Difference between revisions of "Uncrafting Table"

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{{Block
{{Block
|image=[[image:Uncrafting Table.png|center|128px]]
|image=Uncrafting Table Inactive.png
|blastres=12.5
|hardness=2.5
|blastres=2.5
|tool=Axe
|tool=Axe
|renewable=Yes
|renewable=Yes
|stackable=Yes
|stackable=Yes (64)
|id=uncrafting_table
|flammable=Yes
|id=twilightforest:uncrafting_table
}}
}}


Unlock the usefulness of the '''Uncrafting Table''' with that ridiculous recipe, eight crafting tables and a Maze Map Focus. How do you even cram all of those tables into a single one? Anyway, some say that recipe is temporary and that the bench may be a prize from some quest or monster in the future. What does that even mean? Maybe you should make one now while you have the chance to do it with minimal effort. The Uncrafting Table looks like a normal Crafting Table, but it has an input slot. The input slot gives you new methods of manipulating your existing items. You can craft like normal with it if the input slot is empty, but by placing an item in it, you can use the new functions, which I'll call "uncrafting", "repairing" and "recrafting"! Of course, you could use it for crafting, but why do that after you just built eight Crafting Tables?
The '''Uncrafting Table''' is an enigmatic block that can be occasionally found in Medium [[Hollow Hill]]s or [[Graveyard]]s, albeit only when enabled via [[Configuration]]. It has the appearance of Crafting Table, but with an additional input slot. This first input slot outputs to a crafting grid as this block offers more function than the standard Crafting methods. These functions are referred to as ''"Uncrafting,"'' ''"Repairing,''" and ''"Recrafting"''. The standard Crafting method is available with the Uncrafting Table.


==Crafting==
==Crafting==
[[image:Crafting Uncrafting Table.png|350px]]
{{Crafting
|a1image=Crafting Table
|a2image=Crafting Table
|a3image=Crafting Table
|b1image=Crafting Table
|b2=Maze Map Focus
|b3image=Crafting Table
|c1image=Crafting Table
|c2image=Crafting Table
|c3image=Crafting Table
|outputimage=Uncrafting Table Inactive
}}


==Uncrafting==
==Usage==
Finally, a use for those golden hoes that skeletal druids drop. Uncrafting lets you take apart items into their component ingredients. It only works on shaped recipes. The ingredients are shown slightly gray when they are still part of the item. When you pick one up, it will consume the item and fill the bench with the rest of the ingredients. Uncrafting costs one experience level per significant ingredient. What's significant? It seems to be everything that's not a stick.


[[image:Uncrafting.png|350px]]
[[image:Uncrafting Table GUI Annotated.png]]


==Repairing==
The GUI has several parts to it:
Repairing lets you repair tools and armor piece-by-piece. When you place a damaged item in the input slot, you will notice that some of the ingredients are marked with red. Those ingredients are damaged, and you won't get them back with uncrafting. To make the item whole again, put new items (iron ingots, or whatever looks broken) into the crafting grid to replace the damaged parts. Items can only be repaired fully. Repairing normal items is free, but repairing enchanted equipment will cost you experience levels. The cost is shown on the right and is charged when you pick up the finished item.
# The '''Input Slot''', which you place items in to start ''Uncrafting''.
# The '''Crafting Grid''', which will show the output of the item in the Input Slot.
# The '''Output Slot''', which will give you the result of Crafting, ''Repairing'', or ''Recrafting'' an item.
# A button beneath the Input Slot, which cycles through the different types within a same recipe tag.
# A button between the Input Slot and Crafting Grid, which cycles through the different recipe types.
# A button between the Crafting Grid and Output Slot, which cycles through the different output recipes.


[[image:Repairing.png|350px]]
===Uncrafting===
''Uncrafting'' lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the ingredients. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than one item. When you pick up a ingredient from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items. Uncrafting costs one Experience Level per ingredient, though some items like {{mcw|Stick|Sticks}} do not add to the cost.


