Difference between revisions of "Loyal Zombie"

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(This is why I hate IP address changes lol. Anyways, Loyal Zombie page made.)
(Polish this page and add armor value)
 
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|hp= 40 ({{h}} x 20)
|hp= 40 ({{h}} x 20)
|attack= 7 ({{h}} x 3.5)
|attack= 7 ({{h}} x 3.5)
|armor=3
|drops= None
|drops= None
|id= loyal_zombie
|id= loyal_zombie
}}
}}


{{Stub|History, more information?}}
'''Loyal Zombie''' is a special type of {{mcw|Zombie}} that is summoned by the [[Zombie Scepter]]. This variation of the Zombie has a vibrant green shade and is slightly stronger with 1 point more armor and two ({{h}}) more damage than the Zombie on Hard difficulty. The Loyal Zombie attack any target that hurts the summoner, hurts it, or any nearby monsters.


Using the power of the [[Zombie Scepter]], we can summon a '''Loyal Zombie''', a more powerful version to it's vanilla counterpart. Upon summon, it will be granted with a minute of Strength II and will attack anything which attacks the player, or visa versa. Once this timer elapses, our Loyal Zombie will start taking 2 ({{h}} x 1) damage every second.  
When summoned, the Loyal Zombie will be affected with Strength II for one minute. Once the effect disappears, the Loyal Zombie will start taking 2 ({{h}} x 1) Expiry damage every second. Feeding a Loyal Zombie {{mcw|Rotten Flesh}} will reset the timer, affecting the Zombie with another minute of Strength boost and healing the Loyal Zombie by 1 ({{hh}}). Loyal Zombie can also be healed with Potions of Harming as it is classified as an undead mob.
 
Feeding a Loyal Zombie a piece of {{mcw|Rotten Flesh}} will extend a Loyal Zombie's natural lifespan by 30 seconds, or until it's at a full minute long. Doing this also will heal the Loyal Zombie by 2 ({{h}} x 1). Alternatively, one can splash their Loyal Zombie with a splash potion of Strength II to extend their lifespan to the potion's duration.
 
Much like vanilla Zombies, the Loyal Zombies are healed with {{mcw|Potion#Potion of Harming|Potions of Harming}} opposed to {{mcw|Potion#Potion of Healing|Potions of Healing}}, which will instead harm them.
 
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=History=
=History=
{{history table|
{{history table|
{{history|???|Added Loyal Zombies}}
{{history|1.8.0|Added Loyal Zombies.}}
{{history|1.12.0|Fixed Loyal Zombie sounds}}
{{history|1.17.1|Fixed Loyal Zombie bounding boxes. }}
{{history|4.1.1096|Loyal Zombies no longer take burning damage after the timer is up. Instead, they will take 1 heart of damage every second.
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Loyal Zombies can now have their 30 second expiration timer reset by feeding them rotten flesh. The timer can not exceed 30 seconds by feeding it multiple times.
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Loyal Zombies now display a new death message if their timer kills them.}}
}}
}}


{{MobNavigation}}
{{MobNavigation}}

Latest revision as of 17:13, 29 March 2025

Loyal Zombie
Loyal Zombie.png
Type Passive, Ally
Health Points 40 (HeartFull.png x 20)
Attack Strength 7 (HeartFull.png x 3.5)
Armor 3
Drops None
ID twilightforest:loyal_zombie

Loyal Zombie is a special type of Zombie that is summoned by the Zombie Scepter. This variation of the Zombie has a vibrant green shade and is slightly stronger with 1 point more armor and two (HeartFull.png) more damage than the Zombie on Hard difficulty. The Loyal Zombie attack any target that hurts the summoner, hurts it, or any nearby monsters.

When summoned, the Loyal Zombie will be affected with Strength II for one minute. Once the effect disappears, the Loyal Zombie will start taking 2 (HeartFull.png x 1) Expiry damage every second. Feeding a Loyal Zombie Rotten Flesh will reset the timer, affecting the Zombie with another minute of Strength boost and healing the Loyal Zombie by 1 (HeartHalf.png). Loyal Zombie can also be healed with Potions of Harming as it is classified as an undead mob.

History[edit]

History

Version Details
1.8.0 Added Loyal Zombies.
1.12.0 Fixed Loyal Zombie sounds
1.17.1 Fixed Loyal Zombie bounding boxes.
4.1.1096 Loyal Zombies no longer take burning damage after the timer is up. Instead, they will take 1 heart of damage every second.

Loyal Zombies can now have their 30 second expiration timer reset by feeding them rotten flesh. The timer can not exceed 30 seconds by feeding it multiple times.


Loyal Zombies now display a new death message if their timer kills them.


Twilight Forest Creatures
Passive Bighorn Sheep Dwarf Rabbit Forest Raven Loyal Zombie Penguin Squirrel Tiny Bird Wild Boar Wild Deer Questing Ram
Hostile Adherent Block and Chain Goblin Carminite Broodling Carminite Ghastguard Carminite Ghastling Carminite Golem Cave Troll Death Tome Fire Beetle Giant Goblin Knight Harbinger Cube Hedge Spider Helmet Crab Hostile Wolf King Spider Kobold Lich Minion Maze Slime Minotaur Mist Wolf Mosquito Swarm Pinch Beetle Redcap Goblin Redcap Sapper Roving Cube Skeleton Druid Slime Beetle Snow Guardian Stable Ice Core Swarm Spider Towerwood Borer Twilight Wraith Unstable Ice Core Winter Wolf Yeti
Progression Bosses Naga Twilight Lich Minoshroom Hydra Knight Phantom Ur-Ghast Alpha Yeti Snow Queen