Editing Ore Meter
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==UI== | ==UI== | ||
The resulting UI may seem a bit confusing at first, but is organised nicely into several sections: The desired chunk radius, the chunk the player is standing in, the total number of blocks scanned, and a table of all scanned ores. The table shown is divided into "Block", "Count", and "Ratio", all meaning as expected, and is always organized from the least scanned ores to the most scanned (An ore that was scanned twice will show before an ore that was scanned four times). The ratio and percentage is calculated by comparing an ore to the total number of scanned blocks, which can vary depending on the world type, dimension, and chunk radius. This typically results in a value that is less than 0.1%. | The resulting UI may seem a bit confusing at first, but is organised nicely into several sections: The desired chunk radius, the chunk the player is standing in, the total number of blocks scanned, and a table of all scanned ores. The table shown is divided into "Block", "Count", and "Ratio", all meaning as expected, and is always organized from the least scanned ores to the most scanned (An ore that was scanned twice will show before an ore that was scanned four times). The ratio and percentage is calculated by comparing an ore to the total number of scanned blocks, which can vary depending on the world type, dimension, and chunk radius. This typically results in a value that is less than 0.1%. Below is a table of all estimated scanned blocks per dimension and radii. Β | ||
=Image Gallery= | =Image Gallery= |