Change Log/Versions 3.x.x

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Revision as of 16:57, 3 February 2018 by Androsa (talk | contribs) (Hotfix)
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For versions 2.3.7 and older, see Change Log/Versions 2.x.x.

For versions 1.20.2 and older, see Change Log/Versions 1.x.x.

Version 3.6.342 (February 3, 2018)

  • Not yet fully implemented Tinkers' Construct compatibility for some of our materials to make tools out of.
  • Fixed our Forge minimum version dependency string being behind.
  • Fixed potential console spam related to weather rendering when the mod 'Fancy Block Particles' is present.
  • Added a message that if Sponge is installed the max bounding-box-size should be adjusted for Hydras to show up properly.
  • Removed the structure layout print debug that appears in the console, made it into the release on accident.
  • Fixed a config-related crash.
  • Fixed a generation problem with terraces being mashed together despite us telling them not do.

Version 3.6.324 (January 31, 2018)

  • The Naga Courtyard has received a complete revamp while maintaining the old style of it.
    • More things are planned at a later date for a second batch.
  • Many new blocks styled for and after the Naga including but not limited to:
    • Etched Nagastone
      • Block is available in 6 rotations. It's a block that kind of is placed like a pillar except the swirls on the block are placed dependent on the direction you placed.
      • Has 2x2 stone tiles on the end.
      • Comes in normal, mossy, and cracked variants.
    • Nagastone Pillar
      • Block is available in 3 axal rotations.
      • Works like vanilla Quartz Pillar Block.
      • Comes in normal, mossy, and cracked variants.
    • Nagastone Stairs
      • Texture like Etched Nagastone.
      • Has Left and Right facing variants dictating which way the swirls go.
      • Both Left and Right come in normal, mossy, and cracked variants.
    • Spiral Stone Bricks
      • Can be used in a 2x2 patterns to make a complete spiral.
      • The block itself is in 3D and has depth not only through shading.
  • The Uncrafting Table was added to the list of Crafting Tables for the Crafting Category in JEI.
  • Two original music tracks by MrOwltkins were added.
  • Updated our Chinese language file thanks to 3TUSK.
  • Block And Chain now appears from your left hand if used in the off-hand slot.
    • Also cleaned up the code around there.
  • shifted the Knightmetal Loop texture to the middle.
  • Block and Chain + Cube of Annihilation leave their x16 boundary to accommodate their texture.
  • Made the Block and Chain thicker when held.
  • The Block and Chain received a model override, the texture will change to only the loop when it is thrown.
    • Cube of Annihilation received a new texture for this too.
  • Optimized Cicadas, Fireflies, and Moonworms for the server side.
    • Made TF Critters not tick at all on the server side.
  • Wispy Clouds are now dropped when broken.
  • Removed unused EntityTFTinyFirefly (old version of ParticleFirefly).
  • Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared.
  • Broke the fourth wall, wont fix.
  • Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport.
    • Fixed the issue when going through a portal would displace you up in the air.
  • Moved the language key for "Underbrick Floor" from meta 2 to meta 3 to fix lang entry collision for Underbrick.
  • Fixed a crash that happened due to the mod OpenTerrainGenerator.
  • Magic Beans once again properly grow into beanstalks on dedicated servers.
  • The vignette that appears in low light no longer randomly flickers in the Twilight Forest.
  • Fixed Root Strands being offset downwards for the second time, hopefully preventing them to sag with age.
  • Placing a giant block where it would replace a snow layer no longer crashes the client.
  • Moonworm Queen no longer breaks like a tool when it hits 0 durability.
    • Only the Moonworm Queen you're using should wiggle now instead of all of them when you have multiple.
  • Scepter of Twilight/Life Draining once again can be recharged.
  • Fixed the broken fourth wall.

