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For versions 3.11.1021 and older, see [[Change Log/Versions 3.x.x]].<br>
For versions 3.11.1021 and older, see [[Change Log/Versions 3.x.x]].
For versions 2.4.3 and older, see [[Change Log/Versions 2.x.x]].<br>
 
For versions 1.20.2 and older, see [[Change Log/Versions 1.x.x]].<br>
For versions 2.4.3 and older, see [[Change Log/Versions 2.x.x]].
 
For versions 1.20.2 and older, see [[Change Log/Versions 1.x.x]].


__TOC__
__TOC__
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* Added the Pocket Watch item. (NYI)
* Added the Pocket Watch item. (NYI)
* Candelabra additions & changes. (NYI)
* Candelabra additions & changes. (NYI)
** Candle colors can now be mixed.
* Candle colors can now be mixed.
** Added a new "dim" lighting state.
* Added a new "dim" lighting state.
*** Right-click a lit Candelabra with redstone to make them dim.
* Right-click a lit Candelabra with redstone to make them dim.
** Dim Candelabras power the block they're placed on.
* Dim Candelabras power the block they're placed on.
** Added a comparator reading system to Candelabras.
* Added a comparator reading system to Candelabras.
*** Each candle adds one to the signal strength.
* Each candle adds one to the signal strength.
*** Dim adds 3, ominous adds 6, normal adds 9.
* Dim adds 3, ominous adds 6, normal adds 9.
** Added Candelabra recipe (subject to change).
* Added Candelabra recipe (subject to change).
* Added new textures for Red Thread.
* Added new textures for Red Thread.
* A small red X now shows up next to the structure icons on Magic Maps if the boss of that structure has been defeated.
* A small red X now shows up next to the structure icons on Magic Maps if the boss of that structure has been defeated.
** The Quest Grove will also display as an X when its Questing Ram has gifted its rewards.
* The Quest Grove will also display as an X when its Questing Ram has gifted its rewards.
* Added particle animations to the Timewood Clock, Heart of Transformation and Minewood Core.
* Added particle animations to the Timewood Clock, Heart of Transformation and Minewood Core.
* Datapacks can now control stalagmite/stalactite densities in Hollow Hills, Hydra Hills, and Yeti Caves.
* Datapacks can now control stalagmite/stalactite densities in Hollow Hills, Hydra Hills, and Yeti Caves.
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* Added a shader for Aurora to the Glacier biome. The biomes it appears in can be configured. If you're experiencing FPS problems it can be disabled in the config.
* Added a shader for Aurora to the Glacier biome. The biomes it appears in can be configured. If you're experiencing FPS problems it can be disabled in the config.
* Added a config option to completely disable the Uncrafting Table. This removes the recipe and prevents it from showing up in loot tables.
* Added a config option to completely disable the Uncrafting Table. This removes the recipe and prevents it from showing up in loot tables.
** Modpack makers, if you're going to completely disable the table despite it having more uses than just uncrafting, use this instead of kubejs scripts.
* Modpack makers, if you're going to completely disable the table despite it having more uses than just uncrafting, use this instead of kubejs scripts.
* Added day time and sine wave opacity modifiers to special paintings.
* Added day time and sine wave opacity modifiers to special paintings.
* Added a multiplier float value in the special paintings data that dictates at what speed the opacity changes.
* Added a multiplier float value in the special paintings data that dictates at what speed the opacity changes.
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'''CHANGED:'''
'''CHANGED:'''
* Changed the Force Field block models from multipart models to custom baked model.
* Changed the Force Field block models from multipart models to custom baked model.
** This fixes some issues with parts of the block rendering when they should be culled.
* This fixes some issues with parts of the block rendering when they should be culled.


'''FIXED:'''
'''FIXED:'''
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'''ADDED:'''
'''ADDED:'''
* Added precipitation to clouds!
* Added precipitation to clouds!
** Fluffy Clouds now mimic the weather of their current location, rain while it's raining, snow while its snowing.
* Fluffy Clouds now mimic the weather of their current location, rain while it's raining, snow while its snowing.
** Wispy Clouds are now ignored by weather. Rain and snow will fall right though them.
* Wispy Clouds are now ignored by weather. Rain and snow will fall right though them.
** Cloud precipitation range can be configured both for common and client! (32 by default, crank it up if your machine can handle it, crank it down if it can't).
* Cloud precipitation range can be configured both for common and client! (32 by default, crank it up if your machine can handle it, crank it down if it can't).
* Added a new tag for cloud blocks.
* Added a new tag for cloud blocks.
* Added Rainy Clouds!
* Added Rainy Clouds!
** Craft with 8 Fluffy Clouds and a Water Bucket.
* Craft with 8 Fluffy Clouds and a Water Bucket.
** These always rain, thus watering crops, hurting Endermen, increasing fishing rate, etc..
* These always rain, thus watering crops, hurting Endermen, increasing fishing rate, etc..
* Added Snowy Clouds!
* Added Snowy Clouds!
** Craft with 8 Fluffy Clouds and a Powder Snow Bucket.
* Craft with 8 Fluffy Clouds and a Powder Snow Bucket.
** These always snow, placing Snow when possible!
* These always snow, placing Snow when possible!
* Giant block outlines now render if the player is holding a Giant Pickaxe or a giant block.
* Giant block outlines now render if the player is holding a Giant Pickaxe or a giant block.
* Re-implemented old models for Giant items.
* Re-implemented old models for Giant items.
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* Giant Pickaxes now have a loot condition.
* Giant Pickaxes now have a loot condition.
* Rewrote uncrafting recipe datagen to look more like normal crafting recipes.
* Rewrote uncrafting recipe datagen to look more like normal crafting recipes.
** Tweaked how uncrafting recipe .jsons are formatted, make sure you update your recipes if you have any! You can find example recipes HERE.
* Tweaked how uncrafting recipe .jsons are formatted, make sure you update your recipes if you have any! You can find example recipes HERE.
   
