Difference between revisions of "Guide"

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Once you have installed the mod, you may be wondering how to get into the Twilight Forest? What do you do in the Twilight Forest? Or even where do you go? This simple guide will direct you around the mod and give some insight on what you're doing.
Once you have installed the mod, you may be wondering how to get into the Twilight Forest? What do you do in the Twilight Forest? Or even where do you go? This simple guide will direct you around the mod and give some insight on what you're doing.


==Making the Portal==  
=Making the Portal=  
Before you even explore the Twilight Forest, you need to get there. This is the first step in exploring a magical world. To make a portal to the Twilight Forest, make a 2x2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff (flowers, mushrooms, saplings, leaves, grass, anything considered a "plant" or "leaves"). As of Version 3.5.263, the portal can be any shape and size, as long as there is at least 4 blocks but no more than 64 blocks of water. Then throw a diamond in (with the "Q" key, by default) and stand back!
Before you even explore the Twilight Forest, you need to get there. This is the first step in exploring a magical world. To make a portal to the Twilight Forest, make a 2x2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff (flowers, mushrooms, saplings, leaves, grass, anything considered a "plant" or "leaves"). As of Version 3.5.263, the portal can be any shape and size, as long as there is at least 4 blocks but no more than 64 blocks of water. Then throw a diamond in and stand back!


This is what your Twilight Forest Portal should look like:<br>
{{ImageGallery|Twilight Forest Portal|This is what your Twilight Forest Portal should look like|720px}}
[[image:Twilight Forest Portal.png|350px|center]]


It is also possible to use {{mcw|Podzol}}, {{mcw|Coarse Dirt}} or {{mcw|Mycelium}} for the Portal, as long as it is a dirt block and has plants.
It is also possible to use {{mcw|Podzol}}, {{mcw|Coarse Dirt}} or {{mcw|Mycelium}} for the portal, as long as it is under the <code>dirt</code> tag and has plants ontop of it.


===Not Working?===
==Not Working?==
If you think you have successfully created the portal, but no lightning strikes, then chances are something might not be working properly. Here's some tips to help diagnose the problem.
If you think you have successfully created the portal, but no lightning strikes, then chances are something might not be working properly. Here's some tips to help diagnose the problem.


Line 20: Line 19:
# '''Is it Water?''' At this point in time, the portal requires that you use Water where the portal will be. It cannot be another kind of water from another mod.
# '''Is it Water?''' At this point in time, the portal requires that you use Water where the portal will be. It cannot be another kind of water from another mod.
# '''Are you lagging?''' If you are lagging, then it might take some time before the portal is formed. Be patient, but if it has continued for more than 20 seconds, then the portal isn't going to form.
# '''Are you lagging?''' If you are lagging, then it might take some time before the portal is formed. Be patient, but if it has continued for more than 20 seconds, then the portal isn't going to form.
# '''Is Twilight Forest loaded?''' Sometimes, the problem is not caused by player error or the mod itself, but the mod not being present at all. Check your mods folder to see if it is installed, and if so, check that the jar file is not corrupted. ''Note that installing Twilight Forest from sites outside of Curseforge, the official Minecraft Forum thread, or the GitHub repository may cause the mod to not load at all, or report of a tampered jar file.'' Another note is to check if the server is a Forge Server. If not, no mods will load.
# '''Is Twilight Forest loaded?''' Sometimes, the problem is not caused by player error or the mod itself, but the mod not being present at all. Check your mods folder to see if it is installed, and if so, check that the jar file is not corrupted. ''Note that installing Twilight Forest from sites outside of Curseforge or the GitHub repository may cause the mod to not load at all, or report of a tampered jar file.'' Another note is to check if the server is a Forge Server. If not, no mods will load.


If all of the above have been checked, but still no portal forms, you might have either come across a bug, or another mod might be conflicting with the creation process.
If all of the above have been checked, but still no portal forms, you might have either come across a bug, or another mod might be conflicting with the creation process.


===What to Beware of===  
==How to Get Back to the Overworld==
You can make portals back to the Overworld in the same way as you initially made the portal to get to the Twilight Forest. Diamonds appear in the Twilight Forest at the similar rates and depths as in the Overworld prior to the Caves and Cliffs Update.
 
==Lost?==
Your respawn point in the Twilight Forest will be at the same coordinates as your respawn point in the Overworld. That doesn't mean that it will be near your portal, or anywhere recognizable. For that reason, it may be advisable to either make your portal near your respawn point, or to place and use a bed near your portal soon after you arrive.
 
