Difference between revisions of "Change Log/Versions 2.x.x"
Jump to navigation
Jump to search
m |
m (Add category link and change version) |
||
Line 1: | Line 1: | ||
For version '''2.3.8''' (for ''Minecraft 1.12. | For version '''2.3.8''' (for ''Minecraft 1.12.2''), progress can be tracked via commits on the [https://github.com/TeamTwilight/twilightforest Twilight Forest GitHub]. | ||
For versions 1.20.2 and older, see [[Change Log/Versions 1.x.x]]. | For versions 1.20.2 and older, see [[Change Log/Versions 1.x.x]]. | ||
Line 305: | Line 305: | ||
** Fixed knight phantoms targetting creative mode players | ** Fixed knight phantoms targetting creative mode players | ||
** Lowered mist wolf sound pitch slightly | ** Lowered mist wolf sound pitch slightly | ||
[[Category:General Info]] |
Revision as of 00:05, 7 October 2017
For version 2.3.8 (for Minecraft 1.12.2), progress can be tracked via commits on the Twilight Forest GitHub.
For versions 1.20.2 and older, see Change Log/Versions 1.x.x.
Version 2.3.7 (May 16, 2015)
- Fixed a too-long sign message disconnecting players on a server
Version 2.3.6 (May 15, 2015)
- Final castle architectural preview
- Many new blocks
- Much structure
- Still a work in progress
- Monsters and mechanics to come
- Fix huge lily pad item to be consume an item on placement
- Fix capitalization mismatch causing knightmetal ring texture to not load correctly
- Add config option to specify portal item
- Add in troll caves/giants to old map generation
- Beanstalks now grow through more natural blocks, such as trees
- Add a few more safeguards preventing taking items from the uncrafting table when uncrafting is disabled on the server, or the player does not have enough XP
- Fix crash when the cube of annihilation or chain block returns to a player with empty hands
- Ice crystals do not automatically despawn in 30 seconds if not summoned by the snow queen
- Small twilight oak trees and rainbow trees now properly grow with twilight oak logs
- Giant water lily flowers now insta-break instead of being as hard as cobblestone
- Giant lily pads make grass noise when broken
Version 2.3.5 (March 29, 2015)
- Disable GL_LIGHTING for firefly glows (thanks, jaqadro!)
- Add block and chain tool
- Add knightmetal ring item, part of the block and chain recipe
- Add knightmetal block item, part of the block and chain recipe
- Make giant blocks self destruct when one of their smaller blocks is destroyed or changed
- Added cube of annihilation
- Added talisman of the cube
- Suppress “Already decorating” error in the biome decorator. I’m fairly sure that this mod does not cause the error on its own, but some cross-mod interactions seem to.
- Add huge lily pads to swamps (lots of them)
- Add huge water lily flowers
- Added repair materials for block & chain, ice bow
- Fixed rainbow oak & small twilight oak trees growing with the wrong leaves
- Fixed rainbow oak giving the wrong leaf block with pick block
- Make canopy oak trees have 2-block wide trunks
- That might be too wide, maybe they need to be 1.5 blocks wide
- Fixed a bug causing labyrinth entrances to frequently be 3 blocks off the actual ground
- Updated German translation, thanks Speedy1505
- Updated Russian translation, thanks Sto3IV
- Revise knight phantom death code to make generating a treasure chest more certain
- Stop crash if the knight phantoms lose their equipped item
Version 2.3.4
- Fix crash when using the giant’s pickaxe in some rare circumstances
- Added hint monster that spawns with a book when the player is encountering progression enforcement mechanisms
- Limit spawns to once a minute
- Added /tfprogress command to advance a player past a certain boss progress
- Does not grant the associated items, which may still be needed in some cases
- Enabled block protection on the hydra lair & hydra
- Enabled block protection on the aurora palace
Version 2.3.3 (September 18, 2014)
- Rename penguin to glacier penguin to avoid conflicts
- Rename highlands biome to twilight highlands
- Remove fiery aura and chill aura enchants, instead making the effect innate to the items
- Add tooltip to fiery and yeti items
- Begin converting lighted forest biome to firefly forest
- Change glowstone in hanging lamps to firefly jars
- Increase firefly jar brightness
- Fix some crashes
- Fix crash when using magic beans on a dedicated server
- Fix(?) null pointer exception with sorting tree block
- Fix crash when using enderbow on a dedicated server
- Remove debug message when generating minotaur maze
Version 2.3.2 (September 18, 2014)
- Removed some debug messages related to armor calculation
- Exclude openblocks graves from structure block protection
- Fix a server crash with unstable ice core mobs
