader: Towerwood=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Towerwood | |name= Twilit Shader: Towerwood | ||
|image= Twilit Shader Towerwood.png | |image= [[image:Twilit Shader Towerwood.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Towerwood is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly brown, with green and red circuitry, making it look like a Dark Tower device. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Towerwood is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly brown, with green and red circuitry, making it look like a Dark Tower device. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Towerwood.png|thumb|The Towerwood Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Carminite== | ===Twilit Shader: Carminite=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Carminite | |name= Twilit Shader: Carminite | ||
|image= Twilit Shader Carminite.png | |image= [[image:Twilit Shader Carminite.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Carminite is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly red, with brighter swirls, making it look like [[Carminite]]. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Carminite is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly red, with brighter swirls, making it look like [[Carminite]]. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Carminite.png|thumb|The Carminite Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Auroralized== | ===Twilit Shader: Auroralized=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Auroralized | |name= Twilit Shader: Auroralized | ||
|image= Twilit Shader Auroralized.png | |image= [[image:Twilit Shader Auroralized.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Auroralized is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a light blue coat with a moving aurora pattern, with blue handles, making it look like the [[Aurora Palace]]. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Auroralized is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a light blue coat with a moving aurora pattern, with blue handles, making it look like the [[Aurora Palace]]. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Auroralized.png|thumb|The Auroralized Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Ironwood== | ===Twilit Shader: Ironwood=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Ironwood | |name= Twilit Shader: Ironwood | ||
|image= Twilit Shader Ironwood.png | |image= [[image:Twilit Shader Ironwood.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Ironwood is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly brown, with light green streaks, making it look like Ironwood. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Ironwood is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly brown, with light green streaks, making it look like Ironwood. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Ironwood.png|thumb|The Ironwood Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Steeleaf== | ===Twilit Shader: Steeleaf=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Steeleaf | |name= Twilit Shader: Steeleaf | ||
|image= Twilit Shader Steeleaf.png | |image= [[image:Twilit Shader Steeleaf.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Steeleaf is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly dark green, with lighter green streaks, making it look like Steeleaf. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Steeleaf is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly dark green, with lighter green streaks, making it look like Steeleaf. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Steeleaf.png|thumb|The Steeleaf Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Knightly== | ===Twilit Shader: Knightly=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Knightly | |name= Twilit Shader: Knightly | ||
|image= Twilit Shader Knightly.png | |image= [[image:Twilit Shader Knightly.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Knightly is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a silver body, with gray handles, making it look like Knightmetal. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Knightly is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a silver body, with gray handles, making it look like Knightmetal. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Knightly.png|thumb|The Knightly Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Fiery== | ===Twilit Shader: Fiery=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Fiery | |name= Twilit Shader: Fiery | ||
|image= Twilit Shader Fiery.png | |image= [[image:Twilit Shader Fiery.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Fiery is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a brown body with gold outlines, with dark orange handles, making it look like Fiery Metal. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Fiery is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a brown body with gold outlines, with dark orange handles, making it look like Fiery Metal. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Fiery.png|thumb|The Fiery Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Final Castle== | ===Twilit Shader: Final Castle=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Final Castle | |name= Twilit Shader: Final Castle | ||
|image= Twilit Shader Final Castle.png | |image= [[image:Twilit Shader Final Castle.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Final Castle is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has light blue bricks with white mortar, with light blue handles, making it look like the Final Castle's blue runes. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Final Castle is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has light blue bricks with white mortar, with light blue handles, making it look like the Final Castle's blue runes. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Final Castle.png|thumb|The Final Castle Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Cube of Annihilation== | ===Twilit Shader: Cube of Annihilation=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Cube of Annihilation | |name= Twilit Shader: Cube of Annihilation | ||
|image= Twilit Shader Cube of Annihilation.png | |image= [[image:Twilit Shader Cube of Annihilation.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Cube of Annihilation is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly black, with navy outlines, making it look like a [[Cube of Annihilation]]. It can be obtained from a Twilit Twilight Shader Bag. | The Twilit Shader: Cube of Annihilation is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader is mostly black, with navy outlines, making it look like a [[Cube of Annihilation]]. It can be obtained from a Twilit Twilight Shader Bag. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Annihilation.png|thumb|The Cube of Annihilation Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Questing Ram== | ===Twilit Shader: Questing Ram=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Questing Ram | |name= Twilit Shader: Questing Ram | ||
|image= Twilit Shader Questing Ram.png | |image= [[image:Twilit Shader Questing Ram.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Questing Ram is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has an off-white body with pale patches, with purple handles, making it look like the [[Questing Ram]]. It can be obtained from a Twilit Twilight Shader Bag or by completing the Questing Ram's quest. | The Twilit Shader: Questing Ram is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has an off-white body with pale patches, with purple handles, making it look like the [[Questing Ram]]. It can be obtained from a Twilit Twilight Shader Bag or by completing the Questing Ram's quest. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Quest Ram.png|thumb|The Questing Ram Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Naga== | ===Twilit Shader: Naga=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Naga | |name= Twilit Shader: Naga | ||
