Change Log/Versions 2.x.x

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For versions 3.0.0 and newer, see Change Log.

For versions 1.20.2 and older, see Change Log/Versions 1.x.x.

Version 2.3.7 (May 16, 2015)[edit]

  • Fixed a too-long sign message disconnecting players on a server

Version 2.3.6 (May 15, 2015)[edit]

  • Final castle architectural preview
    • Many new blocks
    • Much structure
    • Still a work in progress
    • Monsters and mechanics to come
  • Fix huge lily pad item to be consume an item on placement
  • Fix capitalization mismatch causing knightmetal ring texture to not load correctly
  • Add config option to specify portal item
  • Add in troll caves/giants to old map generation
  • Beanstalks now grow through more natural blocks, such as trees
  • Add a few more safeguards preventing taking items from the uncrafting table when uncrafting is disabled on the server, or the player does not have enough XP
  • Fix crash when the cube of annihilation or chain block returns to a player with empty hands
  • Ice crystals do not automatically despawn in 30 seconds if not summoned by the snow queen
  • Small twilight oak trees and rainbow trees now properly grow with twilight oak logs
  • Giant water lily flowers now insta-break instead of being as hard as cobblestone
  • Giant lily pads make grass noise when broken

Version 2.3.5 (March 29, 2015)[edit]

  • Disable GL_LIGHTING for firefly glows (thanks, jaqadro!)
  • Add block and chain tool
  • Add knightmetal ring item, part of the block and chain recipe
  • Add knightmetal block item, part of the block and chain recipe
  • Make giant blocks self destruct when one of their smaller blocks is destroyed or changed
  • Added cube of annihilation
  • Added talisman of the cube
  • Suppress “Already decorating” error in the biome decorator. I’m fairly sure that this mod does not cause the error on its own, but some cross-mod interactions seem to.
  • Add huge lily pads to swamps (lots of them)
  • Add huge water lily flowers
  • Added repair materials for block & chain, ice bow
  • Fixed rainbow oak & small twilight oak trees growing with the wrong leaves
  • Fixed rainbow oak giving the wrong leaf block with pick block
  • Make canopy oak trees have 2-block wide trunks
    • That might be too wide, maybe they need to be 1.5 blocks wide
  • Fixed a bug causing labyrinth entrances to frequently be 3 blocks off the actual ground
  • Updated German translation, thanks Speedy1505
  • Updated Russian translation, thanks Sto3IV
  • Revise knight phantom death code to make generating a treasure chest more certain
  • Stop crash if the knight phantoms lose their equipped item

Version 2.3.4[edit]

  • Fix crash when using the giant’s pickaxe in some rare circumstances
  • Added hint monster that spawns with a book when the player is encountering progression enforcement mechanisms
    • Limit spawns to once a minute
  • Added /tfprogress command to advance a player past a certain boss progress
    • Does not grant the associated items, which may still be needed in some cases
  • Enabled block protection on the hydra lair & hydra
  • Enabled block protection on the aurora palace

Version 2.3.3 (September 18, 2014)[edit]

  • Rename penguin to glacier penguin to avoid conflicts
  • Rename highlands biome to twilight highlands
  • Remove fiery aura and chill aura enchants, instead making the effect innate to the items
  • Add tooltip to fiery and yeti items
  • Begin converting lighted forest biome to firefly forest
  • Change glowstone in hanging lamps to firefly jars
  • Increase firefly jar brightness
  • Fix some crashes
    • Fix crash when using magic beans on a dedicated server
    • Fix(?) null pointer exception with sorting tree block
    • Fix crash when using enderbow on a dedicated server
  • Remove debug message when generating minotaur maze

Version 2.3.2 (September 18, 2014)[edit]

  • Removed some debug messages related to armor calculation
  • Exclude openblocks graves from structure block protection
  • Fix a server crash with unstable ice core mobs

Version 2.3.1 (September 18, 2014)[edit]

  • Fixed a few bugs on the server side
  • Added increased search range for safe portal construction
  • Move new bows into twilight forest creative tab

Version 2.3.0 (September 17, 2014)[edit]

