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For versions 1.20.2 and older, see [[Change Log/Versions 1.x.x]].
For versions 1.20.2 and older, see [[Change Log/Versions 1.x.x]].
==Version 3.11.1021 (September 7 2020)==
'''FIXED:'''
* Fixed an exploit: Charms now only activate for real Players.
==Version 3.11.1020 (August 23, 2020)==
'''FIXED:'''
* Optimisation to shortcurcuit the Breshenham Line algorithm.
==Version 3.10.1013 (October 28, 2019)==
'''ADDED:'''
* The Minoshroom has a brand new ground smashing attack!
* Block and Chain Goblins now fling their flails at their enemies
* THE FINAL BOSS OHHH MYYYY GOOOOODDDDDDDD!!!!!
* SPOOPY FOREST WOAH
* More Patchouli additions
'''CHANGED:'''
* Adjusted some TCon Integration values
* Ur-Ghast got some tweaks
* ru_ru lang updates
* zh_cn lang updates
'''FIXED:'''
* The Snow Waifu.. I mean QUEEN.. now targets non-players correctly
* Improved Dark Forest gen
* Fixed leaf placement in tree generators
* Improved chunk generation speed
* Birbs now actively try to avoid drowing.
* Fixed Uberous Soil failing to render correctly without CTM
* Improved death checks for Phantom Knights
* Fixed Wood Door/Trapdoor recipes
==Version 3.9.984 (August 7, 2019)==
'''ADDED:'''
* Knightly Shields
* Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
* New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
** New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
* Moon Dial. It tells you the phase of the moon.
* Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur's hand!
* Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
* Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
* More Miniature Structure models added!
* Druid Huts now have more variants and basements. I heard there's some nice treasure down there.
* More mobs now draw loot from loot tables, allowing for easier loot customization
* More config options:
** Option to only allow portals to form in 'safe' locations
** Customisable weights for the various small 'ruin' structures
** Options to customise the ore blocks that spawn in stalactites
* New French translation, courtesy of Neerwan & Wazilucas
* EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
* Some extra sounds for mobs too!
* A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
* Alpha Yetis now throw ice bombs during a rampage
* Deer now flee from players
'''CHANGED:'''
* Compressed some of the textures again.
* General Recipe re-organizing/refinements
* Skylight Forest Tweaks
** Hollow Trees can optionally spawn in the Skylight Forest
* The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
* Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He's coming to steal yo girl.
* Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
* Reshuffled all of the items' rarities in the mod to their more-appropriate rarities.
* Huge Lilypads are now properly colored.
* "twilight_hunter" advancement can now only be obtained in the Twilight Forest
* "kill X mob in Y structure" advancements are now data-driven
* Cleaned up some log output in places
* Small tweaks to Tinkers' material stats
* Re-organised chisel groups for blocks to be a bit more complete and consistent
* Corrected ru_ru.lang translations, thanks klmendor!
'''FIXED:'''
* Tweaked some mobs so they'll obey mobGriefing gamerule better.
* Tweaked the Portal teleportation logic.
* Trophies will no longer lose data.
* More optimizations.
* We found a place where we accidentally hardcoded the dimension ID. It's like playing whack-a-mole with ourselves.
* Uncrafting Table's Repairing and Recrafting mechanics works properly again now.
* Tons of textures had weird very-translucent bits on them. We dusted them off, and they're looking better now!
* The Lich Shields syncs a little better between the server and client.
* Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
* Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn't a weird mutation thing.
* Pick-Block logic now works better on slabs.
* Raven feathers now work as regular feathers too
* Tree of Transformation should be faster to finish converting an area
* Adjusted map colours of various blocks to better match how they look
* Maze/Ore map no longer colours all our blocks pink. It was just a phase.
* Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
* Fix incorrect FOV changes with bows
* Fix maze maps sometimes not updating correctly
* Small shrubs now actually appear in swamps
* Various fixes for particle spawning
* Lots of other minor fixes, code cleanups and performance tweaks
==Version 3.8.689 (September 17, 2018)==
'''ADDED:'''
* Extra Mob transformations for Powder of Transformation!
'''CHANGED:'''
* Improved textures for Uncrafting Table, Trophy Pedestal, Block-Chain Goblins, and Hermit Crabs.
* Shield Scepter's magic shields render fully lit now, unaffected by darkness.
* The magic shields also render in first-person.
'''FIXED:'''
* Fix crash when parrying Naga.
* Fix crash with Trophy Pedestals upon unexpected Moonworm.
* Small-time optimizations and code tidying here and there!


==Version 3.8.654 (August 18, 2018)==
==Version 3.8.654 (August 18, 2018)==

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