FAQ
Why is this mod so laggy?
This mod has higher performance requirements than regular Minecraft. It's just a matter of complexity. The mod places more blocks during terrain generation. There are larger trees, and generally more things, on average than most of regular Minecraft. Then, more complex scenes take longer to run lighting calculations on and longer to render.
You may try changing the graphics mode to fast, as this will result in fewer leaf blocks being rendered. Lowering your visibility settings may also improve performance. There also exists mods to increase FPS, such as FoamFix or BetterFPS, or by editing with JVM Arguments to improve performance.
Is this mod compatible with the DivineRPG mod?
Yes, but you need to change the dimension ID that this mod uses in the config file.
Why do I see biomes from this mod in the normal world?
The most common cause of this issue is a biome ID conflict with the Forgotten Nature mod or the Biomes O' Plenty mod. The biome IDs for this mod are configurable in the config file. Biome IDs can go up to 254.
Can I put this mod in my mod pack? What is your mod pack policy?
Yes, you can put this mod in any mod pack as long as the following conditions are met:
- Provide a link to the Curseforge project about the Twilight Forest mod
- Properly credit the author
- Do not make money off the mod pack
- Remove the mod from the mod pack if requested to do so by the author
When I died, I respawned on top of a bunch of trees! And/or, nowhere near my portal back to the real world! That's a bug, right?
When you die and respawn in Twilight Forest, just like in standard Minecraft, you respawn at the "spawn point", a position within a few hundred blocks of (0,0). MC tries to spawn you at the first suitable point above sea level at that spawn point - and invariably in Twilight Forest (as it is a forest, after all), that first suitable point is on top of one of the trees. This also may or may not be anywhere near your portal to the standard Minecraft world, as it depends entirely on where the portal was placed in relation to the spawn point. The easy solution is to make your portal to the Twilight Forest near your spawn point; this way, if you die without a new spawn point set, you are in "explored" territory near your return portal. You can also build a bed in Twilight Forest and sleep there to explicitly set your spawn point (although it's harder in TF to tell when it's night and thus when you can sleep).
I'm using Optifine, and this mod is playing up. What do I do?
Remove Optifine. Several issues arise between Optifine and Twilight Forest, such as maps not displaying at all or incorrectly, shaders messing up the sky, or in the worst scenario, crash. Most issues relating between the two mods is often caused by Optifine, and cannot be fixed on the Twilight Forest side of things, and the only solution is to remove Optifine.
If, however, you are using Optifine to increase performance, you can install other mods that can improve performance.
Can this mod be ported to (version older than the current supported version)?
In short: No.
There exists mods that are supported on multiple versions, but supporting several versions is often hard to maintain. Because of this, the Twilight Forest Mod will only be supported on the latest supported version.
The Twilight Forest Mod | |
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Change Logs | Change Log • Versions 3.x.x • Versions 2.x.x • Versions 1.x.x • April Fools 2022 |
Mod Info | Advancements • Blocks • Configuration • Commands • Data • Enchantments • FAQ • Guide • Installation Instructions • Items • Locations • Mobs • Progression • Statistics |
Addon Content | Immersive Engineering Integration • Thaumcraft Integration • Tinkers' Construct Integration |