Editing Change Log/Versions 3.x.x

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:


For versions 1.20.2 and older, see [[Change Log/Versions 1.x.x]].
For versions 1.20.2 and older, see [[Change Log/Versions 1.x.x]].
==Version 3.11.1021 (September 7 2020)==
'''FIXED:'''
* Fixed an exploit: Charms now only activate for real Players.
==Version 3.11.1020 (August 23, 2020)==
'''FIXED:'''
* Optimisation to shortcurcuit the Breshenham Line algorithm.
==Version 3.10.1013 (October 28, 2019)==
'''ADDED:'''
* The Minoshroom has a brand new ground smashing attack!
* Block and Chain Goblins now fling their flails at their enemies
* THE FINAL BOSS OHHH MYYYY GOOOOODDDDDDDD!!!!!
* SPOOPY FOREST WOAH
* More Patchouli additions
'''CHANGED:'''
* Adjusted some TCon Integration values
* Ur-Ghast got some tweaks
* ru_ru lang updates
* zh_cn lang updates
'''FIXED:'''
* The Snow Waifu.. I mean QUEEN.. now targets non-players correctly
* Improved Dark Forest gen
* Fixed leaf placement in tree generators
* Improved chunk generation speed
* Birbs now actively try to avoid drowing.
* Fixed Uberous Soil failing to render correctly without CTM
* Improved death checks for Phantom Knights
* Fixed Wood Door/Trapdoor recipes
==Version 3.9.984 (August 7, 2019)==
'''ADDED:'''
* Knightly Shields
* Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
* New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
** New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
* Moon Dial. It tells you the phase of the moon.
* Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur's hand!
* Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
* Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
* More Miniature Structure models added!
* Druid Huts now have more variants and basements. I heard there's some nice treasure down there.
* More mobs now draw loot from loot tables, allowing for easier loot customization
* More config options:
** Option to only allow portals to form in 'safe' locations
** Customisable weights for the various small 'ruin' structures
** Options to customise the ore blocks that spawn in stalactites
* New French translation, courtesy of Neerwan & Wazilucas
* EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
* Some extra sounds for mobs too!
* A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
* Alpha Yetis now throw ice bombs during a rampage
* Deer now flee from players
'''CHANGED:'''
* Compressed some of the textures again.
* General Recipe re-organizing/refinements
* Skylight Forest Tweaks
** Hollow Trees can optionally spawn in the Skylight Forest
* The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
* Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He's coming to steal yo girl.
* Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
* Reshuffled all of the items' rarities in the mod to their more-appropriate rarities.
* Huge Lilypads are now properly colored.
* "twilight_hunter" advancement can now only be obtained in the Twilight Forest
* "kill X mob in Y structure" advancements are now data-driven
* Cleaned up some log output in places
* Small tweaks to Tinkers' material stats
* Re-organised chisel groups for blocks to be a bit more complete and consistent
* Corrected ru_ru.lang translations, thanks klmendor!
'''FIXED:'''
* Tweaked some mobs so they'll obey mobGriefing gamerule better.
* Tweaked the Portal teleportation logic.
* Trophies will no longer lose data.
* More optimizations.
* We found a place where we accidentally hardcoded the dimension ID. It's like playing whack-a-mole with ourselves.
* Uncrafting Table's Repairing and Recrafting mechanics works properly again now.
* Tons of textures had weird very-translucent bits on them. We dusted them off, and they're looking better now!
* The Lich Shields syncs a little better between the server and client.
* Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
* Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn't a weird mutation thing.
* Pick-Block logic now works better on slabs.
* Raven feathers now work as regular feathers too
* Tree of Transformation should be faster to finish converting an area
* Adjusted map colours of various blocks to better match how they look
* Maze/Ore map no longer colours all our blocks pink. It was just a phase.
* Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
* Fix incorrect FOV changes with bows
* Fix maze maps sometimes not updating correctly
* Small shrubs now actually appear in swamps
* Various fixes for particle spawning
* Lots of other minor fixes, code cleanups and performance tweaks
==Version 3.8.689 (September 17, 2018)==
'''ADDED:'''
* Extra Mob transformations for Powder of Transformation!
'''CHANGED:'''
* Improved textures for Uncrafting Table, Trophy Pedestal, Block-Chain Goblins, and Hermit Crabs.
* Shield Scepter's magic shields render fully lit now, unaffected by darkness.
* The magic shields also render in first-person.
'''FIXED:'''
* Fix crash when parrying Naga.
* Fix crash with Trophy Pedestals upon unexpected Moonworm.