Version 3.5.263 (December 1, 2017)

  • Added compatibility for many of our blocks with Chisel.
  • Crafting recipes added for Final Castle related blocks.
    • Vanilla's block to stairs ratio in crafting makes no sense, we opted for the stair recipes to give you 8 instead of the usual 4.
  • Added Spiral Blocks. Currently unavailable without commands or JEI.
  • "And Drullkus said; "let portals be shapeless!" And it was so."
    • Portals can now be made into any horizontal shape.
    • They still have the same requirements (water pool, plants surrounding it, etc.)
  • Fixed a serious crash involving the Anti-Builder.
  • Fixed an issue with the Trophies interacting with other mods such as Skillable.
    • Also caught an Item Stack null.
  • All magic tree log variants now drop their respective wood properly.
  • Made sure bosses are recognised as such by the game.
  • Collected all of the Fireflies that escaped the Firefly Jar and put them back in.
    • The Firefly "block" also gives off its little firefly lights again.
  • Resolved some Hydra rotation issues; it should no longer track you by spinning around at the speed of sound.
  • Fixed an instant Timeout crash for servers

Version 3.4.239 (November 20, 2017)

  • We now have loading screens when going to the Twilight Forest!
  • The Naga and Lich now have fancy incremental boss bars for the body segments and phases respectively.
  • The Block of Fiery Metal now has a fancy model.
  • Arctic armour now has lore text that makes it clear it can be dyed.
    • Also added a advancement related to dying Arctic armour.
  • Armour made from boss drops now have damage resistance, balanced relative to the progression.
  • Quest Ram now pulls rewards from its own editable loot table.
  • Uncrafting Table now returns materials directly to inventory like 1.12 vanilla Crafting Table.
  • Changing dimension ID of the Twilight Forest now requires a relaunch.
  • Changing the seed of your world now needs to have the world reloaded.
  • The 'shedding' from Death Tomes now draws from a loot table.
  • Block of Fiery Metal now stays lit when set on fire.
  • Made the boss spawner unbreakable, no more pacifist route unless on peaceful.
  • The Ore Magnet no longer moves ores if it is a tile entity.
  • Made the Ghast Trap advancement more specific in its wording.
  • Updated our JEI dependency to a newer version.
  • Death Tomes now drop Enchanted Books.
  • Adjusted eye height of some mobs. More to come.
  • Fixed Ironwood model.
  • Set particle Firefly size to 0 so they don't keep blinking in and out in F3+B mode.
  • Fixed a bug where all storage blocks worked as fuel.
  • Fixed Block of Fiery Metal and Block of Ironwood having parts render solid black without CTM.
  • Big spruce trees in the snow biomes are no longer partially made out of oak logs.
  • Giant blocks no longer destroy other blocks upon placement, including bedrock and the laws of physics.
  • Charm of Keeping and Charm of Life no longer conflict resulting in item loss, they now properly take turns and play nice.
  • Fiery Tears Blood now show as interchangeable in JEI.
  • Roots no longer replace important blocks in generation.
  • Cleaned up the chunk generator some more.
  • Fixed elusive Alpha Yeti Crash.

Version 3.3.202 (October 26, 2017)

  • Block of Fiery Metal now deals damage when walked on.
  • Block of Arctic Fur reduces fall damage by 90%.
  • Block of Steeleaf reduces fall damage by 25%.
  • Advancement called "Something Strange in The Towerwood" was added.
  • Questing Ram has its own spawn egg now.
  • Questing Ram Trophy makes adorable noises now.
  • When a worn bug dies it now makes a squish sound.
  • The Anti-Builder now has a blacklist feature for people to prevent blocks being destroyed, a must have for mods that add graves.
  • Added proper breaking particles to Device Translucent and the Castle Doors.
  • Added names to multiple unlocalised blocks.
  • All variants of Vanishing Castle Door is now available in the Creative Inventory.
  • Made axes not terrible damage wise.
  • Buffed the Giant Tools, but slowed them down
  • Added proper sounds and material to the new storage blocks.
  • New storage blocks can now be used as base blocks for a beacon.
  • Magic tree cores no longer drop with Silk Touch.
  • Final Castle doors are now in the creative menu and can be pick-blocked.
  • Some advancement names and descriptions had changes.
  • Modified with the properties of some Storage Blocks.
  • Arctic Armor can be washed
  • Fixed the Magic Map grinding your FPS to a halt over time, thousands of duplicate icons were hogging up all the precious memory over time.
  • The new storage blocks now show up in the creative menu.
  • Fixed the shadows of several mobs, no longer does the Alpha Yeti feel like a Beta Yeti.
  • Knightly Axe now properly deals extra damage to unarmoured targets.
  • Temporary workaround to not display the dismount message when a Pinch Beetle grabs you.
  • Fixed Magic Beans not getting consumed upon use.
  • Hydra can now rotate its body again.
  • Hydra will no longer harm itself, it enjoys life once again.
  • Unstable Ice Cores will no longer be griefing jerks with the MobGriefing gamerule being false.
    • The Hydra's mortar attack now also respects MobGriefing.
  • All mobs with a breath like attacks now have it functioning properly again.
    • Also fixed the particle rendering of the Snow Queen's icy breath.
  • Charm of Keeping should now activate before a gravestone mod can take hold of your items.
  • Fixed a transparency issue when wearing the Quest Ram Trophy.
  • The mushroom growing on the Minoshroom's head is back where it belongs.
  • Roots are no longer offset by one pixel down.
  • Swarm Spiders and Carminite Broodlings are no longer intimate with ceilings to the point of death.
  • Crops planted on Uberous Soil instantly grows again.
  • Charm of Life now emits it's own effects again.
  • Gave some monsters some swimming lessons, especially that Lich.
  • The player icon on maps go over structures again.
  • The Naga won't give chase outside it's home.