=Dangers of the Forest=
Although a lot of the Twilight Forest is rather tranquil, some places are definitely unsafe. The portals do not have any particular safeguards. It is rare, but you could arrive in the courtyard of a rampaging [[Naga]], in a [[Hollow Hill]], on top of a tall tree, or even in a biome you're not supposed to be in yet. Be prepared to defend your portal, or to flee if necessary.
Although a lot of the Twilight Forest is rather tranquil, some places are definitely unsafe. The portals do not have any particular safeguards. It is rare, but you could arrive in the courtyard of a rampaging [[Naga]], in a [[Hollow Hill]], on top of a tall tree, or even in a biome you're not supposed to be in yet. Be prepared to defend your portal, or to flee if necessary.


Though this is a rare case, but sometimes you might enter the Twilight Forest and there is no portal near you. Make sure you check your surroundings in case your portal generated elsewhere.
Though this is a rare case, but sometimes you might enter the Twilight Forest and there is no portal near you. Make sure you check your surroundings in case your portal generated elsewhere.


===How to Get Back to the Overworld===
=Progression and Adventure=
You can make portals back to the Overworld in the same way as you initially made the portal to get to the Twilight Forest. Diamonds appear in the Twilight Forest at the same rate, and at the same depths as in the Overworld.
 
===Lost?===
Your respawn point in the Twilight Forest will be at the same coordinates as your respawn point in the Overworld. That doesn't mean that it will be near your portal, or anywhere recognizable. For that reason, it may be advisable to either make your portal near your respawn point, or to place and use a bed near your portal soon after you arrive.
 
==Progression and Adventure==  
Some tech mods or ore mods have a tree or ladder structure, where you have to build items from one stage in order to reach the next stage. In the Twilight Forest, you can roughly measure your progress by combat difficulty. Since most of the forest is peaceful, the difficulty is centered around the various landmarks. This guide attempts to rank the landmarks by difficulty, and to break them into tiers, so the organized adventurer can be prepared for what awaits. The first thing you want to do is craft yourself a [[Magic Map]].
Some tech mods or ore mods have a tree or ladder structure, where you have to build items from one stage in order to reach the next stage. In the Twilight Forest, you can roughly measure your progress by combat difficulty. Since most of the forest is peaceful, the difficulty is centered around the various landmarks. This guide attempts to rank the landmarks by difficulty, and to break them into tiers, so the organized adventurer can be prepared for what awaits. The first thing you want to do is craft yourself a [[Magic Map]].


===For the Starters===  
==For the Starters==
* [[Hedge Maze]]
* [[Hedge Maze]]
* Shallow [[Caves]]
* [[Small Hollow Hill]]
* Small [[Hollow Hill]]
* [[Caves|Shallow Caves]]
 
Caves may help, making sure to not explore too deep and potentially lose everything.
Caves may help, making sure to not explore too deep and potentially lose everything.


 
==Starting Progression==
===Starting Progression===  
* [[Naga Courtyard]]
* [[Naga Courtyard]]
* [[Lich Tower]]
* [[Lich Tower]]
* Deep [[Caves]]
* [[Medium Hollow Hill]]
* Medium [[Hollow Hill]]
* [[Caves|Deeper Caves]]


Once you are ready, you may start the [[Progression]] system set in place. To start, you must find a Naga Courtyard, which are easily identified by long, tall stone walls and pillars. It's recommended to have iron armor or higher, because the [[Naga]] is formidable and fast. Once slain, you'll get some [[Naga Scale]]s to make some durable armor.
Once you are ready, you may start the [[Progression]] system set in place. To start, you must find a [[Naga Courtyard]], which are easily identified by long, tall [[Etched Nagastone|stone walls]] and [[Nagastone Pillar|pillars]]. It's recommended to have a set of {{mcw|Iron Armor|Iron}} or [[Ironwood Armor]], as the [[Naga]] is a formidable and swift foe. Once slain, you will be rewarded with several [[Naga Scale]]s to make some much more durable armor.


