|Health Points||Easy: 120 ( x 60)|
|Attack Strength||6 ( × 3)|
|Drops||Naga Scale (6-12)
The Naga is a serpent that lurks in a Naga Courtyard. It appears as an immense green snake-like creature with a human-like face. Its scales have subtle hints of all sorts of other colors.
The Naga is the first boss of the Twilight Forest, as you cannot fight a Lich before you defeat a Naga. In terms of behaviour, the Naga will destroy any scenery it runs into, and will glare at blocks you stand on if it cannot reach you. It should be a good fight for an adventurer with Iron armor and weapons. In combat, it moves extremely quickly, circling its target before making several charge attacks. Because of its speed, it is advisable to bring a ranged weapon such as a bow to the battle. It is also advised to bring a Shield, as timing a block when it charges head-first into you will knock both of you back and stun the Naga for a moment, making it immobile with stars around its head. During this time, you can get a number of hits in to weaken it.
As you fight the Naga, it will begin to lose segments, which drift loose and disappear. As it loses segments, the Naga will begin to move faster and faster.
The Naga is bound to its Courtyard and will lose interest in targets outside of it. Strange magic protects it from attacks from outside the Courtyard boundaries, unless it falls into the void somehow. The Naga will begin to heal if not attacked for a short time.
If the mod Immersive Engineering is installed, the Naga will also drop a Twilit Twilight Shader Grabbag and a Twilit Shader: Naga.
The Naga is the first boss in the Progression system, so neither he nor his Courtyard have any prerequisites or protections.
Killing the Naga and picking up one of his scales will unlock the Lich Tower.
|1.3.0||Added the Naga.|
|1.4.0||Fire, lava, and explosion damage can now only be dealt on the head.|
|1.6.0||Gave a spawn egg to the Naga. No liability costs to damaged worlds due to griefing.|
|1.8.0||Fixed a crash when dealing too much damage to the Naga on slaying.|
|1.11.5||Added a boss health bar to the Naga.|
|1.11.9||The Naga will now ignore any targets, no longer despawn if the player is outside it, or deal any damage outside the Naga Courtyard.
Health will now slowly restore if after 30 seconds no damage is dealt to the Naga including growing back segments.
Fixed a minor bug with the Naga Segments.
|1.15.4||Fixed a few crashes if the Naga assumes it has more segments than it has.|
|1.18.0||Revised the Naga Segment code, improving animations.|
|1.20.2||The Naga will no longer chase after players in Creative Mode.|
|2.2.0||Fixed the Naga despawning if it is idle for too long.|
|3.2.155||Fixed the Naga breaking things it shouldn't break.|
|3.3.202||The Naga will no longer chase the player outside of the Naga Courtyard.|
|3.4.239||The Naga's boss health bar is now segmented. Each segment represents it's own Segments.|
|3.7.424||If the mod Immersive Engineering is installed, the Naga drops an Epic Shader Grabbag.|
|3.8.654||Blocking the Naga as it is charging into the player now stuns it momentarily.
The Naga now drops a Twilit Twilight Shader Grabbag and Twilit Shader: Naga if Immersive Engineering is installed.
|Twilight Forest Creatures|
|Passive||Bighorn Sheep • Dwarf Rabbit • Firefly • Forest Raven • Penguin • Squirrel • Tiny Bird • Wild Boar • Wild Deer|
|Hostile||Adherent • Block and Chain Goblin • Carminite Broodling • Carminite Ghastguard • Carminite Ghastling • Carminite Golem • Cave Troll • Death Tome • Fire Beetle • Giant • Goblin Knight • Harbinger Cube • Hedge Spider • Helmet Crab • Hostile Wolf • King Spider • Kobold • Maze Slime • Minotaur • Mist Wolf • Mosquito Swarm • Pinch Beetle • Redcap Goblin • Redcap Sapper • Roving Cube • Skeleton Druid • Slime Beetle • Snow Guardian • Stable Ice Core • Swarm Spider • Towerwood Borer • Twilight Wraith • Unstable Ice Core • Winter Wolf • Yeti|
|Progression Bosses||Naga • Twilight Lich • Minoshroom • Hydra • Knight Phantom • Ur-Ghast • Alpha Yeti • Snow Queen|