Version 2.3.1 (September 18, 2014)
- Fixed a few bugs on the server side
- Added increased search range for safe portal construction
- Move new bows into twilight forest creative tab
Version 2.3.0 (September 17, 2014)
- Added giant blocks and giant structures
- Added giant pickaxe and sword
- Added recipes for giant items
- Added giants (two types)
- Added uberous soil
- Moved cloud height to 161 to match generated clouds
- Added beanstalk
- Added huge stalk blocks and leaves
- Made unique texture for aurora pillars & slabs
- Made unique texture for wispy & fluffy cloud blocks
- Cloud houses should have 2 non-despawning giants and can spawn more
- Changed highlands biome to look similar to mega taiga
- Uberous soil patches generate above troll cave and gardens
- Added triple bow
- Added seeker bow
- Added new rendering effect for fiery pick and sword
- Make fiery armor also render at full brightness, regardless of ambient light
- Removed fire aspect enchant from fiery sword, made it innate to the item instead
- Experiments with making progression-protected biomes more obvious
- Continual weather effects in protected biomes added
- Added ice bow
- Improved ice effect on entities
- Added ender bow
- Added ice sword
- Added glass sword
- Added stairs onto aurora palace entrance
- Some decoration in aurora palace entrance
- Added stable and unstable ice core mobs, with models, effects
- Added treasure caches to random aurora palace rooms
- Added snow queen boss
- With trophy, treasures, effects
- Added sounds for ice creatures
- Some internal changes to tree generation to improve performance
- Turn lake generator off in dark forest, as charming as the weird leaf-lakes are
- Removed water sources from highlands, unflooding the troll caves
- Added troll vault with chests
- Randomized giant cloud layout somewhat
- Fix a few cave generation and ravine generation glitches
- Remove trolljos
- Add trollvidr with trollber
- Adding some wall decorations to troll caves
- Added bracket fungi
- Added several stone formations
- Added huge mushglooms
- Get structure protection packets heading out to only the players affected
- Added structure protection all clear packet
- Remove old biome danger overlay
- Remove enforced progression as a mod config file option, add it as a game rule
- Fix some deadrock textures
- Retexture troll
- Add troll attack animation
- Drew a slightly different icon for fiery tears
- Add snow queen trophy icon
- Replace aurora palace map icon with snow queen icon
- Rewrote several of the achievement descriptions to be clearer
- Lamp of cinders gives lamp achievement on use as well as pickup
- Fix mobility flags for giant blocks and thorn blocks
- Get massive chops achievement working
- Stop trophy pedestal from unlocking early
- Only if enforced progression is on
- Trophy pedestal does not work if no eligible players are nearby
- Warns nearby ineligible players
- Updated russian translation, thanks Sto3IV
- Redo biome dictionary entries for Keybounce
- Added increased search range for safe portal construction
- Move new bows into twilight forest creative tab
Version 2.2.2 (July 15, 2014)
- Experiments to support future areas
- Auto-assigned biome IDs will now be written back to the config file on load
- Possibly fixed a crash with CustomOreGen mod
- Updated Russian translation
Version 2.2.1 (July 12, 2014)
- Many aurora palace revisions and new rooms
- Fix trophy item placement using a method that does not break 1.7.10 compatibility
- Fixed hydra sounds, thanks MamylaPuce
- Fix so that toggling creative mode properly handles the progression biome overlay
- Add color to aurora blocks, pillars, slabs in inventory
- Properly name aurora blocks, pillars, slabs in inventory
- Switch to a more reliable method of making the boss tower in the aurora palace
- Remove some debug messages
- Add hardness, resistance attributes to aurora blocks, pillars, slabs
- Make standard recipes for aurora pillars & slabs from aurora blocks
- Fix mosquito sound (oh boy!)
- Add snow guardian mob (still not finished)
- Snow guardian wears twilight forest native armors
- Snow guardian drops snowballs
Version 2.2.0 (June 19, 2014)
- When you hit a yeti, it becomes angry, otherwise they are fairly benign
- Fixed bug where the uncrafting table wouldn’t work with damaged items
- Naga should no longer despawn when idle
- Fixed a bug where the new feature offsets would mess up things like the maze map
- Fixed a bad quest ram sound
- Fixed a bug where the torchberry plant would give extra torchberries when sheared
- Removed old deprecated AABB methods
- Added alpha yeti
- Added ice bomb attack
- Added rampage with falling blocks
- Added tired state after rampage
- Snowflake particles, animations, etc.
