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==Making the Portal==  
==Making the Portal==  
Before you even explore the Twilight Forest, you need to get there. This is the first step in exploring a magical world. To make a portal to the Twilight Forest, make a 2x2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff (flowers, mushrooms, saplings, leaves, grass, anything considered a "plant" or "leaves"). As of Version 3.5.263, the portal can be any shape and size, as long as there is at least 4 blocks but no more than 64 blocks of water. Then throw a diamond in (with the "Q" key, by default) and stand back!
Before you even explore the Twilight Forest, you need to get there. This is the first step in exploring a magical world. To make a portal to the Twilight Forest, make a 2x2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff (flowers, mushrooms, saplings or tall grass). As of Version 3.5.263, the portal can be any shape and size, as long as there is 4 blocks of water. Then throw a diamond in (with the "Q" key, by default) and stand back!


This is what your Twilight Forest Portal should look like:<br>
This is what your Twilight Forest Portal should look like:<br>
[[image:Twilight Forest Portal.png|350px|center]]
[[image:Twilight Forest Portal.png|350px|center]]


It is also possible to use {{mcw|Podzol}}, {{mcw|Coarse Dirt}} or {{mcw|Mycelium}} for the Portal, as long as it is a dirt block and has plants.
It is also possible to use Podzol, Course Dirt or Mycelium for the Portal, as long as it is a dirt block and has plants.


===Not Working?===
===Not Working?===
If you think you have successfully created the portal, but no lightning strikes, then chances are something might not be working properly. Here's some tips to help diagnose the problem.
If the portal is not working, the mod may not be loading properly. On the title screen of Minecraft, there should be a "Mods" button. Clicking that button will give you a list of the mods that are loaded. As long as the Twilight Forest mod shows up in that list, then it has loaded with no fatal errors.


# '''Is the portal too deep?''' The Twilight Forest portal requires that the depth for water be only 1 block. Any deeper and it will not form.
If the mod is loading properly, double-check your portal. Are there natural plants in all 12 locations (including corners) around the pool? Is the pool only one block deep? Is the pool size too big or small? Those are the most common problems.
# '''Is the Water completely still?''' Just because the portal requires Water, doesn't mean that it will accept flowing Water. Make sure every block of Water is a Water source.
# '''Are the flowers covering the whole frame?''' A common mistake is not surrounding the portal properly with plants or flowers. Check that all corners of the frame have a flower, especially on corners. Note that as of 3.5.263, it is not necessary to have plants on the corners.
# '''Is the plant or flower a viable block?''' The portal isn't exactly picky with what you can use, such as flowers, vines, leaves, tall grass, etc. However if a certain block is not specified as being a Plant or Leaves block, even if it says so in the name, it will not count as a part of the portal. If you're unsure if a plant will work, just stick to flowers in Vanilla.
# '''Are there Dirt or Grass blocks?''' The portal can use anything that counts as a Dirt or Grass block. Make sure that the frame completely surrounds the water, even the corners, and that the bottom of the portal is also Dirt or Grass. Note that as of 3.5.263, it isn't necessary to have Dirt or Grass blocks in the corners of the frame.
# '''Are you using the correct activation item?''' Generally, the portal requires that you use a Diamond to activate the portal. However, some modpacks may alter this behavior and change it to another item. Check the [[Configuration]] file to see what the portal requires.
# '''Is it Water?''' At this point in time, the portal requires that you use Water where the portal will be. It cannot be another kind of water from another mod.
# '''Are you lagging?''' If you are lagging, then it might take some time before the portal is formed. Be patient, but if it has continued for more than 20 seconds, then the portal isn't going to form.
# '''Is Twilight Forest loaded?''' Sometimes, the problem is not caused by player error or the mod itself, but the mod not being present at all. Check your mods folder to see if it is installed, and if so, check that the jar file is not corrupted. ''Note that installing Twilight Forest from sites outside of Curseforge, the official Minecraft Forum thread, or the GitHub repository may cause the mod to not load at all, or report of a tampered jar file.'' Another note is to check if the server is a Forge Server. If not, no mods will load.
 
If all of the above have been checked, but still no portal forms, you might have either come across a bug, or another mod might be conflicting with the creation process.


===What to Beware of===  
===What to Beware of===  
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===How to Get Back to the Overworld===  
===How to Get Back to the Overworld===  
You can make portals back to the Overworld in the same way as you initially made the portal to get to the Twilight Forest. Diamonds appear in the Twilight Forest at the same rate, and at the same depths as in the Overworld.
You can make a portal back to the Overworld in the same way as you initially made the portal to get to the Twilight Forest. Diamonds appear in the Twilight Forest at the same rate, and at the same depths as in the Overworld.


===Lost?===  
===Lost?===  
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===For the Starters===  
===For the Starters===  
* [[Hedge Maze]]
* [[Hedge Maze]]
* [[Caves|Shallow Caves]]
* Shallow [[Caves]]
* [[Small Hollow Hill]]
* Small [[Hollow Hill]]
Caves may help, making sure to not explore too deep and potentially lose everything.
 
To slowly ease into the hostility of the Twilight Forest, these landmarks will cover some of the most basic combat strategies and fill up on resources. These can be attempted with little or no armor, and simple wood, stone, or iron weapons. Hedge Mazes are a good place to start out, as most monsters die in 1-3 hits from any weapon. The treasure chests inside frequently have food or other useful supplies for your journey ahead.
 
Small Hollow Hills are a good introduction to the Hollow Hill concept, and can help you build a supply of Iron for armor, and Coal for Torches. They can be somewhat claustrophobic compared to the Medium or Large hills, but that can work in your favor, by breaking up packs of monsters, preventing them from swarming you. Small Hills are also a good place to find Glowstone, if you haven't crafted a Magic Map yet. If you are not ready for a Hollow Hill yet, exploring the entrances of Caves may help, making sure to not explore too deep and potentially lose everything.


===Starting Progression===  
===Starting Progression===  
* [[Naga Courtyard]]
* [[Naga Courtyard]]
* [[Lich Tower]]
* [[Lich Tower]]
* [[Caves|Deeper Caves]]
* Deep [[Caves]]
* [[Medium Hollow Hill]]
* Medium [[Hollow Hill]]


Once you are ready, you may start the [[Progression]] system set in place. To start, you must find a Naga Courtyard, which are easily identified by long, tall stone walls and pillars. It's recommended to have iron armor or higher, because the [[Naga]] is formidable and fast. Once slain, you'll get some [[Naga Scale]]s to make some durable armor.
Once you are ready, you may start the [[Progression]] system set in place. To start, you must find a Naga Courtyard, which are easily identified by long, tall stone walls and pillars. It's recommended to have iron armor or higher, because the [[Naga]] is formidable and fast. Once slain, you'll get some [[Naga Scale]]s to make some durable armor.


Afterwards a Lich Tower will be next. Lich Towers are filled with hidden treasure, but they are swarming with Skeletons, Zombies, Spiders, [[Death Tome]]s and maybe some Witches and Endermen. Atop the Tower is the dangerous [[Twilight Lich]], who can cast powerful spells as it's disposal. They're cunning in combat, protected by magical shields and with a hoard of Zombies at the ready once all the shields are down.
Afterwards a Lich Tower will be next. Lich Towers are filled with hidden treasure, but they are swarming with Skeletons, Zombies, Spiders, [[Death Tome]]s and maybe some Witches and Endermen. Atop the Tower is the dangerous [[Lich]], who can cast powerful spells as it's disposal. They're cunning in combat, protected by magical shields and with a hoard of Zombies at the ready once all the shields are down.


Medium Hollow Hills have a little bit more strong enemies, but more rewarding treasure, including Redstone, Lapis Lazuli, and Gold. These are more spacious than the smaller counterparts, which will make it harder to fend off enemies. Exploring deeper caves may be necessary to collect some resources and prepare yourself for the next phases of Progression.
Medium Hollow Hills have a little bit more strong enemies, but more rewarding treasure, including Redstone, Lapis Lazuli, and Gold. These are more spacious than the smaller counterparts, which will make it harder to fend off enemies. Exploring deeper caves may be necessary to collect some resources and prepare yourself for the next phases of Progression.
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* [[Labyrinth]]
* [[Labyrinth]]
* [[Hydra Lair]]
* [[Hydra Lair]]
* [[Large Hollow Hill]]
* Large [[Hollow Hill]]
* [[Goblin Knight Stronghold]]
* [[Goblin Knight Stronghold]]
* [[Dark Tower]]
* [[Dark Tower]]
* [[Yeti Cave]]
* [[Yeti Lair]]
* [[Aurora Palace]]
* [[Aurora Palace]]


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Deep within the [[Dark Forest]] are remnants of the Twilight Knights at the Goblin Knight Stronghold. These twisted, long corridors contain many goblins and other monsters that have claimed the Knightmetal equipment for themselves and are just as prepared as you are. Amongst these corridors are the final resting place of the Twilight Knights, but they are now the restless and dangerous [[Knight Phantom]]s.  
Deep within the [[Dark Forest]] are remnants of the Twilight Knights at the Goblin Knight Stronghold. These twisted, long corridors contain many goblins and other monsters that have claimed the Knightmetal equipment for themselves and are just as prepared as you are. Amongst these corridors are the final resting place of the Twilight Knights, but they are now the restless and dangerous [[Knight Phantom]]s.  


Once the Knight Phantoms have been quelled, the eldritch technology around the Dark Towers begin to function. Inside are filled with hordes of frightening monsters, and the most unusual of all treasure. The tower is tall, almost as tall as the world height limit, and is dangerous to traverse without proper preparation. Amongst the top of the broken tower looms the scary [[Ur-Ghast]].
Once the Knight Phantoms have been quelled, the eldritch technology around the Dark Towers begin to function. Inside are filled with hordes of frightening monsters, and the most unusual of all treasure. The tower is tall, almost as tall as the world height limit, and is dangerous to traverse without proper preparation. Amongst the top of the broken tower looms the scary [[Ur-ghast]].


The Yeti Caves deep within the [[Snowy Forest]] contain the imposing [[Alpha Yeti]], the biggest of all the Yetis, which will prove valuable with the crafting of [[Yeti Armor]].
The Yeti Lairs deep within the [[Snowy Forest]] contain the imposing [[Alpha Yeti]], the biggest of all the Yetis, which will prove valuable with the crafting of [[Yeti Armor]].


Up above on a Glacier, a reflective palace stands, glowing like an aurora. Inside, the [[Snow Queen]] awaits, casting dangerous ice spells, but has some valuable treasure and weapons for the upcoming challenge.  
Up above on a Glacier, a reflective palace stands, glowing like an aurora. Inside, the [[Snow Queen]] awaits, casting dangerous ice spells, but has some valuable treasure and weapons for the upcoming challenge.  

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