  • Added giant blocks and giant structures
  • Added giant pickaxe and sword
  • Added recipes for giant items
  • Added giants (two types)
  • Added uberous soil
  • Moved cloud height to 161 to match generated clouds
  • Added beanstalk
  • Added huge stalk blocks and leaves
  • Made unique texture for aurora pillars & slabs
  • Made unique texture for wispy & fluffy cloud blocks
  • Cloud houses should have 2 non-despawning giants and can spawn more
  • Changed highlands biome to look similar to mega taiga
  • Uberous soil patches generate above troll cave and gardens
  • Added triple bow
  • Added seeker bow
  • Added new rendering effect for fiery pick and sword
  • Make fiery armor also render at full brightness, regardless of ambient light
  • Removed fire aspect enchant from fiery sword, made it innate to the item instead
  • Experiments with making progression-protected biomes more obvious
    • Continual weather effects in protected biomes added
  • Added ice bow
  • Improved ice effect on entities
  • Added ender bow
  • Added ice sword
  • Added glass sword
  • Added stairs onto aurora palace entrance
  • Some decoration in aurora palace entrance
  • Added stable and unstable ice core mobs, with models, effects
  • Added treasure caches to random aurora palace rooms
  • Added snow queen boss
    • With trophy, treasures, effects
  • Added sounds for ice creatures
  • Some internal changes to tree generation to improve performance
  • Turn lake generator off in dark forest, as charming as the weird leaf-lakes are
  • Removed water sources from highlands, unflooding the troll caves
  • Added troll vault with chests
  • Randomized giant cloud layout somewhat
  • Fix a few cave generation and ravine generation glitches
  • Remove trolljos
  • Add trollvidr with trollber
  • Adding some wall decorations to troll caves
    • Added bracket fungi
    • Added several stone formations
  • Added huge mushglooms
  • Get structure protection packets heading out to only the players affected
  • Added structure protection all clear packet
  • Remove old biome danger overlay
  • Remove enforced progression as a mod config file option, add it as a game rule
  • Fix some deadrock textures
  • Retexture troll
  • Add troll attack animation
  • Drew a slightly different icon for fiery tears
  • Add snow queen trophy icon
  • Replace aurora palace map icon with snow queen icon
  • Rewrote several of the achievement descriptions to be clearer
  • Lamp of cinders gives lamp achievement on use as well as pickup
  • Fix mobility flags for giant blocks and thorn blocks
  • Get massive chops achievement working
  • Stop trophy pedestal from unlocking early
    • Only if enforced progression is on
    • Trophy pedestal does not work if no eligible players are nearby
    • Warns nearby ineligible players
  • Updated russian translation, thanks Sto3IV
  • Redo biome dictionary entries for Keybounce
  • Added increased search range for safe portal construction
  • Move new bows into twilight forest creative tab

Version 2.2.2 (July 15, 2014)[edit]

  • Experiments to support future areas
  • Auto-assigned biome IDs will now be written back to the config file on load
  • Possibly fixed a crash with CustomOreGen mod
  • Updated Russian translation

Version 2.2.1 (July 12, 2014)[edit]

  • Many aurora palace revisions and new rooms
  • Fix trophy item placement using a method that does not break 1.7.10 compatibility
  • Fixed hydra sounds, thanks MamylaPuce
  • Fix so that toggling creative mode properly handles the progression biome overlay
  • Add color to aurora blocks, pillars, slabs in inventory
  • Properly name aurora blocks, pillars, slabs in inventory
  • Switch to a more reliable method of making the boss tower in the aurora palace
  • Remove some debug messages
  • Add hardness, resistance attributes to aurora blocks, pillars, slabs
  • Make standard recipes for aurora pillars & slabs from aurora blocks
  • Fix mosquito sound (oh boy!)
  • Add snow guardian mob (still not finished)
  • Snow guardian wears twilight forest native armors
  • Snow guardian drops snowballs

Version 2.2.0 (June 19, 2014)[edit]

  • When you hit a yeti, it becomes angry, otherwise they are fairly benign
  • Fixed bug where the uncrafting table wouldn’t work with damaged items
  • Naga should no longer despawn when idle
  • Fixed a bug where the new feature offsets would mess up things like the maze map
  • Fixed a bad quest ram sound
  • Fixed a bug where the torchberry plant would give extra torchberries when sheared
  • Removed old deprecated AABB methods
  • Added alpha yeti
    • Added ice bomb attack
    • Added rampage with falling blocks
    • Added tired state after rampage
    • Snowflake particles, animations, etc.
  • Added ice bombs for player
  • Added outside spawns in the snow forest
  • Added yeti armor
    • Added custom enchant, chill aura, for yeti armor
  • Added winter wolf to outside spawns in snow forest
  • Added treasure drops to alpha yeti
  • Added progress achievement hooks to unique alpha yeti drops
  • Convert Vec3 methods to be forwards compatible
  • Progression effects should no longer affect players in creative mode
  • Alpha yeti stays inside the lair when possible
  • Made an alpha fur crafting material
  • Made arctic fur crafting material
  • Made arctic armor
  • Regular yetis and winter wolves drop arctic fur
  • Alpha yeti drops alpha fur
  • Ice bombs now freeze/snow the area on impact
  • Redrew ice bomb item
  • Fixed occasional bug with aurora block coloration math
  • Increased alpha yeti experience value
  • Worked on forwards compatibility with 1.7.10
  • Successfully got biome ID conflict detection working
  • Implemented biome ID auto-assigning when config file is blank

Version 2.1.1 (June 14, 2014)[edit]

