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{{Block
{{Block
|image=Uncrafting Table Inactive.png
|image=[[image:Uncrafting Table.png|center|128px]]
|hardness=2.5
|blastres=12.5
|blastres=2.5
|tool=Axe
|tool=Axe
|renewable=Yes
|renewable=Yes
|stackable=Yes <small>(64)</small>
|stackable=Yes
|flammable=Yes
|id=uncrafting_table
|id=uncrafting_table
}}
}}


Unlock the usefulness of the '''Uncrafting Table''' with a ridiculous recipe: eight {{mcw|Crafting Table|Crafting Tables}} and a [[Maze Map Focus]]. Of course, you could always explore [[Hollow Hill]]s for one.
Unlock the usefulness of the '''Uncrafting Table''' with that ridiculous recipe, eight {{mcw|Crafting Table}}s and a [[Maze Map Focus]]. How do you even cram all of those tables into a single one? Maybe you should make one now while you have the chance to do it with minimal effort. Of course, you could always explore the [[Hollow Hill]]s for one.


__TOC__
The '''Uncrafting Table''' looks like a normal Crafting Table, but it has an Input Slot. The Input Slot gives you new methods of manipulating your existing items. You can Craft like normal with it if the Input Slot is empty, but by placing an item in the Input Slot, you can unlock new possibilities, which I'll call "<span style="color:red;">uncrafting</span>", "<span style="color:green;">repairing</span>" and "<span style="color:blue;">recrafting</span>"! Of course, you could use it for crafting, but why do that after you just built eight Crafting Tables?


The '''Uncrafting Table''' looks like a normal Crafting Table, but it has only one Input Slot. The Input Slot gives you new methods of manipulating your existing items. By placing an item in the Input Slot, you can unlock new possibilities. These functions are referred to as <span style="color:cyan;">"Uncrafting," "Repairing," and "Recrafting."</span> Of course, it can be used for crafting, but why do that after you just built eight Crafting Tables?
The GUI has many parts to it:
 
* The '''Input Slot''', which you place items in to start Uncrafting, Repairing or Recrafting.
[[image:BlankUncraftingGrid.png|link=|350px]]
 
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The GUI has several parts to it:
* The '''Input Slot''', which you place items in to start <span style="color:cyan;">Uncrafting</span>
* The '''Crafting Grid''', which will show the output of the item in the Input Slot.
* The '''Crafting Grid''', which will show the output of the item in the Input Slot.
* The '''Output Slot''', which will give you the result of Crafting, <span style="color:cyan;">Repairing</span>, or <span style="color:cyan;">Recrafting</span> an item.
* The '''Output Slot''', which will give you the result of Crafting, Repairing and Recrafting an item.
* A Switch beneath the Input Slot, which cycles through the different types within a same recipe tag.
* A switch beneath the Input Slot, which cycles through the possible items that can be returned in the recipe (You could get Oak Planks, or Birch Planks by using this switch)
* A Switch between the Input Slot and Crafting Grid, which cycles through the different recipe types.
* A switch on the Input Slot to Crafting Grid, which cycles through the different recipe shapes
* A Switch between the Crafting Grid and Output Slot, which cycles through the different output recipes.
* A switch on the Crafting Grid to Output Slot, which cycles through the different output recipes. Handy for those with multiple results for the same recipe.


===Crafting===
==Crafting==
{{Crafting
[[image:Crafting Uncrafting Table.png]]
|a1image=Crafting Table
|a2image=Crafting Table
|a3image=Crafting Table
|b1image=Crafting Table
|b2=Maze Map Focus
|b3image=Crafting Table
|c1image=Crafting Table
|c2image=Crafting Table
|c3image=Crafting Table
|outputimage=Uncrafting Table Inactive
}}


==Uncrafting==
==Uncrafting==
'''<span style="color:cyan;">Uncrafting</span>''' lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is <span style="color:cyan;">uncrafted</span>, and the rest of the Grid is filled with the items. <span style="color:cyan;">Uncrafting</span> costs one Experience Level per ingredient with exception to everything that's not a {{mcw|Stick}}
Finally, a use for those {{mcw|Hoe|Golden Hoes}} that [[Skeleton Druid]]s drop. '''Uncrafting''' lets you take apart items into their component ingredients. When you place a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items.


[[image:Uncrafting Basic.png|center|link=|350px]]
Uncrafting costs one Experience Level per significant ingredient. What's significant? It seems to be everything that's not a {{mcw|Stick}}.


