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{{Mob
{{Mob
|image=Knight Phantom.png
|image=[[image:2014-06-16_23.32.52.png|350px]]
|type=Boss
|type=Boss
|hp=35 ({{h}} x 17.5)
|hp=35 ({{h}}{{h}}{{hh}} x 7)
|attack=1 ({{hh}}) ''(excludes weapon damage)''
|attack=1-4 ({{h-hh}})
|drops=[[Knightmetal Sword]]<br>[[Knightmetal Pickaxe]]<br>[[Knightmetal Axe]]<br>[[Knightmetal Shield]]<br>[[Phantom Helmet]]<br>[[Phantom Chestplate]]<br>[[Knight Phantom Trophy]]
|drops=
|id=knight_phantom
Knightly Pick<br>
Knightly Axe<br>
Phantom Armor
}}
}}


The '''Knight Phantoms''' reside in a brick-layered room in the [[Goblin Knight Stronghold]]. They appear as ghostly pieces of [[Phantom Armor]], and appear to have a spooky, ghost-like look when attacking.
Knight Phantoms reside in the Phantom Lair in the Dark Forest. This mob is not a single boss; there are six Phantoms in each chamber. They are not that powerful, but the lair is full of mobs, so good armor is required.


==Combat==  
==Combat==  
These cursed knights retain 2 attacks. When their visible ghost selves are hidden, merely being hit by these apparitions can deal damage. It isn't as damaging as their attacks when they use their weapons, but it can become a nuisance. Their second attack is throwing weapons. One of the Knight Phantoms will show their ghostly self and float on the spot, while the other ghostly brethren hover around in a circular fashion. This attack comes in three different appearances, based on the tool in hand:


* If they are wielding a '''Knightmetal Sword''', they will charge towards the adventurer slowly but accurately, and can deal massive damage.
The Phantom Knight has ranged and melee attacks. It can ram you, which does little damage, but it's main attack is tossing Phantom tools around in a wide radius. They can move through walls and fly, but attack you on sight, so stay in the chamber and attack the ones that come inside. If possible, enchant your armor set with Projectile Protection to protect from the flying tools.
* If they are wielding a '''Knightmetal Axe''', they will throw their weapon in a straight line at the adventurer, which deals significant damage, and can quickly wilt health away.
* If they are wielding a '''Knightmetal Pickaxe''', they will throw their weapon in a line, but in 5 different directions and not aiming at the adventurer, which deals some damage, but is easily avoided.


A ranged weapon can be useful here, but one must be on their feet if they want to survive, though some Knight Phantoms can spawn with a [[Knightmetal Shield]]. These Knight Phantoms float in either a circle or a wave, and standing in their way can deal quite the amount of damage.
==Treasure==  
==Treasure==  
Once you kill all 6 of the Knight Phantoms, a treasure chest will drop the Knight Phantoms' gear, such as Knightmetal Weapons, Phantom Armor and the [[Knight Phantom Trophy]].


Sometimes, the Knight Phantoms will drop their own equipment. These are damaged, and not as well-enchanted as the equipment in the loot chest.
Each Phantom Knight drops several Knight Shards, Phantom Tools, and Phantom Armor. You can smelt the Knight Shards to get Knightly Ingots, which can be used to craft Phantom Armor. There is no Trophy for this mob.
 
If the mod ''[[Immersive Engineering]]'' is installed, the loot chest will also contain a Twilit Twilight Shader Grabbag and a Twilit Shader: Knight Phantom.
 
==Progression==
Using the [[Progression]] system, the area beneath the trees in the [[Dark Forest]] will be filled with smoky ribbons of dark magic. You will be affected with blindness if you stay in the area. Defeating the [[Twilight Lich]] will allow you to enter unimpeded. You will also need any boss trophy to unlock the lower levels of the [[Goblin Knight Stronghold]]. Upon death, the [[Advancements|advancement]] '''<u>Carminite Acclimation</u>''' will be given.
 
Defeating the [[Knight Phantom]]s will progress the Dark Forest Phase, thus removing the protections over the [[Dark Forest Center]], now allowing access to the [[Ur-Ghast]] and its [[Dark Tower]].
 
{{-}}
 
==History==
{{history table|
{{history|1.18.2|Added Knight Phantom.}}
{{history|1.20.2|Changed the model of Knight Phantom.
----
Got synchronized formation code working.
----
Attacks are different with different weapons.
----
Added particle and special effects.
----
Once all Knight Phantoms in the vicinity are defeated, a loot chest will spawn.}}
{{history|2.0.0|Knight Phantoms will no longer target players in Creative Mode.}}
{{history|2.0.3|Fixed a crash when rendering thrown weapons.}}
{{history|2.3.5|Revised the loot chest spawning logic, making it more certain to generate.
----
Fixed a crash when a Knight Phantom loses their weapon.}}
{{history|3.1.128|The loot chest will now have a Knight Phantom Trophy.}}
{{history|3.7.424|If ''Immersive Engineering'' is installed, each Knight Phantom will drop an Epic Shader Grabbag.}}
{{history|3.8.654|The Goblin Knight Strongholds will only be marked once all Knight Phantoms are slain.
----
Fixed each Knight Phantom dropping an Epic Shader Grabbag ''(Immersive Engineering)''.
----
If ''Immersive Engineering'' is installed, the loot chest will contain a Twilit Twilight Shader Grabbag and a Twilit Shader: Knight Phantom.}}
}}
 
{{MobNavigation}}

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