* Small-time optimizations and code tidying here and there!
==Version 3.8.654 (August 18, 2018)==
'''ADDED:'''
* Added a Quadraxis to the team, A great addition to the mod.
* Added Auroralized Glass.
* Added actual Castle Brick Stairs, literally the sequel to Jesus.
* Cicadas can now be shot from an Immersive Engineering Railgun. You monster.
* Added the Skylight Forest.
** Skylight Forest is a skyblock variant of Twilight Forest with only structures generating on their own little islands and everything else as void.
* Parrots can now mimic any and all mobs in the mod. [PartyParrot]
* Added the Scepter of Fortification
** A new scepter dropped by the Lich that summons five (5) shields around you that each block a hit.
** Progression advancements each grant three (3) shields that don't decay over time.
* The Naga Can now be dazed if it rams a blocking shield with its charge attack, knocking you both backwards in the process.
* Giant Tools now have a longer reach.
* The Uncrafting Table is now compatible with shapeless recipes. It totally didn't become twice as broken in potential!
** It can now also cycle through multiple recipes in case of conflict.
* Added tool shaders for Immersive Engineering with their own rarity, these include:
<pre>Twilight, Firefly, Pinch Beetle, Snakestone, Mazestone, Underbrick, Towerwood, Carminite, Auroralized, Ironwood, Steeleaf, Knightly, Fiery, Final Castle, Cube of Annihilation, Questing Ram, Naga, Lich, Minoshroom, Hydra, Knight Phantom, Ur-Ghast, Alpha Yeti, Snow Queen.</pre>
'''CHANGED:'''
* Reworked the Druid Huts completely.
** Druid Huts are no longer the number one fire hazard in the forest.
* /tffeature now can locate structures and can use tab-completion for so.
* Phantom Armor when worn is now kept on death.
** It also cannot be enchanted with Curse of Binding and Curse of Vanishing anymore.
* Improved handling of items displaced by a Charm of Keeping, should be more reliable now.
* Tweaked Axe damage and speed values to better match vanilla.
* Blacklisted surface lakes from some of the biomes.
* Mobs like Deer, Boars, etc. are now unable to spawn on the Glacier.
* The Minoshroom's charge attack now breaks through blocks.
* Spiral Bricks are now in the creative menu.
* Maze ceilings now always generated if there is no terrain.
* Strongholds are now marked as clear on the last Knight's death.
* Tweaked the Synergy tool trait.
* There can now be multiple portal activations items specified in the config.
* Twilight Saplings can now be used as Furnace fuel.
* The Encased Firejet and Smoker now count as a wood material instead of stone.
* Arctic Fur Blocks now break faster with shears.
* Fiddleheads now require Shears to harvest.
* The Lich's shields are now proper 3D models instead of two textures loosely glued together.
* TF now registers its TEs under our own namespace, not the default. We have a datafixer that handles the transition, but once updated to this version the datafix is irreversible.
'''FIXED:'''
* The file <code>TFFeature</code> has been split up into separate files, a massive improvement for large pregenerated worlds.
* Players can no longer spawn on top of the portal which would teleport them back into the overworld right away. Good lord that was annoying.
** Improved a lot of the logic relating to the Twilight Forest portal.
* Fixed an issue with Trophy Pedestal progression where it didn't unlock after the Lich.
* Remeasured the sizes of goblin's feet. Their boots should render on and fit them again.
* The Seeker Bow now actually, you know, seeks again.
* Fixed crash related to getting localized names of saplings on servers.
* Removed a redundant language key in the Forgotten Explorer book for Yeti Caves.
* Fixed Minotaurs dropping Magic Map foci instead of Maze Map.
* Fiery tool heads now correctly have the missing Twilit and Flammable traits.
* Changed the grip on the Moonworm Queen to be more comfortable, now correctly holding it as a tool in third person view.
* Fixed a portal generation issue where it would generate underwater.
* Added a null-check to tile entity access, fixing a crash with Mystcraft.
* Cleaned up Bauble handling code, fixing console spam.
* Fixed the blockstate rotations for Castle Brick Stair variants.
* Fixed the lighting on some of the stair blocks.
* Fixed incorrect level cost being shown for some recrafting recipes.
* Giant blocks now correctly tile their texture.
* Fixed a lighting issue on Fiery Blocks.
* Portals are now prevented from generating inside of structures.
* Refactored Naga Courtyard code, hopefully fixes generation issues.
* Alternate Naga Courtyard Terrace pieces now generate again. #BlameDrullkus
* Fixed a crash with the Uncrafting Table by adding some more checks.
* The Fiery Pickaxe now correctly smelts every item a block drops if it drops multiple.
* Fixed a Repeater in the Dark Tower not repeating what should be repeated, with delay.
* Giant Leaves are now correctly tinted in inventories.
* Fixed Uberous Soil not generating at the correct height.
* Fixed the Snow Queen marking the wrong structure conquered on death.