When you <span style="color:cyan;">uncraft</span> certain items and blocks, you can cycle through what variants that can be used for it. For example, sticks could be <span style="color:cyan;">uncrafted</span> it into bamboo planks, or exchanged that into encased towerwood via the 1st switch, or into bamboo by utilizing the 2nd switch.  
For an example, when you uncraft a Crafting Table, you can use the first switch to cycle through what {{mcw|Wooden Planks}} that can be taken. Another example is the [[Fiery Armor]]. You could uncraft it into [[Fiery Ingot]]s, or into {{mcw|Iron Ingot}}s and [[Fiery Blood/Fiery Tears]], using the second switch.


[[image:Uncrafting Exchange Type A.png|center|link=|350px]]
[[image:Uncrafting.png|350px]]
[[image:Uncrafting Exchange Type B.png|center|link=|350px]]
[[image:Uncrafting Exchange Recipe.png|center|link=|350px]]


==Repairing==
==Repairing==
'''<span style="color:cyan;">Repairing</span>''' lets you repair tools and armor piece-by-piece. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing and have a red box in the crafting slot. This indicates that the tool or armor is broken and will only provide a certain amount of materials, based off of the item's durability. To make the item whole again, replace the missing components in the Crafting Grid to make it whole again. One must note that tools can only be repaired fully, as the item needs to be complete in the Crafting Grid. <span style="color:cyan;">Repairing</span> normal items will only cost 1 level. The cost is shown on the right and is charged for when you pick up the finished item.


[[image:Uncrafting Damaged.png|link=|center|350px]]
'''Repairing''' lets you repair tools and armor piece-by-piece. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing, indicating that the tool or armor is broken. To make the item whole again, replace the missing components in the Crafting Grid to make it whole again. One must note that tools can only be repaired fully, as the item needs to be complete in the Crafting Grid.  
[[image:Uncrafting Repair.png|link=|center|350px]]


If you have an enchanted and damaged Golden Chestplate, placing Gold Ingots in the missing slots will make the chestplate appear in the Output Slot. It will be completely repaired with all of enchants intact, although it will become costly if you have more enchants on the equipment and the enchantment types.
Repairing normal items is free, but repairing enchanted equipment will cost you Experience Levels. The cost is shown on the right and is charged when you pick up the finished item.


[[image:Uncrafting Repair Enchant.png|center|link=|350px]]
For an example, if you have a broken Iron Axe, you may have a missing one or more Iron Ingots. By placing Iron Ingots in the missing slots, it will appear in the Output Slot completely repaired. If it were enchanted, it will cost Experience based on what the enchantment was, otherwise it is free.


For items and tools that are automatically enchanted when made, such as a Steeleaf Chestplate, the extra enchants that would come from crafting will add more cost to the Repair.
[[image:Repairing.png|350px]]


[[image:Uncrafting Repair Reapply.png|center|link=|350px]]
==Recrafting==  
==Recrafting==  
'''<span style="color:cyan;">Recrafting</span>''' is mostly useful on enchanted equipment. It lets you take an existing item and craft it into something else just by replacing a couple ingredients. To <span style="color:cyan;">recraft</span> a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to seal the deal. <span style="color:cyan;">Recrafting</span> will cost you based off the new materials added.


[[image:Uncrafting Recrafting.png|center|350px]]
'''Recrafting''' is mostly useful on enchanted equipment. It lets you take an existing item and craft it into something else just by replacing a couple ingredients. To recraft a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to seal the deal. Recrafting will cost you the original item and the new materials.  
 
<span style="color:cyan;">Recrafting</span> an enchanted item will also cost you Experience Levels. The cost should be roughly what you may have paid for the enchantment in the first place. By placing a Wooden Sword in the Input Slot and replacing all Wooden Planks with {{mcw|Diamonds}}, you can get a brand new Diamond Sword. You could also have a decently enchanted Sword, but it is the wrong material. You can <span style="color:cyan;">recraft</span> the tool, but it will cost Experience.
Recrafting an enchanted item will also cost you Experience Levels. The cost should be roughly what you may have paid for the enchantment in the first place.
 