Afterwards a Lich Tower will be next. Lich Towers are filled with hidden treasure, but they are swarming with Skeletons, Zombies, Spiders, [[Death Tome]]s and maybe some Witches and Endermen. Atop the Tower is the dangerous [[Lich]], who can cast powerful spells as it's disposal. They're cunning in combat, protected by magical shields and with a hoard of Zombies at the ready once all the shields are down.
Afterwards, your gaze must be set onto a [[Lich Tower]]. These large wooden towers are filled with hidden treasures, but they are swarming with Skeletons, Zombies, Spiders, and [[Death Tome]]s. Atop the Tower is the dangerous [[Twilight Lich]], who can cast powerful spells as it's disposal. They're cunning in combat, protected by magical shields and with a [[Lich Minion|hoard of Zombies]] at the ready once their defenses drop.


Medium Hollow Hills have a little bit more strong enemies, but more rewarding treasure, including Redstone, Lapis Lazuli, and Gold. These are more spacious than the smaller counterparts, which will make it harder to fend off enemies. Exploring deeper caves may be necessary to collect some resources and prepare yourself for the next phases of Progression.
[[Medium Hollow Hill]]s have some strong enemies, but more rewarding treasures, including Redstone, Lapis Lazuli, and Gold, as well as very. These are more spacious than the smaller counterparts, which will make it harder to fend off enemies. Exploring deeper caves may be necessary to collect some resources and prepare yourself for the next phases of [[Progression]].


===Across the Land===  
==Across the Land==
* [[Labyrinth]]
* [[Labyrinth]]
* [[Goblin Knight Stronghold]]
* [[Yeti Cave]]
* [[Large Hollow Hill]]
* [[Hydra Lair]]
* [[Hydra Lair]]
* Large [[Hollow Hill]]
* [[Goblin Knight Stronghold]]
* [[Dark Tower]]
* [[Dark Tower]]
* [[Yeti Lair]]
* [[Aurora Palace]]
* [[Aurora Palace]]


With the Lich slain, a significant portion of the dimension shall open for exploration. It's recommended to have some tough armor, which may be easy to harvest as there is a variety of materials to harvest across the land, whatever you desire, but you must be prepared.  
With the [[Lich]] slain, a significant portion of the dimension shall open for exploration. It's recommended to have much tougher armor than previously suggested, which may be easy to harvest as there is a variety of materials to harvest across the land. Regardless of choice, one must be prepared for anything.


The Labyrinths have extremely rewarding items, even some Blaze Rods for later purposes, or for brewing potions. Though, precaution is required, as the long, winding corridors are teeming with all sorts of monsters, from annoyances to deadly. Waiting in the fenced off chamber awaits the terrifying [[Minoshroom]], who will slaughter you if unprepared.  
The [[Labyrinth]]s are one of the most rewarding locations found throughout the dimension, containing loot locked behind {{mcw|Iron Bars}}. Despite this, the Labyrinth is not so quite to provide these goods without a challenge. These long, winding corridors are teeming with all sorts of monsters, from [[Maze Slime|slight annoyances]] to [[Minotaur|deadly]]. Waiting at the bottom of it all, in his fenced off chamber awaits the terrifying [[Minoshroom]], who will slaughter those who wander carelessly close.  


In the center of the [[Fire Swamp]], after navigating through pools of lava and [[Fire Jet]]s, the Hydra Lair stands, with the [[Hydra]] posing a significant threat. They are large, they are dangerous, but the rewards are worth the effort, including the ores that were once guarded by the Hydra.
In the center of the [[Fire Swamp]], after navigating through pools of lava and [[Fire Jet]]s, the [[Hydra Lair]] stands, with the [[Hydra]] posing as it's sole protector. They are large, they are dangerous, but the rewards are worth the effort to slay one of these beasts.


Deep within the [[Dark Forest]] are remnants of the Twilight Knights at the Goblin Knight Stronghold. These twisted, long corridors contain many goblins and other monsters that have claimed the Knightmetal equipment for themselves and are just as prepared as you are. Amongst these corridors are the final resting place of the Twilight Knights, but they are now the restless and dangerous [[Knight Phantom]]s.  
Deep within the [[Dark Forest]] are remnants of the great Twilight Knights within the [[Goblin Knight Stronghold]]. These twisted, long corridors contain many [[Goblin Knight|goblin]]s and other monsters which have claimed the [[Knightmetal Ingot|Knightmetal]] equipment for themselves, and will be much more trained and prepared than the average adventure. Amongst these corridors are the final resting place of the Twilight Knights, but be warned: Disturbing their rest will cause the Twilight Knights to reawaken into the angered and dangerous [[Knight Phantom]]s.


