Change Log/Versions 2.x.x

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Or view the day-by-day change log.

For versions 1.20.2 and older, see Change Log/Versions 1.x.x.

Version 2.3.7 (May 16, 2015)

  • Fixed a too-long sign message disconnecting players on a server

1.7.10

Version 2.3.6 (May 15, 2015)

  • Final castle architectural preview
    • Many new blocks
    • Much structure
    • Still a work in progress
    • Monsters and mechanics to come
  • Fix huge lily pad item to be consume an item on placement
  • Fix capitalization mismatch causing knightmetal ring texture to not load correctly
  • Add config option to specify portal item
  • Add in troll caves/giants to old map generation
  • Beanstalks now grow through more natural blocks, such as trees
  • Add a few more safeguards preventing taking items from the uncrafting table when uncrafting is disabled on the server, or the player does not have enough XP
  • Fix crash when the cube of annihilation or chain block returns to a player with empty hands
  • Ice crystals do not automatically despawn in 30 seconds if not summoned by the snow queen
  • Small twilight oak trees and rainbow trees now properly grow with twilight oak logs
  • Giant water lily flowers now insta-break instead of being as hard as cobblestone
  • Giant lily pads make grass noise when broken

Version 2.3.5 (March 29, 2015)

  • Disable GL_LIGHTING for firefly glows (thanks, jaqadro!)
  • Add block and chain tool
  • Add knightmetal ring item, part of the block and chain recipe
  • Add knightmetal block item, part of the block and chain recipe
  • Make giant blocks self destruct when one of their smaller blocks is destroyed or changed
  • Added cube of annihilation
  • Added talisman of the cube
  • Suppress “Already decorating” error in the biome decorator. I’m fairly sure that this mod does not cause the error on its own, but some cross-mod interactions seem to.
  • Add huge lily pads to swamps (lots of them)
  • Add huge water lily flowers
  • Added repair materials for block & chain, ice bow
  • Fixed rainbow oak & small twilight oak trees growing with the wrong leaves
  • Fixed rainbow oak giving the wrong leaf block with pick block
  • Make canopy oak trees have 2-block wide trunks
    • That might be too wide, maybe they need to be 1.5 blocks wide
  • Fixed a bug causing labyrinth entrances to frequently be 3 blocks off the actual ground
  • Updated German translation, thanks Speedy1505
  • Updated Russian translation, thanks Sto3IV
  • Revise knight phantom death code to make generating a treasure chest more certain
  • Stop crash if the knight phantoms lose their equipped item

Version 2.3.4

  • Fix crash when using the giant’s pickaxe in some rare circumstances
  • Added hint monster that spawns with a book when the player is encountering progression enforcement mechanisms
    • Limit spawns to once a minute
  • Added /tfprogress command to advance a player past a certain boss progress
    • Does not grant the associated items, which may still be needed in some cases
  • Enabled block protection on the hydra lair & hydra
  • Enabled block protection on the aurora palace

Version 2.3.3 (September 18, 2014)

  • Rename penguin to glacier penguin to avoid conflicts
  • Rename highlands biome to twilight highlands
  • Remove fiery aura and chill aura enchants, instead making the effect innate to the items
  • Add tooltip to fiery and yeti items
  • Begin converting lighted forest biome to firefly forest
  • Change glowstone in hanging lamps to firefly jars
  • Increase firefly jar brightness
  • Fix some crashes
    • Fix crash when using magic beans on a dedicated server
    • Fix(?) null pointer exception with sorting tree block
    • Fix crash when using enderbow on a dedicated server
  • Remove debug message when generating minotaur maze

Version 2.3.2 (September 18, 2014)

  • Removed some debug messages related to armor calculation
  • Exclude openblocks graves from structure block protection
  • Fix a server crash with unstable ice core mobs

Version 2.3.1 (September 18, 2014)

  • Fixed a few bugs on the server side
  • Added increased search range for safe portal construction
  • Move new bows into twilight forest creative tab

Version 2.3.0 (September 17, 2014)

  • Added giant blocks and giant structures
  • Added giant pickaxe and sword
  • Added recipes for giant items
  • Added giants (two types)
  • Added uberous soil
  • Moved cloud height to 161 to match generated clouds
  • Added beanstalk
  • Added huge stalk blocks and leaves
  • Made unique texture for aurora pillars & slabs
  • Made unique texture for wispy & fluffy cloud blocks
  • Cloud houses should have 2 non-despawning giants and can spawn more
  • Changed highlands biome to look similar to mega taiga
  • Uberous soil patches generate above troll cave and gardens
  • Added triple bow
  • Added seeker bow
  • Added new rendering effect for fiery pick and sword
  • Make fiery armor also render at full brightness, regardless of ambient light
  • Removed fire aspect enchant from fiery sword, made it innate to the item instead
  • Experiments with making progression-protected biomes more obvious
    • Continual weather effects in protected biomes added
  • Added ice bow
  • Improved ice effect on entities
  • Added ender bow
  • Added ice sword
  • Added glass sword
  • Added stairs onto aurora palace entrance
  • Some decoration in aurora palace entrance
  • Added stable and unstable ice core mobs, with models, effects
  • Added treasure caches to random aurora palace rooms
  • Added snow queen boss
    • With trophy, treasures, effects
  • Added sounds for ice creatures
  • Some internal changes to tree generation to improve performance
  • Turn lake generator off in dark forest, as charming as the weird leaf-lakes are
  • Removed water sources from highlands, unflooding the troll caves
  • Added troll vault with chests
  • Randomized giant cloud layout somewhat
  • Fix a few cave generation and ravine generation glitches
  • Remove trolljos
  • Add trollvidr with trollber
  • Adding some wall decorations to troll caves
    • Added bracket fungi
    • Added several stone formations
  • Added huge mushglooms
  • Get structure protection packets heading out to only the players affected
  • Added structure protection all clear packet
  • Remove old biome danger overlay
  • Remove enforced progression as a mod config file option, add it as a game rule
  • Fix some deadrock textures
  • Retexture troll
  • Add troll attack animation
  • Drew a slightly different icon for fiery tears
  • Add snow queen trophy icon
  • Replace aurora palace map icon with snow queen icon
  • Rewrote several of the achievement descriptions to be clearer
  • Lamp of cinders gives lamp achievement on use as well as pickup
  • Fix mobility flags for giant blocks and thorn blocks
  • Get massive chops achievement working
  • Stop trophy pedestal from unlocking early
    • Only if enforced progression is on
    • Trophy pedestal does not work if no eligible players are nearby
    • Warns nearby ineligible players
  • Updated russian translation, thanks Sto3IV
  • Redo biome dictionary entries for Keybounce
  • Added increased search range for safe portal construction
  • Move new bows into twilight forest creative tab

Version 2.2.2 (July 15, 2014)

  • Experiments to support future areas
  • Auto-assigned biome IDs will now be written back to the config file on load
  • Possibly fixed a crash with CustomOreGen mod
  • Updated Russian translation

Version 2.2.1 (July 12, 2014)

  • Many aurora palace revisions and new rooms
  • Fix trophy item placement using a method that does not break 1.7.10 compatibility
  • Fixed hydra sounds, thanks MamylaPuce
  • Fix so that toggling creative mode properly handles the progression biome overlay
  • Add color to aurora blocks, pillars, slabs in inventory
  • Properly name aurora blocks, pillars, slabs in inventory
  • Switch to a more reliable method of making the boss tower in the aurora palace
  • Remove some debug messages
  • Add hardness, resistance attributes to aurora blocks, pillars, slabs
  • Make standard recipes for aurora pillars & slabs from aurora blocks
  • Fix mosquito sound (oh boy!)
  • Add snow guardian mob (still not finished)
  • Snow guardian wears twilight forest native armors
  • Snow guardian drops snowballs

Version 2.2.0 (June 19, 2014)

  • When you hit a yeti, it becomes angry, otherwise they are fairly benign
  • Fixed bug where the uncrafting table wouldn’t work with damaged items
  • Naga should no longer despawn when idle
  • Fixed a bug where the new feature offsets would mess up things like the maze map
  • Fixed a bad quest ram sound
  • Fixed a bug where the torchberry plant would give extra torchberries when sheared
  • Removed old deprecated AABB methods
  • Added alpha yeti
    • Added ice bomb attack
    • Added rampage with falling blocks
    • Added tired state after rampage
    • Snowflake particles, animations, etc.
  • Added ice bombs for player
  • Added outside spawns in the snow forest
  • Added yeti armor
    • Added custom enchant, chill aura, for yeti armor
  • Added winter wolf to outside spawns in snow forest
  • Added treasure drops to alpha yeti
  • Added progress achievement hooks to unique alpha yeti drops
  • Convert Vec3 methods to be forwards compatible
  • Progression effects should no longer affect players in creative mode
  • Alpha yeti stays inside the lair when possible
  • Made an alpha fur crafting material
  • Made arctic fur crafting material
  • Made arctic armor
  • Regular yetis and winter wolves drop arctic fur
  • Alpha yeti drops alpha fur
  • Ice bombs now freeze/snow the area on impact
  • Redrew ice bomb item
  • Fixed occasional bug with aurora block coloration math
  • Increased alpha yeti experience value
  • Worked on forwards compatibility with 1.7.10
  • Successfully got biome ID conflict detection working
  • Implemented biome ID auto-assigning when config file is blank

Version 2.1.1 (June 14, 2014)

  • Registered all my ingots in the ore dictionary, just in case
  • Restored stronghold shield block unbreakabilty
  • Removed most of the stronghold shield in favor of the new block protection mechanism
  • Set the upper part of the knight stronghold as non-protected
  • Removed mob damage protection from non-protected areas of a structure
  • Fixed a terrain gen bug that was making hollow hill floors out of somewhat more dirt than normal
  • Added login message if there is a biome ID conflict detected
    • Does not seem to be working, will try again next version
  • Testing out an algorithm to send new portals to only “safe” biomes when enforced progression is on
  • Fixed bug where screen overlay would stay on even when the player exited the dimension via portal or other means
  • Fixed cave generation bug, thanks kwerti
  • Fixed mixed up cracked & mossy underbrick names
  • Removed stray example mod

Version 2.1.0 (June 8, 2014)

  • Added biome protection system hooked into progression system
    • Biome protection visuals
    • Overlay appears on the edges of the screen when you are in a protected area
    • Overlay fades in and out depending
    • Added protection to swamps, dark forest and snow/glacier biomes
  • Allowed skeletal druids to spawn in light levels as high as 11, similar to blazes
  • A few fixes making sure the enforced progression config option is respected
  • Revamped achievements related to progressions
    • All working up to the snow forest
  • Changed the ur-ghast’s treasure from fiery blood to fiery tears. Works the same
  • Added some other achievements not directly related to progression
  • Make a separate block ID for dark forest leaves
  • Dark forest canopy generation uses the new block
  • Changed regular dark forest back to dark green coloration
  • Dark forest center gets a redder autumn coloration
  • Area protection system prevents activating (right-clicking) blocks in the protected area
    • Only stops certain blocks likely to have treasure or activate mechanisms
  • Added area protection system tied to progression achivements
    • Created animation for protected areas
  • When certain mobs die, mark the structure they are in as no longer active
    • Natural spawning stops in conquered structures
  • Added /tffeature command to check structure status
  • Fixed a crash bug with the tree of transformation on a dedicated server

Version 2.0.3 (March 10, 2014)

  • Updated terrain generator to support block replacement per-biome
  • Fixed it so that the metadata parameters are respected
  • Added per-biome stone block replacement
  • Thornlands and highlands center replace stone with solid deadrock
  • Fixed crash with rendering knight phantom thrown weapons
  • Made dimension provider ID configurable to work around a MCPC+ bug(?)
  • Added traditional Chinese translation, thanks Likol
  • Added thorn blocks
  • Added generator for thornlands biomes
  • Added lamp of cinders
  • Added thorn roses
  • Added leaves3 block
  • Changed thorns to generate these
  • Added name for thorn leaves
  • Re-added flammability for normal log and leaf blocks
  • Added deadrock
  • Fixes to nagastone rendering, but can’t fix completely due to bugs in 1.7.2 rendering
  • Changed nagastone placement logic to be more similar to log/pillar placement
  • Fix a statistics problem in registering our mob eggs
  • Minor change in dimension registration
  • Fix an error message with the twilight leaves block
  • Updated old language files to new format

Version 2.0.2 (March 4, 2014)

  • Removed stray debug message

Version 2.0.1 (March 4, 2014)

  • Fixed a few more conversion errors with item and block particles
  • Fixed a crash launching the mod on a server
  • Fixed a missing sound with the scepter of life draining

Version 2.0.0 (March 3, 2014)

  • Ported to Minecraft 1.7.2, Forge 10.12.0.1024
    • Added many of the new plants from Minecraft 1.7 to the forest
    • Changed several biome map colors to be a little more evocative of the biome changes
    • Rewrote map packet system
    • Rewrote utility packet system
    • Changed the ore colors on the ore map to the new map colors made specifically for that ore
    • Added placeholder map icons for yeti cave & aurora palace
    • Language system updated
  • Map generation changes
    • 4 regions centered around swamp, snow, dark forest, highlands
    • Added center biomes for highlands and dark forest
    • Giant spruce trees in snow biome
    • Yeti lair prototype in snow biome
    • Added lighted forest biome
    • Added oak savanna biome
    • Hanging lamp gen in lighted forest
    • Oak canopy trees in oak savanna, currently just a metadata swap
    • Dark forest canopy edge is less abrupt
    • Updated terrain generation to support higher generation
    • Added placeholder biome surrounding highlands center
    • Made highlands center higher, close to 128 y
  • Bug fixes
    • Fixed the lich’s walk speed
    • Lich’s twilight orbs are very slightly affected by gravity, so they don’t stick around forever if they hit an unloaded chunk
    • Fixed knight phantoms targetting creative mode players
    • Lowered mist wolf sound pitch slightly