Loyal Zombie

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Revision as of 15:19, 22 August 2024 by Paradise (talk | contribs) (History added based on change logs, just need confirmation for old history.)
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Loyal Zombie
Loyal Zombie.png
Type Passive, Ally
Health Points 40 (HeartFull.png x 20)
Attack Strength 7 (HeartFull.png x 3.5)
Drops None
ID twilightforest:loyal_zombie

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Using the power of the Zombie Scepter, we can summon a Loyal Zombie, a more powerful version to it's vanilla counterpart. Upon summon, it will be granted with a minute of Strength II and will attack anything which attacks the player, or visa versa. Once this timer elapses, our Loyal Zombie will start taking 2 (HeartFull.png x 1) damage every second.

Feeding a Loyal Zombie a piece of Rotten Flesh will extend a Loyal Zombie's natural lifespan by 30 seconds, or until it's at a full minute long. Doing this also will heal the Loyal Zombie by 2 (HeartFull.png x 1). Alternatively, one can splash their Loyal Zombie with a splash potion of Strength II to extend their lifespan to the potion's duration.

Much like vanilla Zombies, the Loyal Zombies are healed with Potions of Harming opposed to Potions of Healing, which will harm them instead.

History

History

Version Details
??? Added Loyal Zombies
1.12.0 Fixed summoned zombie sounds
1.17.1 Fixed zombies summoned with the zombie scepter to have a proper bounding boxs
4.1.1096 Loyal Zombies have been improved

Loyal Zombies no longer take burning damage after the timer is up. Instead, they will take 1 heart of damage every second.


Loyal Zombies can now have their 30 second expiration timer reset by feeding them rotten flesh. The timer can not exceed 30 seconds by feeding it multiple times.


Loyal Zombies now display a new death message if their timer kills them.


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Progression Bosses Naga Twilight Lich Minoshroom Hydra Knight Phantom Ur-Ghast Alpha Yeti Snow Queen