[[image:Uncrafting Recrafting Enchants.png|center|350px]]
For an example, you have a Wooden Sword. By placing it in the Input Slot and replacing all Wooden Planks with {{mcw|Diamonds}}, you can get a brand new Diamond Sword. You could also have a decently enchanted Sword, but it is the wrong material. You can recraft the tool, but it will cost Experience.
 
[[image:Recrafting.png|350px]]


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==History==
==History==
{{history table|
{{history table|
{{history|1.10.0|Added Goblin Tinkering Bench.}}
{{history|1.10.0|Added Goblin Tinkering Table.}}
{{history|1.11.2|Renamed Goblin Tinkering Bench to Uncrafting Table.}}
{{history|?|Renamed Goblin Tinkering Table to Uncrafting Table.}}
{{history|1.11.4|Split Uncrafting Table from the "complex" block ID.}}
{{history|1.11.4|Split Uncrafting Table from the "complex" block ID.}}
{{history|1.11.5|Fixed Uncrafting Table recipe.
{{history|1.11.5|Fixed Uncrafting Table recipe.}}
{{history|1.11.5|Fixed uncrafting recipe for storage blocks.}}
{{history|1.12.1|Fixed bugs in general for the Uncrafting Table.}}
{{history|1.12.3|Fixed shift-click uncrafting multiple items.
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Fixed uncrafting recipe for storage blocks.}}
Fixed duplication bug with uncrafting}}
{{history|1.12.1|Fixed bugs in general for the Uncrafting Table.}}
{{history|1.12.3|Fixed shift-click uncrafting multiple items.}}
{{history|1.13.0|Adjusted recrafting and repairing costs to be similar to an Anvil.
{{history|1.13.0|Adjusted recrafting and repairing costs to be similar to an Anvil.
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Fixed potential crashes that could occur. They will now be checked.}}
Fixed potential crashes that could occur. They will now be checked.}}
{{history|4.0.860|Added a new config option to disable or whitelist uncrafting of items from a mod id specified.}}
{{history|4.0.875|Fixed the uncrafting table not properly repairing items.
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Fixed a tooltip issue with the uncrafting table.}}
{{history|4.1.1096|You can now use the scrollwheel to move through recipes in the Uncrafting Table.}}
{{history|4.1.1172|The input ingredient of custom uncrafting recipes is now properly displayed in JEI.}}
{{history|4.1.1181|The input count requirement of custom uncrafting recipes would sometimes get ignored by the uncrafting table, letting you uncraft an item even if you didn't input enough copies of it.}}
{{history|4.2.1468|Added an uncrafting recipe for tipped arrows.
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Added a new config option to disable the costs of uncrafting and recrafting.
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Added Transformation Powder to the Uncrafting Table blacklist tag.
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Items that the Uncrafting Table ignores when calculating the uncrafting cost are now a tag ("twilightforest:uncrafting_ignores_cost").
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Fixed JEI not displaying the amount of items needed in a custom uncrafting recipe.
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Fixed items not leaving behind remaining items when crafting with the Uncrafting Table.
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Fixed JEI uncrafting compat not working.
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Fixed repairing items in the Uncrafting Table.
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Fixed damaged item counts being way off in the Uncrafting Table.}}
{{history|4.3.1809|Rewrote uncrafting recipe datagen to look more like normal crafting recipes.
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Fixed a couple small rendering issues with the Uncrafting Table.
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Fixed the Uncrafting Table deleting items when recrafting in certain scenarios.
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Fixed the inability to quick swap things in and out of the Uncrafting Table under certain conditions.}}
{{history|4.3.1846|Added a config option to completely disable the Uncrafting Table. This removes the recipe and prevents it from showing up in loot tables.
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Fixed the uncrafting and recrafting costs of the Uncrafting Table being slightly off.}}
{{history|4.3.1860|Fixed the uncrafting table not respecting recipes being marked as special.}}
{{history|4.3.1893|Added new advancement criteria for uncrafting items.}}
{{history|4.4.1977|Added Recipe Book support in Uncrafting Table menu.}}
{{history|4.4.2235|Added a config option to disable ingredient cycling in the Uncrafting Table.
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Fixed JEI still showing uncrafting recipes even if the disableUncraftingTable config option is set to true.}}
{{history|4.4.2276|Added tooltip hints for buttons in the Uncrafting Table screen.
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Fixed special recipes not working in the crafting section of the Uncrafting Table.
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Fixed ghost recipes not rendering properly in the Uncrafting Table.}}
}}
}}


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{{BlockNavigation}}

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