Once the Knight Phantoms have been quelled, the eldritch technology around the Dark Towers begin to function. Inside are filled with hordes of frightening monsters, and the most unusual of all treasure. The tower is tall, almost as tall as the world height limit, and is dangerous to traverse without proper preparation. Amongst the top of the broken tower looms the scary [[Ur-Ghast]].
Once the Knight Phantoms have been quelled and laid to rest once more, the eldritch technology around the Dark Towers begin to function. Inside are filled with hordes of frightening experiments and monsters, and the most unusual of all treasures can be found. The tower is tall, too tall to be seen even from the edges of the Dark Forest, and is dangerous to traverse without proper preparations. Amongst the top of the broken tower looms the [[Ur-Ghast]] with such frightening screams.


The Yeti Lairs deep within the [[Snowy Forest]] contain the imposing [[Alpha Yeti]], the biggest of all the Yetis, which will prove valuable with the crafting of [[Yeti Armor]].
The Yeti Caves deep within the [[Snowy Forest]] contain the imposing [[Alpha Yeti]], the biggest of all the Yetis, which will prove valuable with the crafting of [[Yeti Armor]].


Up above on a Glacier, a reflective palace stands, glowing like an aurora. Inside, the [[Snow Queen]] awaits, casting dangerous ice spells, but has some valuable treasure and weapons for the upcoming challenge.  
Far atop of the nearby [[Glacier]], a [[Aurora Palace|reflective palace]] stands, glowing like an aurora. Inside the palace, many [[Snow Guardian]]s and [[Stable Ice Core|Ice Cores]] will come to act as a deterent from continuing one's way to the [[Snow Queen]]. If one manages to get through towards the top of the palace, the Snow Queen will not hesitate to cast numerous dangerous spells and attacks. Once slain, some valuable treasure and weaponry for the upcoming challenge can be found.  


For those up for a bit of a challenge, Large Hollow Hills have some of the greatest treasures, but also have the most threatening monsters. Because of the large size, there is plenty of space, opening up for some horde attacks. Not even hiding behind walls could save you from the [[Wraith]]s that lurk the interior and sometimes exterior.  
For those up for a bit of a challenge, [[Large Hollow Hill]]s have some of the greatest treasures, but also have the most [[Pinch Beetle|threatening monsters]]. Because of the large size, there is plenty of space, opening up for some horde attacks. Not even hiding behind walls could save you from the [[Wraith]]s that lurk the interior and sometimes exterior.  


===The Home Run===
==The Final Stretch==
* [[Troll Caves]]
* [[Troll Caves]]
* [[Cloud Cottage]]
* [[Cloud Cottage]]
Line 88: Line 87:
* [[Final Castle]]
* [[Final Castle]]


The [[Highlands]] is a test of will for the adventurer, where they must go beneath the ground to find some Magic Beans and an Obsidian Vault. In order to open this vault, the adventurer must go up into the clouds to find a Giant's Pickaxe, held by the almighty [[Giant]]s. Once the vault is open, the [[Lamp of Cinders]] can be claimed, and the final stretch awaits.
The [[Highlands]] is a test of will for the adventurer, where they must go beneath the ground to find some [[Magic Beans]] and an [[Giant Obsidian|Obsidian]] Vault. In order to open this vault, the adventurer must go up into the [[Cloud Cottage|clouds]] to find a [[Giant's Pickaxe]], held by the almighty [[Giant]]s. Once the vault is open, the [[Lamp of Cinders]] can be claimed, and the final stretch awaits.


The Thornlands stand in the way of the adventurer, but with the Lamp of Cinders, they can burn their way through the Thorns and into the [[Final Plateau]]. Here, the adventurer shall complete the last quest of the Twilight Forest in the Final Castle. For now, nothing is inside, but soon, the final challenge shall be ready.  
The [[Thornlands]] act as the final defense for the [[Final Castle]] against any adventurer, but with the Lamp of Cinders, one can burn their way through the [[Thorns]] and march their way up the [[Final Plateau]]. Here, the adventurer shall complete the last quest of the Twilight Forest in the Final Castle. For now, nothing is inside, but soon, the final challenge shall be await them.


{{ModInfo}}
{{ModInfo}}

Latest revision as of 14:44, 9 August 2024

Once you have installed the mod, you may be wondering how to get into the Twilight Forest? What do you do in the Twilight Forest? Or even where do you go? This simple guide will direct you around the mod and give some insight on what you're doing.

