Difference between revisions of "Uncrafting Table"

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|renewable=Yes
|renewable=Yes
|stackable=Yes <small>(64)</small>
|stackable=Yes <small>(64)</small>
|flammable=Yes
|id=uncrafting_table
|id=uncrafting_table
}}
}}


Unlock the usefulness of the '''Uncrafting Table''' with that ridiculous recipe, eight {{mcw|Crafting Table}}s and a [[Maze Map Focus]]. Of course, you could always explore the [[Hollow Hill]]s for one.
Unlock the usefulness of the '''Uncrafting Table''' with a ridiculous recipe: eight {{mcw|Crafting Table|Crafting Tables}} and a [[Maze Map Focus]]. Of course, you could always explore [[Hollow Hill|Hollow Hills]] for one.


The '''Uncrafting Table''' looks like a normal Crafting Table, but it has only one Input Slot. The Input Slot gives you new methods of manipulating your existing items. You can Craft like normal with it if the Input Slot is empty, but by placing an item in the Input Slot, you can unlock new possibilities.
The '''Uncrafting Table''' looks like a normal Crafting Table, but it has only one Input Slot. The Input Slot gives you new methods of manipulating your existing items. By placing an item in the Input Slot, you can unlock new possibilities. It's most commonly referred to as <span style="color:cyan;">"Uncrafting," "Repairing," and "Recrafting."</span> Of course, it can be used for crafting, but why do that after you just built eight Crafting Tables?


The GUI has several parts to it:
The GUI has several parts to it:
* The '''Input Slot''', which you place items in to start Uncrafting
* The '''Input Slot''', which you place items in to start <span style="color:cyan;">Uncrafting</span>
* The '''Crafting Grid''', which will show the output of the item in the Input Slot.
* The '''Crafting Grid''', which will show the output of the item in the Input Slot.
* The '''Output Slot''', which will give you the result of Crafting, Repairing and Recrafting an item.
* The '''Output Slot''', which will give you the result of Crafting, <span style="color:cyan;">Repairing</span>, or <span style="color:cyan;">Recrafting</span> an item.
* A switch beneath the Input Slot, which cycles through the different types within a same recipe tag (any planks for sticks)
* A Switch beneath the Input Slot, which cycles through the different types within a same recipe tag.
* A switch between the Input Slot and Crafting Grid, which cycles through the different recipe types (changing between bamboo and plank stick recipes)
* A Switch between the Input Slot and Crafting Grid, which cycles through the different recipe types.
* A switch on the Crafting Grid to Output Slot, which cycles through the different output recipes.
* A Switch between the Crafting Grid and Output Slot, which cycles through the different output recipes.


===Crafting===
===Crafting===
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|c2image=Crafting Table.png
|c2image=Crafting Table.png
|c3image=Crafting Table.png
|c3image=Crafting Table.png
|output=Uncrafting Table
|outputimage=Uncrafting Table.png
}}
}}


==Uncrafting==
==<span style="color:cyan;">Uncrafting</span>==
'''Uncrafting''' lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items. Uncrafting costs one Experience Level per ingredient with exception to everything that's not a {{mcw|Stick}}.
'''<span style="color:cyan;">Uncrafting</span>''' lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is <span style="color:cyan;">uncrafted</span>, and the rest of the Grid is filled with the items. <span style="color:cyan;">Uncrafting</span> costs one Experience Level per ingredient with exception to everything that's not a {{mcw|Stick}}


When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, sticks could be uncrafted it into planks, or into bamboo stalks by utilizing the second switch.  
[[image:Uncrafting Basic.png|center|link=|350px]]


[[image:UncraftingUpdate.png|350px]]
When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, sticks could be <span style="color:cyan;">uncrafted</span> it into bamboo planks, or exchanged that into encased towerwood via the 1st switch, or into bamboo by utilizing the 2nd switch.
 
[[image:Uncrafting Exchange Type A.png|center|link=|350px]]
[[image:Uncrafting Exchange Type B.png|center|link=|350px]]
[[image:Uncrafting Exchange Recipe.png|center|link=|350px]]
 
==<span style="color:cyan;">Repairing</span>==
'''<span style="color:cyan;">Repairing</span>''' lets you repair tools and armor piece-by-piece. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing and have a red box in the crafting slot. This indicates that the tool or armor is broken and will only provide a certain amount of materials, based off of the item's durability. To make the item whole again, replace the missing components in the Crafting Grid to make it whole again. One must note that tools can only be repaired fully, as the item needs to be complete in the Crafting Grid. <span style="color:cyan;">Repairing</span> normal items will only cost 1 level. The cost is shown on the right and is charged for when you pick up the finished item.
 
[[image:Uncrafting Damaged.png|link=|center|350px]]
[[image:Uncrafting Repair.png|link=|center|350px]]
 
If you have an enchanted and damaged Golden Chestplate, placing Gold Ingots in the missing slots will make the chestplate appear in the Output Slot. It will be completely repaired with all of enchants intact, although it will become costly if you have more enchants on the equipment and the enchantment types.
 
[[image:Uncrafting Repair Enchant.png|center|link=|350px]]
 
For items and tools that are automatically enchanted when made, such as a Steeleaf Chestplate, the extra enchants that would come from crafting will add more cost to the Repair.
 
[[image:Uncrafting Repair Reapply.png|center|link=|350px]]
==<span style="color:cyan;">Recrafting</span>==
'''<span style="color:cyan;">Recrafting</span>''' is mostly useful on enchanted equipment. It lets you take an existing item and craft it into something else just by replacing a couple ingredients. To <span style="color:cyan;">recraft</span> a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to seal the deal. <span style="color:cyan;">Recrafting</span> will cost you based off the new materials added.
 
[[image:Uncrafting Recrafting.png|center|350px]]
<span style="color:cyan;">Recrafting</span> an enchanted item will also cost you Experience Levels. The cost should be roughly what you may have paid for the enchantment in the first place. By placing a Wooden Sword in the Input Slot and replacing all Wooden Planks with {{mcw|Diamonds}}, you can get a brand new Diamond Sword. You could also have a decently enchanted Sword, but it is the wrong material. You can <span style="color:cyan;">recraft</span> the tool, but it will cost Experience.
[[image:Uncrafting Recrafting Enchants.png|center|350px]]


{{-}}
{{-}}

Revision as of 13:52, 15 December 2023

Uncrafting Table
[[File:|center|128px]]
Transparency None
Luminance None
Hardness 2.5
Blast Resistance 2.5
Tool Axe (Tool Axe.png) [[File:Axe (Tool Axe.png).png|link=|32px]]
Renewable Yes
Stackable Yes (64)
Flammable Yes
ID twilightforest:uncrafting_table

Unlock the usefulness of the Uncrafting Table with a ridiculous recipe: eight Crafting Tables and a Maze Map Focus. Of course, you could always explore Hollow Hills for one.

The Uncrafting Table looks like a normal Crafting Table, but it has only one Input Slot. The Input Slot gives you new methods of manipulating your existing items. By placing an item in the Input Slot, you can unlock new possibilities. It's most commonly referred to as "Uncrafting," "Repairing," and "Recrafting." Of course, it can be used for crafting, but why do that after you just built eight Crafting Tables?

The GUI has several parts to it:

  • The Input Slot, which you place items in to start Uncrafting
  • The Crafting Grid, which will show the output of the item in the Input Slot.
  • The Output Slot, which will give you the result of Crafting, Repairing, or Recrafting an item.
  • A Switch beneath the Input Slot, which cycles through the different types within a same recipe tag.
  • A Switch between the Input Slot and Crafting Grid, which cycles through the different recipe types.
  • A Switch between the Crafting Grid and Output Slot, which cycles through the different output recipes.

Crafting

Crafting.png
Maze Map Focus
Uncrafting Table.png
Uncrafting Table.png
Uncrafting Table.png
Grid Blank.png
Crafting Table.png

Uncrafting

Uncrafting lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items. Uncrafting costs one Experience Level per ingredient with exception to everything that's not a Stick

Uncrafting Basic.png

When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, sticks could be uncrafted it into bamboo planks, or exchanged that into encased towerwood via the 1st switch, or into bamboo by utilizing the 2nd switch.

Uncrafting Exchange Type A.png
Uncrafting Exchange Type B.png
Uncrafting Exchange Recipe.png

Repairing

Repairing lets you repair tools and armor piece-by-piece. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing and have a red box in the crafting slot. This indicates that the tool or armor is broken and will only provide a certain amount of materials, based off of the item's durability. To make the item whole again, replace the missing components in the Crafting Grid to make it whole again. One must note that tools can only be repaired fully, as the item needs to be complete in the Crafting Grid. Repairing normal items will only cost 1 level. The cost is shown on the right and is charged for when you pick up the finished item.

Uncrafting Damaged.png
Uncrafting Repair.png

If you have an enchanted and damaged Golden Chestplate, placing Gold Ingots in the missing slots will make the chestplate appear in the Output Slot. It will be completely repaired with all of enchants intact, although it will become costly if you have more enchants on the equipment and the enchantment types.

Uncrafting Repair Enchant.png

For items and tools that are automatically enchanted when made, such as a Steeleaf Chestplate, the extra enchants that would come from crafting will add more cost to the Repair.

Uncrafting Repair Reapply.png

Recrafting

Recrafting is mostly useful on enchanted equipment. It lets you take an existing item and craft it into something else just by replacing a couple ingredients. To recraft a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to seal the deal. Recrafting will cost you based off the new materials added.

Uncrafting Recrafting.png

Recrafting an enchanted item will also cost you Experience Levels. The cost should be roughly what you may have paid for the enchantment in the first place. By placing a Wooden Sword in the Input Slot and replacing all Wooden Planks with Diamonds, you can get a brand new Diamond Sword. You could also have a decently enchanted Sword, but it is the wrong material. You can recraft the tool, but it will cost Experience.

Uncrafting Recrafting Enchants.png

History

Version Details
1.10.0 Added Goblin Tinkering Table.
? Renamed Goblin Tinkering Table to Uncrafting Table.
1.11.4 Split Uncrafting Table from the "complex" block ID.
1.11.5 Fixed Uncrafting Table recipe.
1.11.5 Fixed uncrafting recipe for storage blocks.
1.12.1 Fixed bugs in general for the Uncrafting Table.
1.12.3 Fixed shift-click uncrafting multiple items.

Fixed duplication bug with uncrafting

1.13.0 Adjusted recrafting and repairing costs to be similar to an Anvil.

Experience cost is now based on material and enchantments.


Respects a hidden repair cost meter now.

1.13.1 Recrafting now carries over any enchantments from the input item.

The Uncrafting Table now supports the Forge Ore Dictionary.

1.15.0 Fixed bug where changing recipe sizes would leave leftover items able to be picked up on the Uncrafting Table.
1.15.2 Cleaned up some Uncrafting Table recipes.

Uncrafting Table should no longer have a metadata of 1.

1.15.3 Potentially fixed a crash with recipes using Ore Dictionary.
1.15.4 Recrafting now checks if the enchantment can be applied to the resulting item.

Recipes that have items like Buckets cannot be uncrafted.

1.16.1 Uncrafting functions can now be disable via config.

Fixed crash when repairing items with enchantments.

1.17.0 Fixed crash with the Uncrafting Table.
2.2.0 Fixed Uncrafting Table not working with damaged items.
2.3.6 Added safeguards to the Uncrafting Table in case the player does not have enough EXP or is restricted from use.
3.4.239 Leaving the Uncrafting Table GUI while items are still in there now directly returns the items.
3.6.324 Registered Uncrafting Table as a Crafting Table in JustEnoughItems.
3.8.654 Shapeless Recipes can now be uncrafted.

Added three switches to cycle through materials, recipes and outputs.


Fixed potential crashes that could occur. They will now be checked.


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