Version 3.2.155 (October 17, 2017)

  • Fixed Force Field Texture if broken by a Naga
  • Fixed the Naga breaking blocks that it shouldn't break
  • Fixed Boss names not appearing properly on the Health Bar
  • Fixed Fiery Sword not being enchanted when taken from the Creative Inventory
  • Fixed Naga Armor not being enchanted when taken from the Creative Inventory
  • Fixed Trophy Pedestal not properly displaying the Unworthy message
  • Added Blocks of Ironwood, Steeleaf, Fiery Metal, Carminite and Arctic Fur
    • Currently unavailable in the Creative Inventory
  • Arctic Armor can now be dyed
  • Removed ability to duplicate arrows with a Tri-bow
  • Dwarf Rabbits now drop loot and react to Dandelions and Seeds
  • Fixed Minoshroom refusing to use their weapon
  • Bosses now check the gamerule MobGriefing
  • Updated zh-cn
  • Fixed 3 Advancements randomly given out while being in the Twilight Forest
  • Fix Experiment 115 duplicating when placed on ground for the first time
  • Fixed graphical glitch with Advancement Screen
  • Added Quest Ram Trophy
    • Has an Ironwood back
  • Fixed several server-side crashes
    • Unstable Ice Core exploding
    • StackOverflow from Lich Fireball
    • Trollsteinn crashing servers
  • "Yelled at the World Generator a few more times to get in shape"

Version 3.1.128 (October 10, 2017)

  • Fixed crash on initialization for those below Forge 2501
  • Added Minoshroom Trophy and Knight Phantom Trophy
    • These Trophies have an iron back, unlike the other trophies
    • Minoshroom and Knight Phantom now drop these Trophies
  • Changed Trophy textures
  • Right-clicking a Trophy makes the boss's noise
  • Trophies are now wearable
  • Advancement "Hope you made good use of that" no longer gives loot
  • Fixed Skeletal Druid Texture
  • Fixed Hint Books with text generation
  • Fixed Portals not opening when doDaylightCycle is set to false
  • Fixed names of some blocks, items and Mobs not being localized
  • Fixed Castle Door break-ability and blast resistance
  • Fixed Force Field break-ability and blast resistance
  • Changed Armor rating of all Armor

Version 3.0.0 (October 8, 2017)

  • REQUIRES FORGE 2501 OR HIGHER
  • Ported to version 1.12.2
    • Changed from Achievements to Advancements
  • Added New Advancements
    • We Dine at Eternal Sundown
    • Massive Chops
    • Another Lie
    • Eating 115 Everyday, 115 Years
    • Making a Note: Huge Success
    • Hope you made good use of that
  • Added Cinder Furnace
    • Not yet implemented
  • Added Cinder Log
    • Not yet implemented
  • Added Vanishing Castle Door
    • Not properly named
  • Added Block of Experiment 115
    • Can be placed by Shift-Clicking Experiment 115 on the ground
    • Subsequent Experiment 115 can be placed by Right-Clicking on existing Blocks of Experiment 115
    • Can be decorated with Redstone Dust so it can regenerate over time
      • This further questions what Experiment 115 really is
  • Added Castle Brick Pillars
    • Not properly named
  • Added Castle Brick Stairs
    • Not properly named
  • Changed Aurora Block color mapping
  • Added Harbinger Cube (WIP)
  • Added Adherent (WIP)
  • Added Roving Cube (WIP)
    • Currently serves no purpose
  • Firefly, Cicada and Moonworm are now wearable in the helm slot
The Twilight Forest Mod
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