- Added ice bombs for player
- Added outside spawns in the snow forest
- Added yeti armor
- Added custom enchant, chill aura, for yeti armor
- Added winter wolf to outside spawns in snow forest
- Added treasure drops to alpha yeti
- Added progress achievement hooks to unique alpha yeti drops
- Convert Vec3 methods to be forwards compatible
- Progression effects should no longer affect players in creative mode
- Alpha yeti stays inside the lair when possible
- Made an alpha fur crafting material
- Made arctic fur crafting material
- Made arctic armor
- Regular yetis and winter wolves drop arctic fur
- Alpha yeti drops alpha fur
- Ice bombs now freeze/snow the area on impact
- Redrew ice bomb item
- Fixed occasional bug with aurora block coloration math
- Increased alpha yeti experience value
- Worked on forwards compatibility with 1.7.10
- Successfully got biome ID conflict detection working
- Implemented biome ID auto-assigning when config file is blank
Version 2.1.1 (June 14, 2014)
- Registered all my ingots in the ore dictionary, just in case
- Restored stronghold shield block unbreakabilty
- Removed most of the stronghold shield in favor of the new block protection mechanism
- Set the upper part of the knight stronghold as non-protected
- Removed mob damage protection from non-protected areas of a structure
- Fixed a terrain gen bug that was making hollow hill floors out of somewhat more dirt than normal
- Added login message if there is a biome ID conflict detected
- Does not seem to be working, will try again next version
- Testing out an algorithm to send new portals to only “safe” biomes when enforced progression is on
- Fixed bug where screen overlay would stay on even when the player exited the dimension via portal or other means
- Fixed cave generation bug, thanks kwerti
- Fixed mixed up cracked & mossy underbrick names
- Removed stray example mod
Version 2.1.0 (June 8, 2014)
- Added biome protection system hooked into progression system
- Biome protection visuals
- Overlay appears on the edges of the screen when you are in a protected area
- Overlay fades in and out depending
- Added protection to swamps, dark forest and snow/glacier biomes
- Allowed skeletal druids to spawn in light levels as high as 11, similar to blazes
- A few fixes making sure the enforced progression config option is respected
- Revamped achievements related to progressions
- All working up to the snow forest
- Changed the ur-ghast’s treasure from fiery blood to fiery tears. Works the same
- Added some other achievements not directly related to progression
- Make a separate block ID for dark forest leaves
- Dark forest canopy generation uses the new block
- Changed regular dark forest back to dark green coloration
- Dark forest center gets a redder autumn coloration
- Area protection system prevents activating (right-clicking) blocks in the protected area
- Only stops certain blocks likely to have treasure or activate mechanisms
- Added area protection system tied to progression achivements
- Created animation for protected areas
- When certain mobs die, mark the structure they are in as no longer active
- Natural spawning stops in conquered structures
- Added /tffeature command to check structure status
- Fixed a crash bug with the tree of transformation on a dedicated server
Version 2.0.3 (March 10, 2014)
- Updated terrain generator to support block replacement per-biome
- Fixed it so that the metadata parameters are respected
- Added per-biome stone block replacement
- Thornlands and highlands center replace stone with solid deadrock
- Fixed crash with rendering knight phantom thrown weapons
- Made dimension provider ID configurable to work around a MCPC+ bug(?)
- Added traditional Chinese translation, thanks Likol
- Added thorn blocks
- Added generator for thornlands biomes
- Added lamp of cinders
- Added thorn roses
- Added leaves3 block
- Changed thorns to generate these
- Added name for thorn leaves
- Re-added flammability for normal log and leaf blocks
- Added deadrock
- Fixes to nagastone rendering, but can’t fix completely due to bugs in 1.7.2 rendering
- Changed nagastone placement logic to be more similar to log/pillar placement
- Fix a statistics problem in registering our mob eggs
- Minor change in dimension registration
- Fix an error message with the twilight leaves block
- Updated old language files to new format
Version 2.0.2 (March 4, 2014)
- Removed stray debug message
Version 2.0.1 (March 4, 2014)
- Fixed a few more conversion errors with item and block particles
- Fixed a crash launching the mod on a server
- Fixed a missing sound with the scepter of life draining
Version 2.0.0 (March 3, 2014)
- Ported to Minecraft 1.7.2, Forge 10.12.0.1024
- Added many of the new plants from Minecraft 1.7 to the forest
- Changed several biome map colors to be a little more evocative of the biome changes
- Rewrote map packet system
- Rewrote utility packet system
- Changed the ore colors on the ore map to the new map colors made specifically for that ore
- Added placeholder map icons for yeti cave & aurora palace
- Language system updated
- Map generation changes
- 4 regions centered around swamp, snow, dark forest, highlands
- Added center biomes for highlands and dark forest
- Giant spruce trees in snow biome
- Yeti lair prototype in snow biome
- Added lighted forest biome
- Added oak savanna biome
- Hanging lamp gen in lighted forest
- Oak canopy trees in oak savanna, currently just a metadata swap
- Dark forest canopy edge is less abrupt
- Updated terrain generation to support higher generation
- Added placeholder biome surrounding highlands center
- Made highlands center higher, close to 128 y
- Bug fixes
- Fixed the lich’s walk speed
- Lich’s twilight orbs are very slightly affected by gravity, so they don’t stick around forever if they hit an unloaded chunk
- Fixed knight phantoms targetting creative mode players
- Lowered mist wolf sound pitch slightly