Difference between revisions of "Hydra"
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If you are playing according to the [[Progression]] system, the air in the fire swamp will be thick with flying cinders and ashes. You will be unable to enter the fire swamp without catching fire. Defeating the [[Minoshroom]] will allow you to enter the area safely. | If you are playing according to the [[Progression]] system, the air in the fire swamp will be thick with flying cinders and ashes. You will be unable to enter the fire swamp without catching fire. Defeating the [[Minoshroom]] will allow you to enter the area safely. | ||
Defeating the hydra and obtaining some of its Fiery Blood will complete the Swamp phase of the Progression. | Defeating the hydra and obtaining some of its Fiery Blood will complete the Swamp phase of the Progression. When you beat the hydra and take it's Fiery Blood you can proceed onto the Dark Forest. | ||
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Revision as of 13:29, 25 June 2018
Hydra | |
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[[File:|center|256px]] | |
Type | Boss |
Health Points | 360 ( x 180) |
Attack Strength | Fire breath: 4.5 - 9 ( - ) Includes fire damage |
Drops | Hydra Chop (5-35) Fiery Blood (7-10) |
ID | twilightforest:hydra |
The Hydra can be found in a unique, cracked-open Hydra Lair in a Fire Swamp. The Hydra appears as a massive creature, with two stumpy legs supporting a wide, scaly body. Multiple serpentine necks end in heads that bear a passing resemblance to that of the Ender Dragon. The entire creature is covered in blue-green and dark blue scales.
Combat
The Hydra is extremely dangerous in combat, and full Diamond, Steeleaf or Naga Scale armor is recommended. The Hydra has three main attacks. All of its attacks come with ample warning individually, but multiple heads will often attack at the same time, so players will have to react quickly.
The Hydra's thick scales offer considerable protection, and many of an adventurer's attacks will deal little damage unless aimed directly into one of the Hydra's unprotected open mouths.
If one of the heads receives enough damage, it will die. Unfortunately, two heads quickly grow back to replace every one lost, to a maximum of seven heads. The Hydra starts with three heads, so plan accordingly. This can prove difficult if the Hydra is left alone for long enough, slowly healing over time.
Fire Breath
The Hydra's signature attack, fire breath will inflict damage and light targets on fire. A head about to breathe fire will raise itself higher, and open its mouth to reveal small flames. Heads breathing fire can't track the target as quickly or accurately, so speed is the best way to avoid being hit by this attack.
The fire breath has a maximum range of around 20 blocks from the center of the Hydra. The Hydra seems to be protected by magic or other powers that nullify attacks from beyond the maximum range of its breath weapon.
Explosive Bombs
Heads about to attack with bombs will raise up and emit smoke from their mouth. The Hydra spits three bombs at a time, which detonate immediately upon contact with another creature, or after a short time on the ground. The bombs are highly kinetic and will bounce if attacked. Reflecting bombs back at the Hydra is a good way to deal damage, especially if you can hit them into an open mouth.
The bombs usually don't damage the surrounding terrain, but if the Hydra sees its target hiding behind a barrier, it can fire a bomb that blasts with the power of a TNT explosion.
Bombs have a range of around 24 blocks from the Hydra.
Bite Attack
If tempted by a sufficiently close target, the Hydra will attack with its powerful jaws. This is a great opportunity to use swords or other close range weapons to attack the Hydra's open mouth directly, but be sure to move before the head follows through with the lunging bite attack. The bite deals massive damage to anything unlucky enough to be hit.
Treasure
Slaying a Hydra is highly rewarding. First off, slaying a Hydra will give the player access to the minerals found within the Hydra Lair. The Hydra drops several dozen Hydra Chops, an overpowered, extremely nourishing and satiating food item that also gives regeneration powers for a short time. Also included are several doses of the Hydra's Fiery Blood, which can be combined with Iron Ingots to make powerful weapons and armor. Finally there is a Hydra Trophy item, which is highly decorative and prestigious.
If the mod Immersive Engineering is installed, the Hydra will also drop one Epic Shader Grabbag.
Progression
If you are playing according to the Progression system, the air in the fire swamp will be thick with flying cinders and ashes. You will be unable to enter the fire swamp without catching fire. Defeating the Minoshroom will allow you to enter the area safely.
Defeating the hydra and obtaining some of its Fiery Blood will complete the Swamp phase of the Progression. When you beat the hydra and take it's Fiery Blood you can proceed onto the Dark Forest.
Twilight Forest Creatures | |
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Passive | Bighorn Sheep • Dwarf Rabbit • Forest Raven • Loyal Zombie • Penguin • Squirrel • Tiny Bird • Wild Boar • Wild Deer • Questing Ram |
Hostile | Adherent • Block and Chain Goblin • Carminite Broodling • Carminite Ghastguard • Carminite Ghastling • Carminite Golem • Cave Troll • Death Tome • Fire Beetle • Giant • Goblin Knight • Harbinger Cube • Hedge Spider • Helmet Crab • Hostile Wolf • King Spider • Kobold • Lich Minion • Maze Slime • Minotaur • Mist Wolf • Mosquito Swarm • Pinch Beetle • Redcap Goblin • Redcap Sapper • Roving Cube • Skeleton Druid • Slime Beetle • Snow Guardian • Stable Ice Core • Swarm Spider • Towerwood Borer • Twilight Wraith • Unstable Ice Core • Winter Wolf • Yeti |
Progression Bosses | Naga • Twilight Lich • Minoshroom • Hydra • Knight Phantom • Ur-Ghast • Alpha Yeti • Snow Queen |