Labyrinth
Labyrinth | |
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Biome | Twilight Swamp |
Consists of | Mazestone Oak Fence Water Lava Gravel Mushroom Blocks Mushrooms Iron Bars Chest Tripwire Tripwire Hook TNT |
Boss | Minoshroom |
Map Icon | |
ID | twilightforest:labyrinth |
The Labyrinth is a major landmark tied to Progression. It appears as an unremarkable small hill in the [[Twilight Swamp], but opens up to an entrance to an underground structure of sprawling maze passages. In the deep levels of the Labyrinth, a fenced-off room contains a Boss Spawner with the Minoshroom.
The Labyrinth itself contains two levels, each level appearing nearly as identical as each other. Access to the first level can be achieved by either finding the entrance room, or through openings created by cave tunnels. However, the second level is completely sealed off with Bedrock, leaving the entrance created by the first floor the only way to access the second floor.
The entire complex is constructed of Mazestone, an extremely hard material that dissuades players from digging holes through the walls. Although mainly formed into bricks for the walls, it also can be found with subtle mosaic patterns on the floor or with a smooth surface in the ceiling. Wooden arches and Iron Bars are the most common decorations found throughout the maze. Torches can be found occasionally scattered throughout the structure. Sometimes, a path may contain a small nook containing a barred-off Chest with loot, although some of these Chests will be trapped with TNT.
Throughout the Labyrinth, there are several rooms and dead ends of notable features. For example, some dead ends will be laced in Torches, while others may contain water or lava streams. In lower levels, these dead ends may contain Huge Mushroom blocks. Sometimes, a path may intersect with a large room. In the first floor, one of these rooms will contain a gate that blocks the second floor. Otherwise, these rooms may be completely empty, buried in Gravel or Huge Mushrooms, or contain several small barred columns that may contain Chests, a trap, nothing, or a Minotaur spawner.
Only Creepers, Cave Spiders, and the odd Endermen are the only vanilla monsters that can naturally spawn in the Labyrinth, as it is home to a variety of monsters, some unique to the Labyrinth. Of note are the Minotaurs that populate most of the Labyrinth, but Maze Slimes are another exclusive monster. Other monsters that may spawn include Fire Beetles, Slime Beetles, and Pinch Beetles.
Loot[edit]
A chest item most frequently found in the Labyrinth are Maze Wafers, a food item that aids in quickly restoring health. Other useful materials include, Blaze Rods, Ironwood Ingots, and Steeleaf. The large rooms can have useful items such as Potions, as well as a vast array of Steeleaf equipment. These chests can also contain the Maze Map Focus, Charm of Keeping I, and Red Thread.
Hidden within the walls of the Labyrinth, a secret vault of rare and precious loot may be found. Uncovering this room is not an easy task as the room is trapped with TNT and blocks of Sand ready to trigger the Pressure Plates below. If successfully looted, items such as strongly enchanted Steeleaf equipment, Ender Chests, and Emeralds can be found. One of these four chests will also contain the Mazebreaker, a powerful mining tool.
Progression[edit]
The Labyrinth is locked by Progression, protected by the Twilight Swamp's biome protection and an additional structure protection barrier..
In order to unlock the Labyrinth, the Twilight Lich must be defeated. This will clear the dense mosquito swarm as well as removing some structure protection from the Goblin Knight Stronghold.
As well as being locked by Progression, the Labyrinth is also key to progressing to the Fire Swamp by defeating the Minoshroom.
History[edit]
History
Version | Details |
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1.11.11 | Added Labyrinth. |
1.12.0 | Added a small well entrance to the Labyrinth.
Treasure rooms now have Torches. |
1.12.3 | Put a hill on top of the entrance, just to make things nicer. |
1.15.2 | Disabled mob spawning in the Labyrinth vault. |
2.3.5 | Fixed Labyrinths generating a few blocks higher than usual. |
4.0.860 | Tripwired Chest Rooms in the Labyrinth host unstable TNT. |
4.1.1096 | Fixed the Minoshroom sometimes spawning too early in the Labyrinth.
Fixed Labyrinths missing some of their Bedrock walls. |
4.2.1468 | The Mazebreaker is now guaranteed to generates in Labyrinth vaults. |
4.4.1977 | Fixed the holes in the Labyrinths Bedrock floors and walls by extending them by one block. |
4.4.2235 | Labyrinth now modify noise-based generation in ways similar to how vanilla's structures modify the terrain. |