  • Registered all my ingots in the ore dictionary, just in case
  • Restored stronghold shield block unbreakabilty
  • Removed most of the stronghold shield in favor of the new block protection mechanism
  • Set the upper part of the knight stronghold as non-protected
  • Removed mob damage protection from non-protected areas of a structure
  • Fixed a terrain gen bug that was making hollow hill floors out of somewhat more dirt than normal
  • Added login message if there is a biome ID conflict detected
    • Does not seem to be working, will try again next version
  • Testing out an algorithm to send new portals to only “safe” biomes when enforced progression is on
  • Fixed bug where screen overlay would stay on even when the player exited the dimension via portal or other means
  • Fixed cave generation bug, thanks kwerti
  • Fixed mixed up cracked & mossy underbrick names
  • Removed stray example mod

Version 2.1.0 (June 8, 2014)[edit]

  • Added biome protection system hooked into progression system
    • Biome protection visuals
    • Overlay appears on the edges of the screen when you are in a protected area
    • Overlay fades in and out depending
    • Added protection to swamps, dark forest and snow/glacier biomes
  • Allowed skeletal druids to spawn in light levels as high as 11, similar to blazes
  • A few fixes making sure the enforced progression config option is respected
  • Revamped achievements related to progressions
    • All working up to the snow forest
  • Changed the ur-ghast’s treasure from fiery blood to fiery tears. Works the same
  • Added some other achievements not directly related to progression
  • Make a separate block ID for dark forest leaves
  • Dark forest canopy generation uses the new block
  • Changed regular dark forest back to dark green coloration
  • Dark forest center gets a redder autumn coloration
  • Area protection system prevents activating (right-clicking) blocks in the protected area
    • Only stops certain blocks likely to have treasure or activate mechanisms
  • Added area protection system tied to progression achivements
    • Created animation for protected areas
  • When certain mobs die, mark the structure they are in as no longer active
    • Natural spawning stops in conquered structures
  • Added /tffeature command to check structure status
  • Fixed a crash bug with the tree of transformation on a dedicated server

Version 2.0.3 (March 10, 2014)[edit]

  • Updated terrain generator to support block replacement per-biome
  • Fixed it so that the metadata parameters are respected
  • Added per-biome stone block replacement
  • Thornlands and highlands center replace stone with solid deadrock
  • Fixed crash with rendering knight phantom thrown weapons
  • Made dimension provider ID configurable to work around a MCPC+ bug(?)
  • Added traditional Chinese translation, thanks Likol
  • Added thorn blocks
  • Added generator for thornlands biomes
  • Added lamp of cinders
  • Added thorn roses
  • Added leaves3 block
  • Changed thorns to generate these
  • Added name for thorn leaves
  • Re-added flammability for normal log and leaf blocks
  • Added deadrock
  • Fixes to nagastone rendering, but can’t fix completely due to bugs in 1.7.2 rendering
  • Changed nagastone placement logic to be more similar to log/pillar placement
  • Fix a statistics problem in registering our mob eggs
  • Minor change in dimension registration
  • Fix an error message with the twilight leaves block
  • Updated old language files to new format

Version 2.0.2 (March 4, 2014)[edit]

  • Removed stray debug message

Version 2.0.1 (March 4, 2014)[edit]

  • Fixed a few more conversion errors with item and block particles
  • Fixed a crash launching the mod on a server
  • Fixed a missing sound with the scepter of life draining

Version 2.0.0 (March 3, 2014)[edit]

  • Ported to Minecraft 1.7.2, Forge 10.12.0.1024
    • Added many of the new plants from Minecraft 1.7 to the forest
    • Changed several biome map colors to be a little more evocative of the biome changes
    • Rewrote map packet system
    • Rewrote utility packet system
    • Changed the ore colors on the ore map to the new map colors made specifically for that ore
    • Added placeholder map icons for yeti cave & aurora palace
    • Language system updated
  • Map generation changes
    • 4 regions centered around swamp, snow, dark forest, highlands
    • Added center biomes for highlands and dark forest
    • Giant spruce trees in snow biome
    • Yeti lair prototype in snow biome
    • Added lighted forest biome
    • Added oak savanna biome
    • Hanging lamp gen in lighted forest
    • Oak canopy trees in oak savanna, currently just a metadata swap
    • Dark forest canopy edge is less abrupt
    • Updated terrain generation to support higher generation
    • Added placeholder biome surrounding highlands center
    • Made highlands center higher, close to 128 y
  • Bug fixes
    • Fixed the lich’s walk speed
    • Lich’s twilight orbs are very slightly affected by gravity, so they don’t stick around forever if they hit an unloaded chunk
    • Fixed knight phantoms targetting creative mode players
    • Lowered mist wolf sound pitch slightly
The Twilight Forest Mod
Change Logs Change Log (Versions 2.x.x Versions 1.x.x)
Mod Info Advancements Blocks Configuration FAQ Guide Installation Instructions Items Locations Mobs Progression
Addon Content Chisel Integration Immersive Engineering Integration Thaumcraft Integration Tinkers' Construct Integration
Removed Features Chill Aura Fiery Aura