   
'''FIXED:'''
'''FIXED:'''
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'''CHANGED:'''
'''CHANGED:'''
* Removed the new, incomplete textures. If you want to still use them, you can grab the resource pack here: [https://curseforge.com/minecraft/texture-packs/twilight-forest-jappa-pack JAPPA Pack]
* Removed the new, incomplete textures. If you want to still use them, you can grab the resource pack here: https://curseforge.com/minecraft/texture-packs/twilight-forest-jappa-pack
* Trophies will now display at a 45 degree angle instead of freezing in place when pausing the game for better readability.
* Trophies will now display at a 45 degree angle instead of freezing in place when pausing the game for better readability.
* Corrected and reworded a bunch of advancements, subtitles, and death messages.
* Corrected and reworded a bunch of advancements, subtitles, and death messages.
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* Re-added the posibility of a tree generating in the Lich Tower main room.
* Re-added the posibility of a tree generating in the Lich Tower main room.
   
   
'''CHANGED:'''
'''CHANGED:'''
* Reworked the teleporter to have better linking capabilities.
* Reworked the teleporter to have better linking capabilities.
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* Frosted entities now freeze and take frostbite damage, if they're not properly protected. (The rate of freezing and the frostbite damage scale along with the level of the effect)
* Frosted entities now freeze and take frostbite damage, if they're not properly protected. (The rate of freezing and the frostbite damage scale along with the level of the effect)
   
   
'''FIXED:'''
'''FIXED:'''
* Fixed occasional fog flicker when entering or leaving the Spooky Forest.
* Fixed occasional fog flicker when entering or leaving the Spooky Forest.
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*  Items from other mods that are kept on death will no longer be deleted when TF tries to keep items for you.
*  Items from other mods that are kept on death will no longer be deleted when TF tries to keep items for you.


==Version 4.1.1096 (June 10, 2022)==
==Version 4.1.1096 (June 11, 2022)==
'''ADDED:'''
'''ADDED:'''
* Added Red Thread. This string-like item can be placed on any side of a block. When held, it will glow fullbright and be visible through other blocks. Helpful for markers or finding your way back home.
* Added Red Thread. This string-like item can be placed on any side of a block. When held, it will glow fullbright and be visible through other blocks. Helpful for markers or finding your way back home.
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* Improvements and changes for the Lich.
* Improvements and changes for the Lich.
** The Lich will now pop nearby mobs listed in a tag list (defaults are zombies, skeletons, spiders, creepers, endermen, and swarm spiders).
** The Lich will now pop nearby mobs listed in a tag list (defaults are zombies, skeletons, spiders, creepers, endermen, and swarm spiders).
** This mechanic has existed for a long time but was very broken.
*** This mechanic has existed for a long time but was very broken.
*** Popping a mob will heal 1 heart.
*** Popping a mob will heal 1 heart.
** The Lich will briefly hold the Scepter of Life Draining before popping a mob.
*** The Lich will briefly hold the Scepter of Life Draining before popping a mob.
** A stream of pink particles will connect the lich to the popped mob.
*** A stream of pink particles will connect the lich to the popped mob.
** The Lich will now pop its minions in phase 2 if its health goes below 1/2.
** The Lich will now pop its minions in phase 2 if its health goes below 1/2.
** Popped minions on phase 2 will heal the Lich the amount of health they had left.
*** Popped minions on phase 2 will heal the Lich the amount of health they had left.
** A stream of purple particles will connect the lich to the popped minion.
*** A stream of purple particles will connect the lich to the popped minion.
* Added red canopy mushroom variants.
* Added red canopy mushroom variants.
* Mushglooms can now be grown into their big variants when planted on Uberous Soil.
* Mushglooms can now be grown into their big variants when planted on Uberous Soil.

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