Making the Portal[edit]

Before you even explore the Twilight Forest, you need to get there. This is the first step in exploring a magical world. To make a portal to the Twilight Forest, make a 2x2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff (flowers, mushrooms, saplings, leaves, grass, anything considered a "plant" or "leaves"). As of Version 3.5.263, the portal can be any shape and size, as long as there is at least 4 blocks but no more than 64 blocks of water. Then throw a diamond in and stand back!

  • This is what your Twilight Forest Portal should look like
  • It is also possible to use Podzol, Coarse Dirt or Mycelium for the portal, as long as it is under the dirt tag and has plants ontop of it.

    Not Working?[edit]

    If you think you have successfully created the portal, but no lightning strikes, then chances are something might not be working properly. Here's some tips to help diagnose the problem.

    1. Is the portal too deep? The Twilight Forest portal requires that the depth for water be only 1 block. Any deeper and it will not form.
    2. Is the Water completely still? Just because the portal requires Water, doesn't mean that it will accept flowing Water. Make sure every block of Water is a Water source.
    3. Are the flowers covering the whole frame? A common mistake is not surrounding the portal properly with plants or flowers. Check that all corners of the frame have a flower, especially on corners. Note that as of 3.5.263, it is not necessary to have plants on the corners.
    4. Is the plant or flower a viable block? The portal isn't exactly picky with what you can use, such as flowers, vines, leaves, tall grass, etc. However if a certain block is not specified as being a Plant or Leaves block, even if it says so in the name, it will not count as a part of the portal. If you're unsure if a plant will work, just stick to flowers in Vanilla.
    5. Are there Dirt or Grass blocks? The portal can use anything that counts as a Dirt or Grass block. Make sure that the frame completely surrounds the water, even the corners, and that the bottom of the portal is also Dirt or Grass. Note that as of 3.5.263, it isn't necessary to have Dirt or Grass blocks in the corners of the frame.
    6. Are you using the correct activation item? Generally, the portal requires that you use a Diamond to activate the portal. However, some modpacks may alter this behavior and change it to another item. Check the Configuration file to see what the portal requires.
    7. Is it Water? At this point in time, the portal requires that you use Water where the portal will be. It cannot be another kind of water from another mod.
    8. Are you lagging? If you are lagging, then it might take some time before the portal is formed. Be patient, but if it has continued for more than 20 seconds, then the portal isn't going to form.
    9. Is Twilight Forest loaded? Sometimes, the problem is not caused by player error or the mod itself, but the mod not being present at all. Check your mods folder to see if it is installed, and if so, check that the jar file is not corrupted. Note that installing Twilight Forest from sites outside of Curseforge or the GitHub repository may cause the mod to not load at all, or report of a tampered jar file. Another note is to check if the server is a Forge Server. If not, no mods will load.

    If all of the above have been checked, but still no portal forms, you might have either come across a bug, or another mod might be conflicting with the creation process.

    How to Get Back to the Overworld[edit]

    You can make portals back to the Overworld in the same way as you initially made the portal to get to the Twilight Forest. Diamonds appear in the Twilight Forest at the similar rates and depths as in the Overworld prior to the Caves and Cliffs Update.

    Lost?[edit]

    Your respawn point in the Twilight Forest will be at the same coordinates as your respawn point in the Overworld. That doesn't mean that it will be near your portal, or anywhere recognizable. For that reason, it may be advisable to either make your portal near your respawn point, or to place and use a bed near your portal soon after you arrive.

    Dangers of the Forest[edit]

    Although a lot of the Twilight Forest is rather tranquil, some places are definitely unsafe. The portals do not have any particular safeguards. It is rare, but you could arrive in the courtyard of a rampaging Naga, in a Hollow Hill, on top of a tall tree, or even in a biome you're not supposed to be in yet. Be prepared to defend your portal, or to flee if necessary.

    Though this is a rare case, but sometimes you might enter the Twilight Forest and there is no portal near you. Make sure you check your surroundings in case your portal generated elsewhere.

    Progression and Adventure[edit]

    Some tech mods or ore mods have a tree or ladder structure, where you have to build items from one stage in order to reach the next stage. In the Twilight Forest, you can roughly measure your progress by combat difficulty. Since most of the forest is peaceful, the difficulty is centered around the various landmarks. This guide attempts to rank the landmarks by difficulty, and to break them into tiers, so the organized adventurer can be prepared for what awaits. The first thing you want to do is craft yourself a Magic Map.