* Fixed the Charm of Keeping effects.
* Setting the game to peaceful now correctly has the Snow <s>waifu</s> Queen put her spawner back.
* Snow Queen minions now correctly spawn inside of the boss room during the fight.
* Giant Tools are now held in a more human like fashion.
* Firefly, Moonworm, and Cicada no longer use Soul Sand as their breaking particles.
* Fixed the texture auto generator only processing first texture in array.
* Lampposts can now generate again after several years. Neat.
* Large mushrooms should no longer piggyback on top of each other.
* Seeds even with only numbers were being used as seeds to make a random number seed instead of directing being used as a random number seed. Confusing, we know!
* '''Hotfix:''' Fixed a crash that happened on dedicated servers due to the new IE shaders.
==Version 3.7.424 (May 12, 2018)==
'''ADDED:'''
* We split the progression into three separate lines, meaning that instead of clearing one dungeon and moving to the next in line, you now have the choice after defeating the Lich to go to the Hydra, Ur-Ghast, or Aurora Palace first. Defeating all three is still necessary to gain access to the Highlands.
* Tinkers' Construct integration!
** Added Tinker's Construct Integration with Naga Scales, Steeleaves, Fiery Ingots, Knightmetal Ingots, and Raven's Feathers to make materials & tools out of.
** Added unique traits for each material:
*** Twilit appears on all Twilight Forest materials, meaning your tool gains +2 speed in the Twilight Forest and deals +2 damage in any other dimension.
*** Precipitate appears on Naga Scale materials, it lets you use the tool quicker with the lesser health on your Player.
*** Synergy appears on Steeleaf materials, it will passively repair the tool if you have Steeleaf in your hotbar. The more Steeleaves you have in the hotbar, the faster it repairs.
*** Stalwart appears on Knightmetal materials, it will make you more resilient in combat.
*** Veiled appears on Raven's Feather materials, it will render arrows invisible.
* Baubles integration!
** All charms can now be used in the off-hand and also equipped in the Baubles inventory.
** All tiers of the Charm of Keeping will keep the Baubles Inventory.
* Thaumcraft Compat: Live & Reloaded! All items and blocks (aside from unobtainable and some WIP items) now have aspects.
* Added a config option to make the Portal creation lightning not cause fires, disable it if you're against pyromania derived fun.
* Made a new potion effect for the ice render effect from Ice Bombs, Ice Bow, etc. instead of putting it on the Slowness effect.
** This also stops ice getting applied getting the slowness effect under certain conditions.
* The Block and Chain now disables shields like an axe.
* Added config option for players spawning for the first time to spawn in the Twilight Forest. Off by default.
* Added config option to make Twilight Portals create a blocked-off portal at their destination. Toss in the activation item to unblock the portal. Off by default.
* Added recipes where Iron armor and tools can be crafted directly into their Fiery counterparts.
* Added Shield-Parrying for all Twilight Forest Projectiles. Installing https://minecraft.curseforge.com/projects/parry Shield Parry mod causes Twilight Forest to skip its parrying methods.
* Updated the Japanese language file.
* Updated the Chinese language file.
* The Russian language file now covers everything in the mod.
'''CHANGED:'''
* Changed the Creative menu icon to the Miniature Portal item.
* The advancements Past the Thorns and So Castle Very Wow now have a [NYI] tag in their names to signify they are not functional yet.
* All tiers of the Charm of Keeping now preserve items in the off-hand slot.
* Charm of Keeping usage now drops any items that would be overwritten by an item saved to prevent item loss if something is put in the player's inventory.
* Code Improvements for Naga Courtyard.
'''FIXED:'''
* Magic Maps now properly update after switching Dimensions
* The Zombie Scepter no longer joins its zombie kind by destroying itself at 0 durability.
* Special leaves in Twilight Forest are now using the ore dictionary properly. (This totally wasn’t solved previously and went undocumented we swear.)
* Ore magnet no longer checks ModID in the registry string.
* Mazestone and its variants once again consume 16 durability from your mining tools when mined.
* Castle Doors no longer have their texture broken.
* Charm of Life effect upon death now uses the correct sprite.
* Improved algorithm for the Miner's Tree, it should be less confused and stuck when trying to pull ores from the ground.
* Fixed some blocks missing getBlockFaceShape overrides, causing glass panes, fences, walls, etc. to connect to blocks when they shouldn't.
* Fixed the placement problems with Spiral Bricks and took off the [WIP] tag.
* Finally fixed texture and UV problems with Knightly Armor and Phantom Armor; rejoice!
* Ur-Ghast's tears should be visible again in Multiplayer when it's throwing a tantrum.