|image= Twilit Shader Naga.png | |image= [[image:Twilit Shader Naga.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Naga is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a scaly green body, with lime handles and a toothy snarl on the ends, making it look like the [[Naga]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Naga. | The Twilit Shader: Naga is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a scaly green body, with lime handles and a toothy snarl on the ends, making it look like the [[Naga]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Naga. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Naga.png|thumb|The Naga Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Lich== | ===Twilit Shader: Lich=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Lich | |name= Twilit Shader: Lich | ||
|image= Twilit Shader Lich.png | |image= [[image:Twilit Shader Lich.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Lich is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with yellow stripes, with purple handles, making it look like the [[Twilight Lich]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Twilight Lich. | The Twilit Shader: Lich is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with yellow stripes, with purple handles, making it look like the [[Twilight Lich]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Twilight Lich. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Lich.png|thumb|The Lich Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Minoshroom== | ===Twilit Shader: Minoshroom=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Minoshroom | |name= Twilit Shader: Minoshroom | ||
|image= Twilit Shader Minoshroom.png | |image= [[image:Twilit Shader Minoshroom.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Minoshroom is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a red body with white spots, with cyan handles, making it look like the [[Minoshroom]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Minoshroom. | The Twilit Shader: Minoshroom is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a red body with white spots, with cyan handles, making it look like the [[Minoshroom]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Minoshroom. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Minoshroom.png|thumb|The Minoshroom Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Hydra== | ===Twilit Shader: Hydra=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Hydra | |name= Twilit Shader: Hydra | ||
|image= Twilit Shader Hydra.png | |image= [[image:Twilit Shader Hydra.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Hydra is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a dark teal scaly pattern, with magenta handles and a toothy snarl on the ends, making it look like the [[Hydra]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Hydra. | The Twilit Shader: Hydra is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a dark teal scaly pattern, with magenta handles and a toothy snarl on the ends, making it look like the [[Hydra]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Hydra. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Hydra.png|thumb|The Hydra Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Knight Phantom== | ===Twilit Shader: Knight Phantom=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Knight Phantom | |name= Twilit Shader: Knight Phantom | ||
|image= Twilit Shader Knight Phantom.png | |image= [[image:Twilit Shader Knight Phantom.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Knight Phantom is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a dark green body, with brown handles, making it look like a [[Knight Phantom]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Knight Phantoms. | The Twilit Shader: Knight Phantom is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a dark green body, with brown handles, making it look like a [[Knight Phantom]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Knight Phantoms. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Phantoms.png|thumb|The Knight Phantom Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Ur-Ghast== | ===Twilit Shader: Ur-Ghast=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Ur-Ghast | |name= Twilit Shader: Ur-Ghast | ||
|image= Twilit Shader Ur-Ghast.png | |image= [[image:Twilit Shader Ur-Ghast.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Ur-Ghast is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with red stripes, with gray handles, making it look like the [[Ur-Ghast]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Ur-Ghast. | The Twilit Shader: Ur-Ghast is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with red stripes, with gray handles, making it look like the [[Ur-Ghast]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Ur-Ghast. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Ur-Ghast.png|thumb|The Ur-Ghast Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Alpha Yeti== | ===Twilit Shader: Alpha Yeti=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Alpha Yeti | |name= Twilit Shader: Alpha Yeti | ||
|image= Twilit Shader Alpha Yeti.png | |image= [[image:Twilit Shader Alpha Yeti.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Alpha Yeti is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with light blue decals, with blue handles, making it look like the [[Alpha Yeti]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Alpha Yeti. | The Twilit Shader: Alpha Yeti is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with light blue decals, with blue handles, making it look like the [[Alpha Yeti]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Alpha Yeti. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Alpha Yeti.png|thumb|The Alpha Yeti Shader on display.|left]] | |||
{{-}} | {{-}} | ||
==Twilit Shader: Snow Queen== | ===Twilit Shader: Snow Queen=== | ||
{{Item | {{Item | ||
|name= Twilit Shader: Snow Queen | |name= Twilit Shader: Snow Queen | ||
|image= Twilit Shader Snow Queen.png | |image= [[image:Twilit Shader Snow Queen.png|center|64px]] | ||
|type= | |type= Special | ||
|renewable= No | |renewable= No | ||
|stackable= | |stackable= Yes | ||
|id= shader | |id= shader | ||
}} | }} | ||
The Twilit Shader: Snow Queen is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with yellow stripes, with blue handles, making it look like the [[Snow Queen]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Snow Queen. | The Twilit Shader: Snow Queen is a shader that is added when Twilight Forest and Immersive Engineering are both installed. This Shader has a white body with yellow stripes, with blue handles, making it look like the [[Snow Queen]]. It can be obtained from a Twilit Twilight Shader Bag or by slaying the Snow Queen. | ||
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The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | The Shader can be applied to Minecarts, Chemical Throwers, Revolvers, Mining Drills, Railguns, and Heavy Plated Shields. It can also be applied to Balloons, however the Shader may not work as intended. | ||
{{ | {{-}} | ||
[[file:Shader Snow Queen.png|thumb|The Snow Queen Shader on display.|left]] | |||
{{-}} | {{-}} | ||
=Other= | ==Other== | ||
===Railgun Ammo=== | |||
As a fun quirk, [[Cicada]]s can also be used for Railgun Ammo and deal 2 ({{h}}) damage. They do not make chirping noises when fired or landed, instead just acting like any other Railgun Ammunition. | As a fun quirk, [[Cicada]]s can also be used for Railgun Ammo and deal 2 ({{h}}) damage. They do not make chirping noises when fired or landed, instead just acting like any other Railgun Ammunition. | ||
---- | |||
{{ModInfo}} | {{ModInfo}} |