    For the Starters[edit]

    Caves may help, making sure to not explore too deep and potentially lose everything.

    Starting Progression[edit]

    Once you are ready, you may start the Progression system set in place. To start, you must find a Naga Courtyard, which are easily identified by long, tall stone walls and pillars. It's recommended to have a set of Iron or Ironwood Armor, as the Naga is a formidable and swift foe. Once slain, you will be rewarded with several Naga Scales to make some much more durable armor.

    Afterwards, your gaze must be set onto a Lich Tower. These large wooden towers are filled with hidden treasures, but they are swarming with Skeletons, Zombies, Spiders, and Death Tomes. Atop the Tower is the dangerous Twilight Lich, who can cast powerful spells as it's disposal. They're cunning in combat, protected by magical shields and with a hoard of Zombies at the ready once their defenses drop.

    Medium Hollow Hills have some strong enemies, but more rewarding treasures, including Redstone, Lapis Lazuli, and Gold, as well as very. These are more spacious than the smaller counterparts, which will make it harder to fend off enemies. Exploring deeper caves may be necessary to collect some resources and prepare yourself for the next phases of Progression.

    Across the Land[edit]

    With the Lich slain, a significant portion of the dimension shall open for exploration. It's recommended to have much tougher armor than previously suggested, which may be easy to harvest as there is a variety of materials to harvest across the land. Regardless of choice, one must be prepared for anything.

    The Labyrinths are one of the most rewarding locations found throughout the dimension, containing loot locked behind Iron Bars. Despite this, the Labyrinth is not so quite to provide these goods without a challenge. These long, winding corridors are teeming with all sorts of monsters, from slight annoyances to deadly. Waiting at the bottom of it all, in his fenced off chamber awaits the terrifying Minoshroom, who will slaughter those who wander carelessly close.

    In the center of the Fire Swamp, after navigating through pools of lava and Fire Jets, the Hydra Lair stands, with the Hydra posing as it's sole protector. They are large, they are dangerous, but the rewards are worth the effort to slay one of these beasts.

    Deep within the Dark Forest are remnants of the great Twilight Knights within the Goblin Knight Stronghold. These twisted, long corridors contain many goblins and other monsters which have claimed the Knightmetal equipment for themselves, and will be much more trained and prepared than the average adventure. Amongst these corridors are the final resting place of the Twilight Knights, but be warned: Disturbing their rest will cause the Twilight Knights to reawaken into the angered and dangerous Knight Phantoms.

    Once the Knight Phantoms have been quelled and laid to rest once more, the eldritch technology around the Dark Towers begin to function. Inside are filled with hordes of frightening experiments and monsters, and the most unusual of all treasures can be found. The tower is tall, too tall to be seen even from the edges of the Dark Forest, and is dangerous to traverse without proper preparations. Amongst the top of the broken tower looms the Ur-Ghast with such frightening screams.

    The Yeti Caves deep within the Snowy Forest contain the imposing Alpha Yeti, the biggest of all the Yetis, which will prove valuable with the crafting of Yeti Armor.

    Far atop of the nearby Glacier, a reflective palace stands, glowing like an aurora. Inside the palace, many Snow Guardians and Ice Cores will come to act as a deterent from continuing one's way to the Snow Queen. If one manages to get through towards the top of the palace, the Snow Queen will not hesitate to cast numerous dangerous spells and attacks. Once slain, some valuable treasure and weaponry for the upcoming challenge can be found.

    For those up for a bit of a challenge, Large Hollow Hills have some of the greatest treasures, but also have the most threatening monsters. Because of the large size, there is plenty of space, opening up for some horde attacks. Not even hiding behind walls could save you from the Wraiths that lurk the interior and sometimes exterior.

    The Final Stretch[edit]

    The Highlands is a test of will for the adventurer, where they must go beneath the ground to find some Magic Beans and an Obsidian Vault. In order to open this vault, the adventurer must go up into the clouds to find a Giant's Pickaxe, held by the almighty Giants. Once the vault is open, the Lamp of Cinders can be claimed, and the final stretch awaits.

    The Thornlands act as the final defense for the Final Castle against any adventurer, but with the Lamp of Cinders, one can burn their way through the Thorns and march their way up the Final Plateau. Here, the adventurer shall complete the last quest of the Twilight Forest in the Final Castle. For now, nothing is inside, but soon, the final challenge shall be await them.

    The Twilight Forest Mod
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