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Giants, unlike bosses, have no health bars or dedicated trophies. Along with this, Giants spawn naturally for as long as the Cloud Cottage is intact. Because of this, Adventurers must be cautious when taking on Giants so they do not get trapped.
Giants, unlike bosses, have no health bars or dedicated trophies. Along with this, Giants spawn naturally for as long as the Cloud Cottage is intact. Because of this, Adventurers must be cautious when taking on Giants so they do not get trapped.


Giant Miners are weaker than their counterpart, both in attack and defense. Because of this, these types of Giants can be left to the last in order to make the battle easier. Alternatively, adventurers could slay only one of these and escape with their Pickaxe, assuming they don't get caught by other Giants.
Giant Miners are weaker than their counterpart, both in attack and defence. Because of this, these types of Giants can be left to the last in order to make the battle easier. Alternatively, adventurers could slay only one of these and escape with their Pickaxe, assuming they don't get caught by other Giants.


Armored Giants are much tougher than their counterpart, wearing Iron Armor and wielding a Giant's Sword. Caution must be exercised against these Giants as they are harder to take down and can easily kill an unsuspecting adventurer. Bows will be very effective in this case.
Armored Giants are much tougher than their counterpart, wearing Iron Armor and wielding a Giant's Sword. Caution must be exercised against these Giants as they are harder to take down and can easily kill an unsuspecting adventurer. Bows will be very effective in this case.

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