==Version 3.6.345 (February 4, 2018)==
==Version 3.6.345 (February 4, 2018)==
'''FIXED'''
'''FIXES'''
* HOTFIX: Fixed players disconnecting from servers due to bad packet missing default constructor.
* Fixed players disconnecting from servers due to bad packet missing default constructor.


==Version 3.6.343 (February 3, 2018)==
==Version 3.6.343 (February 3, 2018)==
'''FIXED'''
'''FIXES'''
* HOTFIX: Fixed server crashing related to packet fix last release.
* Fixed server crashing related to packet fix last release.


==Version 3.6.342 (February 3, 2018)==
==Version 3.6.342 (February 3, 2018)==
'''ADDED'''
'''ADDITIONS'''
* Not yet fully implemented Tinkers' Construct compatibility for some of our materials to make tools out of.
* Not yet fully implemented Tinkers' Construct compatibility for some of our materials to make tools out of.
'''FIXED'''
'''FIXES'''
* Fixed our Forge minimum version dependency string being behind.
* Fixed our Forge minimum version dependency string being behind.
* Fixed potential console spam related to weather rendering when the mod 'Fancy Block Particles' is present.
* Fixed potential console spam related to weather rendering when the mod 'Fancy Block Particles' is present.
Line 263: Line 25:


==Version 3.6.324 (January 31, 2018)==
==Version 3.6.324 (January 31, 2018)==
'''ADDED'''
'''ADDITIONS'''
* The Naga Courtyard has received a complete revamp while maintaining the old style of it.
* The Naga Courtyard has received a complete revamp while maintaining the old style of it.
** More things are planned at a later date for a second batch.
** More things are planned at a later date for a second batch.
Line 285: Line 47:
* Two original music tracks by MrOwltkins were added.
* Two original music tracks by MrOwltkins were added.
* Updated our Chinese language file thanks to 3TUSK.
* Updated our Chinese language file thanks to 3TUSK.
'''CHANGED'''
'''CHANGES'''
* Block And Chain now appears from your left hand if used in the off-hand slot.
* Block And Chain now appears from your left hand if used in the off-hand slot.
** Also cleaned up the code around there.
** Also cleaned up the code around there.
Line 299: Line 61:
* Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared.
* Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared.
* Broke the fourth wall, wont fix.
* Broke the fourth wall, wont fix.
'''FIXED'''
'''FIXES'''
* Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport.
* Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport.
** Fixed the issue when going through a portal would displace you up in the air.
** Fixed the issue when going through a portal would displace you up in the air.
Line 314: Line 76:


==Version 3.5.263 (December 1, 2017)==
==Version 3.5.263 (December 1, 2017)==
'''ADDED'''
'''ADDITIONS'''
* Added compatibility for many of our blocks with Chisel.
* Added compatibility for many of our blocks with Chisel.
* Crafting recipes added for Final Castle related blocks.
* Crafting recipes added for Final Castle related blocks.
** Vanilla's block to stairs ratio in crafting makes no sense, we opted for the stair recipes to give you 8 instead of the usual 4.
** Vanilla's block to stairs ratio in crafting makes no sense, we opted for the stair recipes to give you 8 instead of the usual 4.
* Added Spiral Blocks. Currently unavailable without commands or JEI.
* Added Spiral Blocks. Currently unavailable without commands or JEI.
'''CHANGED'''
'''CHANGES'''
* "And Drullkus said; ''"let portals be shapeless!"'' And it was so."
* "And Drullkus said; ''"let portals be shapeless!"'' And it was so."
** Portals can now be made into any horizontal shape.
** Portals can now be made into any horizontal shape.
** They still have the same requirements (water pool, plants surrounding it, etc.)
** They still have the same requirements (water pool, plants surrounding it, etc.)
'''FIXED'''
'''FIXES'''
* Fixed a serious crash involving the Anti-Builder.
* Fixed a serious crash involving the Anti-Builder.
* Fixed an issue with the Trophies interacting with other mods such as Skillable.
* Fixed an issue with the Trophies interacting with other mods such as Skillable.
Line 335: Line 97:


==Version 3.4.239 (November 20, 2017)==
==Version 3.4.239 (November 20, 2017)==
'''ADDED'''
'''ADDITIONS'''
* We now have loading screens when going to the Twilight Forest!  
* We now have loading screens when going to the Twilight Forest!  
* The Naga and Lich now have fancy incremental boss bars for the body segments and phases respectively.
* The Naga and Lich now have fancy incremental boss bars for the body segments and phases respectively.
Line 342: Line 104:
** Also added a advancement related to dying Arctic armour.
** Also added a advancement related to dying Arctic armour.
* Armour made from boss drops now have damage resistance, balanced relative to the progression.
* Armour made from boss drops now have damage resistance, balanced relative to the progression.
'''CHANGED'''
'''CHANGES'''
* Quest Ram now pulls rewards from its own editable loot table.
* Quest Ram now pulls rewards from its own editable loot table.
* Uncrafting Table now returns materials directly to inventory like 1.12 vanilla Crafting Table.
* Uncrafting Table now returns materials directly to inventory like 1.12 vanilla Crafting Table.
Line 355: Line 117:
* Death Tomes now drop Enchanted Books.
* Death Tomes now drop Enchanted Books.
* Adjusted eye height of some mobs. More to come.
* Adjusted eye height of some mobs. More to come.
'''FIXED'''
'''FIXES'''
* Fixed Ironwood model.
* Fixed Ironwood model.
* Set particle Firefly size to 0 so they don't keep blinking in and out in F3+B mode.
* Set particle Firefly size to 0 so they don't keep blinking in and out in F3+B mode.
Line 369: Line 131:


==Version 3.3.202 (October 26, 2017)==
==Version 3.3.202 (October 26, 2017)==
'''ADDED'''
'''ADDITIONS'''
* Block of Fiery Metal now deals damage when walked on.
* Block of Fiery Metal now deals damage when walked on.
* Block of Arctic Fur reduces fall damage by 90%.
* Block of Arctic Fur reduces fall damage by 90%.
Line 381: Line 143:
* Added names to multiple unlocalised blocks.
* Added names to multiple unlocalised blocks.
* All variants of Vanishing Castle Door is now available in the Creative Inventory.
* All variants of Vanishing Castle Door is now available in the Creative Inventory.
'''CHANGED'''
'''CHANGES'''
* Made axes not terrible damage wise.
* Made axes not terrible damage wise.
* Buffed the Giant Tools, but slowed them down
* Buffed the Giant Tools, but slowed them down
Line 391: Line 153:
* Modified with the properties of some Storage Blocks.
* Modified with the properties of some Storage Blocks.
* Arctic Armor can be washed
* Arctic Armor can be washed
'''FIXED'''
'''FIXES'''
* Fixed the Magic Map grinding your FPS to a halt over time, thousands of duplicate icons were hogging up all the precious memory over time.
* Fixed the Magic Map grinding your FPS to a halt over time, thousands of duplicate icons were hogging up all the precious memory over time.
* The new storage blocks now show up in the creative menu.
* The new storage blocks now show up in the creative menu.

Please note that all contributions to The Twilight Forest Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see The Twilight Forest Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: