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{{Mob
{{Mob
|image=Knight Phantom.png
|image=[[image:2014-06-16_23.32.52.png|350px]]
|type=Boss
|type=Boss
|hp=35 ({{h}} x 17.5)
|hp=35 ({{h}}{{h}}{{hh}} x 7)
|attack=1 ({{hh}}) ''(excludes weapon damage)''
|attack=1 ({{hh}}) ''(excludes weapon damage)''
|drops=[[Knightmetal Sword]]<br>[[Knightmetal Pickaxe]]<br>[[Knightmetal Axe]]<br>[[Knightmetal Shield]]<br>[[Phantom Helmet]]<br>[[Phantom Chestplate]]<br>[[Knight Phantom Trophy]]
|drops=Knightly Sword<br>
Knightly Pick<br>
Knightly Axe<br>
''(only drops one weapon)''<br>
Phantom Helm<br>
Phantom Plate<br>
Knight Phantom Trophy
|id=knight_phantom
|id=knight_phantom
}}
}}
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==Combat==  
==Combat==  
These cursed knights retain 2 attacks. When their visible ghost selves are hidden, merely being hit by these apparitions can deal damage. It isn't as damaging as their attacks when they use their weapons, but it can become a nuisance. Their second attack is throwing weapons. One of the Knight Phantoms will show their ghostly self and float on the spot, while the other ghostly brethren hover around in a circular fashion. This attack comes in three different appearances, based on the tool in hand:
These cursed knights retain 2 attacks.


* If they are wielding a '''Knightmetal Sword''', they will charge towards the adventurer slowly but accurately, and can deal massive damage.
Their first attack is charging, which is the usual ramming into the player. Like their weapon throw attack, the empty space within them is filled with a scary apparition before they charge.
* If they are wielding a '''Knightmetal Axe''', they will throw their weapon in a straight line at the adventurer, which deals significant damage, and can quickly wilt health away.  
 
* If they are wielding a '''Knightmetal Pickaxe''', they will throw their weapon in a line, but in 5 different directions and not aiming at the adventurer, which deals some damage, but is easily avoided.
Their second attack is throwing weapons. While the Phantoms with swords cannot throw anything, the Phantoms with [[Knightly Axe]] and [[Knightly Pickaxe]]s can throw them in a certain direction. As well as this the Phantoms with Pickaxes could throw them all around their radius. Like the charge attack, they will also turn to a scary look before throwing a weapon.


A ranged weapon can be useful here, but one must be on their feet if they want to survive, though some Knight Phantoms can spawn with a [[Knightmetal Shield]]. These Knight Phantoms float in either a circle or a wave, and standing in their way can deal quite the amount of damage.
==Treasure==  
==Treasure==  
Once you kill all 6 of the Knight Phantoms, a treasure chest will drop the Knight Phantoms' gear, such as Knightmetal Weapons, Phantom Armor and the [[Knight Phantom Trophy]].
Once you kill all 6 of the Knight Phantoms, a treasure chest will appear in the middle of the battle area. The chest will contain most of the Knight Phantoms' gear, such as Knightly Weapons, Phantom Armor and [[Knight Phantom Trophy]].
 
Sometimes, the Knight Phantoms will drop their own equipment. These are damaged, and not as well-enchanted as the equipment in the loot chest.
 
If the mod ''[[Immersive Engineering]]'' is installed, the loot chest will also contain a Twilit Twilight Shader Grabbag and a Twilit Shader: Knight Phantom.


==Progression==
==Progression==
Using the [[Progression]] system, the area beneath the trees in the [[Dark Forest]] will be filled with smoky ribbons of dark magic. You will be affected with blindness if you stay in the area. Defeating the [[Twilight Lich]] will allow you to enter unimpeded. You will also need any boss trophy to unlock the lower levels of the [[Goblin Knight Stronghold]]. Upon death, the [[Advancements|advancement]] '''<u>Carminite Acclimation</u>''' will be given.
Using the [[Progression]] system, the area beneath the trees in the [[Dark Forest]] will be filled with smoky ribbons of dark magic. You will be affected with blindness if you stay in the area. Defeating the [[Hydra]] will allow you to enter unimpeded. You will also need the [[Hydra Trophy]] to unlock the lower levels of the [[Goblin Knight Stronghold]].


Defeating the [[Knight Phantom]]s will progress the Dark Forest Phase, thus removing the protections over the [[Dark Forest Center]], now allowing access to the [[Ur-Ghast]] and its [[Dark Tower]].
Defeating the [[Knight Phantom]]s will allow you to interact with and enter the [[Dark Tower]] at the center of the Dark Forest.


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{{MobNavigation}}


==History==
[[Category:Needs Infobox Image]]
{{history table|
{{history|1.18.2|Added Knight Phantom.}}
{{history|1.20.2|Changed the model of Knight Phantom.
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Got synchronized formation code working.
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Attacks are different with different weapons.
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Added particle and special effects.
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Once all Knight Phantoms in the vicinity are defeated, a loot chest will spawn.}}
{{history|2.0.0|Knight Phantoms will no longer target players in Creative Mode.}}
{{history|2.0.3|Fixed a crash when rendering thrown weapons.}}
{{history|2.3.5|Revised the loot chest spawning logic, making it more certain to generate.
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Fixed a crash when a Knight Phantom loses their weapon.}}
{{history|3.1.128|The loot chest will now have a Knight Phantom Trophy.}}
{{history|3.7.424|If ''Immersive Engineering'' is installed, each Knight Phantom will drop an Epic Shader Grabbag.}}
{{history|3.8.654|The Goblin Knight Strongholds will only be marked once all Knight Phantoms are slain.
----
Fixed each Knight Phantom dropping an Epic Shader Grabbag ''(Immersive Engineering)''.
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If ''Immersive Engineering'' is installed, the loot chest will contain a Twilit Twilight Shader Grabbag and a Twilit Shader: Knight Phantom.}}
}}
 
{{MobNavigation}}

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