Once you have installed the mod, you may be wondering how to get into the Twilight Forest? What do you do in the Twilight Forest? Or even where do you go? This simple guide will direct you around the mod and give some insight on what you're doing.
Making the Portal
Before you even explore the Twilight Forest, you need to get there. This is the first step in exploring a magical world. To make a portal to the Twilight Forest, make a 2x2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff (flowers, mushrooms, saplings or tall grass). As of Version 3.5.263, the portal can be any shape and size, as long as there is 4 blocks of water. Then throw a diamond in (with the "Q" key, by default) and stand back!
This is what your Twilight Forest Portal should look like:
It is also possible to use Podzol, Course Dirt or Mycelium for the Portal, as long as it is a dirt block and has plants.
If the portal is not working, the mod may not be loading properly. On the title screen of Minecraft, there should be a "Mods" button. Clicking that button will give you a list of the mods that are loaded. As long as the Twilight Forest mod shows up in that list, then it has loaded with no fatal errors.
If the mod is loading properly, double-check your portal. Are there natural plants in all 12 locations (including corners) around the pool? Is the pool only one block deep? Is the pool size too big? Those are the most common problems.
What to Beware of
Although a lot of the Twilight Forest is rather tranquil, some places are definitely unsafe. The portals do not have any particular safeguards. It is rare, but you could arrive in the courtyard of a rampaging Naga, in a Hollow Hill, on top of a tall tree, or even in a biome you're not supposed to be in yet. Be prepared to defend your portal, or to flee if necessary.
Though this is a rare case, but sometimes you might enter the Twilight Forest and there is no portal near you. Make sure you check your surroundings in case your portal generated elsewhere.
How to Get Back to the Overworld
You can make a portal back to the Overworld in the same way as you initially made the portal to get to the Twilight Forest. Diamonds appear in the Twilight Forest at the same rate, and at the same depths as in the Overworld.
Your respawn point in the Twilight Forest will be at the same coordinates as your respawn point in the Overworld. That doesn't mean that it will be near your portal, or anywhere recognizable. For that reason, it may be advisable to either make your portal near your respawn point, or to place and use a bed near your portal soon after you arrive.
Progression and Adventure
Some tech mods or ore mods have a tree or ladder structure, where you have to build items from one stage in order to reach the next stage. In the Twilight Forest, you can roughly measure your progress by combat difficulty. Since most of the forest is peaceful, the difficulty is centered around the various landmarks. This guide attempts to rank the landmarks by difficulty, and to break them into tiers, so the organized adventurer can be prepared for what awaits. The first thing you want to do is craft yourself a Magic Map.
The landmarks in the Wooden Tier are fairly easy, and can be attempted with little or no armor, and simple wood, stone, or iron weapons. Hedge Mazes are a good place to start out, as most monsters die in 1-3 hits from any weapon. The treasure chests inside frequently have food or other useful supplies for your journey ahead.
Small Hollow Hills are a good introduction to the Hollow Hill concept, and can help you build a supply of Iron for armor, and Coal for Torches. They can be somewhat claustrophobic compared to the Medium or Large hills, but that can work in your favor, by breaking up packs of monsters, preventing them from swarming you. Small Hills are also a good place to find Glowstone, if you haven't crafted a Magic Map yet.
The Iron Tier landmarks are where things start to get rather difficult, and the start of the Progression system. It's recommended to have iron armor or higher, because the Naga is formidable and fast. The Lich Towerss are filled with hidden treasure, and the dangerous Lich can cast powerful spells as it's disposal. Medium Hollow Hills have a little bit more strong enemies, but more rewarding treasure, including Redstone, Lapis Lazuli, and Gold.
The Gold Tier landmarks are extremely dangerous. It's recommended to have Diamond Armor, Naga Armor or Steeleaf Armor, as many powerful foes await. The Labyrinths have extremely rewarding items and dangerous monsters, along with the terrifying Minoshroom. In the center of the Fire Swamp, after navigating through pools of lava and Fire Jets, the Hydra Lair stands, with the Hydra posing a significant threat. Large Hollow Hills have some of the greatest treasures, but also have the most threatening monsters. Deep within the Dark Forest are remnants of the Twilight Knights at the Goblin Knight Stronghold, but the Knight Phantoms are restless ad dangerous. The Dark Towers are filled with hordes of frightening monsters, along with the scary Ur-ghast that waits for you to come to the very top, but also have very valuable items.
The Diamond Tier may be difficult, but more dangers approach beyond this tier, so prepare yourself in this tier. The Yeti Lairs deep within the Snowy Forest contain the imposing Alpha Yeti, which will prove valuable with the crafting of Yeti Armor. Up above on a Glacier, a reflective palace stands, glowing like an aurora. Inside, the Snow Queen awaits, casting dangerous ice spells, but has some valuable treasure and weapons for the upcoming challenge. The Highlands is a test of will for the adventurer, where they must go beneath the ground to find some Magic Beans and an Obsidian Vault. In order to open this vault, the adventurer must go up into the clouds to find a Giant's Pickaxe, held by the almighty Giants. Once the vault is open, the Lamp of Cinders will be claimed, and the final stretch awaits.
The Final Tier is the final testament for the adventurer. The Thornlands stand in the way of the adventurer, but with the Lamp of Cinders, they can burn their way through the Thorns and into the Final Plateau. Here, the adventurer shall complete the last quest of the Twilight Forest in the Final Castle. For now, nothing is inside, but soon, the final challenge shall be ready.
|The Twilight Forest Mod|
|Change Logs||Change Log | Change Log/Versions 2.x.x | Change Log/Versions 1.x.x|
|Mod Info||Advancements | FAQ | Guide | Installation Instructions | Progression|
|Removed Features||Chill Aura | Fiery Aura|