Difference between revisions of "Loyal Zombie"
(This is why I hate IP address changes lol. Anyways, Loyal Zombie page made.) |
(History added based on change logs, just need confirmation for old history.) |
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Using the power of the [[Zombie Scepter]], we can summon a '''Loyal Zombie''', a more powerful version to it's vanilla counterpart. Upon summon, it will be granted with a minute of Strength II and will attack anything which attacks the player, or visa versa. Once this timer elapses, our Loyal Zombie will start taking 2 ({{h}} x 1) damage every second. | Using the power of the [[Zombie Scepter]], we can summon a '''Loyal Zombie''', a more powerful version to it's vanilla counterpart. Upon summon, it will be granted with a minute of Strength II and will attack anything which attacks the player, or visa versa. Once this timer elapses, our Loyal Zombie will start taking 2 ({{h}} x 1) damage every second. | ||
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Feeding a Loyal Zombie a piece of {{mcw|Rotten Flesh}} will extend a Loyal Zombie's natural lifespan by 30 seconds, or until it's at a full minute long. Doing this also will heal the Loyal Zombie by 2 ({{h}} x 1). Alternatively, one can splash their Loyal Zombie with a splash potion of Strength II to extend their lifespan to the potion's duration. | Feeding a Loyal Zombie a piece of {{mcw|Rotten Flesh}} will extend a Loyal Zombie's natural lifespan by 30 seconds, or until it's at a full minute long. Doing this also will heal the Loyal Zombie by 2 ({{h}} x 1). Alternatively, one can splash their Loyal Zombie with a splash potion of Strength II to extend their lifespan to the potion's duration. | ||
Much like vanilla Zombies, the Loyal Zombies are healed with | Much like vanilla Zombies, the Loyal Zombies are healed with Potions of Harming opposed to Potions of Healing, which will harm them instead. | ||
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=History= | =History= | ||
{{history table| | {{history table| | ||
{{history|???|Added Loyal Zombies}} | {{history|???|Added Loyal Zombies}} <!-- Is this 1.8.0? That's the only time a Zombie Wand / Scepter is mentioned from change log, so... --> | ||
{{history|1.12.0|Fixed summoned zombie sounds}} | |||
{{history|1.17.1|Fixed zombies summoned with the zombie scepter to have a proper bounding boxs}} | |||
{{history|4.1.1096|Loyal Zombies have been improved | |||
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Loyal Zombies no longer take burning damage after the timer is up. Instead, they will take 1 heart of damage every second. | |||
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Loyal Zombies can now have their 30 second expiration timer reset by feeding them rotten flesh. The timer can not exceed 30 seconds by feeding it multiple times. | |||
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Loyal Zombies now display a new death message if their timer kills them.}} | |||
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{{MobNavigation}} | {{MobNavigation}} |
Latest revision as of 15:19, 22 August 2024
Loyal Zombie | |
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Type | Passive, Ally |
Health Points | 40 ( x 20) |
Attack Strength | 7 ( x 3.5) |
Drops | None |
ID | twilightforest:loyal_zombie |
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This page currently needs History Confirmation
Using the power of the Zombie Scepter, we can summon a Loyal Zombie, a more powerful version to it's vanilla counterpart. Upon summon, it will be granted with a minute of Strength II and will attack anything which attacks the player, or visa versa. Once this timer elapses, our Loyal Zombie will start taking 2 ( x 1) damage every second.
Feeding a Loyal Zombie a piece of Rotten Flesh will extend a Loyal Zombie's natural lifespan by 30 seconds, or until it's at a full minute long. Doing this also will heal the Loyal Zombie by 2 ( x 1). Alternatively, one can splash their Loyal Zombie with a splash potion of Strength II to extend their lifespan to the potion's duration.
Much like vanilla Zombies, the Loyal Zombies are healed with Potions of Harming opposed to Potions of Healing, which will harm them instead.
History[edit]
History
Version | Details |
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??? | Added Loyal Zombies |
1.12.0 | Fixed summoned zombie sounds |
1.17.1 | Fixed zombies summoned with the zombie scepter to have a proper bounding boxs |
4.1.1096 | Loyal Zombies have been improved
Loyal Zombies no longer take burning damage after the timer is up. Instead, they will take 1 heart of damage every second. Loyal Zombies can now have their 30 second expiration timer reset by feeding them rotten flesh. The timer can not exceed 30 seconds by feeding it multiple times. Loyal Zombies now display a new death message if their timer kills them. |
Twilight Forest Creatures | |
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Passive | Bighorn Sheep • Dwarf Rabbit • Forest Raven • Loyal Zombie • Penguin • Squirrel • Tiny Bird • Wild Boar • Wild Deer • Questing Ram |
Hostile | Adherent • Block and Chain Goblin • Carminite Broodling • Carminite Ghastguard • Carminite Ghastling • Carminite Golem • Cave Troll • Death Tome • Fire Beetle • Giant • Goblin Knight • Harbinger Cube • Hedge Spider • Helmet Crab • Hostile Wolf • King Spider • Kobold • Lich Minion • Maze Slime • Minotaur • Mist Wolf • Mosquito Swarm • Pinch Beetle • Redcap Goblin • Redcap Sapper • Roving Cube • Skeleton Druid • Slime Beetle • Snow Guardian • Stable Ice Core • Swarm Spider • Towerwood Borer • Twilight Wraith • Unstable Ice Core • Winter Wolf • Yeti |
Progression Bosses | Naga • Twilight Lich • Minoshroom • Hydra • Knight Phantom • Ur-Ghast • Alpha Yeti • Snow Queen |