==Recrafting==
[[image:Uncrafting Basic.png|center|link=|350px]]
Recrafting is mostly useful on enchanted equipment. It lets you remake an item into a different material. To recraft a tool or piece of armor, place the original item in the input slot. Then, put the new materials in the crafting grid until you have replaced all the old materials. Pick up the new item from the output slot to seal the deal. Recrafting will cost you the original item and the new materials. Recrafting an enchanted item will also cost you experience levels. The cost should be roughly what you may have paid for the enchantment in the first place.


[[image:Recrafting.png|350px]]
When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, by using the first buttons, Sticks may be uncrafted into Oak Planks or Encased Towerwood. With the second buttons, Sticks may be uncrafted into Oak Planks or Bamboo.
 
[[image:Uncrafting Exchange Type A.png|center|link=|350px]]
[[image:Uncrafting Exchange Type B.png|center|link=|350px]]
[[image:Uncrafting Exchange Recipe.png|center|link=|350px]]
 
===Repairing===
''Repairing''' lets you repair tools and armor by restoring missing ingredients equal to the durability lost. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing and have a red box in the crafting slot. This indicates that the tool or armor is broken and will only provide a certain amount of materials. To make the item whole again, replace the missing ingredients in the Crafting Grid. Note that tools can only be repaired fully as the item needs to be complete in the Crafting Grid. Repairing normal items will only cost 1 level. The cost is shown on the right and is charged for when you pick up the finished item.
 
[[image:Uncrafting Damaged.png|link=|center|350px]]
[[image:Uncrafting Repair.png|link=|center|350px]]
 
Repairing equipment will also transfer all enchantments over to the repaired result. However, the cost of repairing enchanted equipment is much more costly than unenchanted one. The more enchantments the equipment has and with a higher weight, the greater the cost. This also includes equipment that may have enchants by default.
 
[[image:Uncrafting Repair Enchant.png|center|link=|350px]]
[[image:Uncrafting Repair Reapply.png|center|link=|350px]]
===Recrafting===
''Recrafting'' allows for a single piece of equipment to become a different material. It lets you take an existing item and craft it into something else by replacing the material ingredients. To recraft a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to complete the process. Recrafting will cost you based off the new materials added.
 
[[image:Uncrafting Recrafting.png|center|350px]]
Recrafting can also be used to transfer enchants from one material of gear to another. By placing an enchanted Wooden Sword in the Input Slot and replacing all Wooden Planks with Diamonds, you can get a Diamond Sword with the same enchants that the Wooden Sword had. This does become more costly depending on how much it costs to recraft the gear on top of the cost of the enchantments.
[[image:Uncrafting Recrafting Enchants.png|center|350px]]


{{-}}
{{-}}
==History==
==History==
{{history table|
{{history table|
{{history|1.10.0|Added Goblin Tinkering Table.}}
{{history|1.10.0|Added Goblin Tinkering Bench.}}
{{history|?|Renamed Goblin Tinkering Table to Uncrafting Table.}}
{{history|1.11.2|Renamed Goblin Tinkering Bench to Uncrafting Table.}}
{{history|1.11.4|Split Uncrafting Table from the "complex" block ID.}}
{{history|1.11.4|Split Uncrafting Table from the "complex" block ID.}}
{{history|1.11.5|Fixed Uncrafting Table recipe.
----
Fixed uncrafting recipe for storage blocks.}}
{{history|1.12.1|Fixed bugs in general for the Uncrafting Table.}}
{{history|1.12.3|Fixed shift-click uncrafting multiple items.}}
{{history|1.13.0|Adjusted recrafting and repairing costs to be similar to an Anvil.
----
Experience cost is now based on material and enchantments.
----
Respects a hidden repair cost meter now.}}
{{history|1.13.1|Recrafting now carries over any enchantments from the input item.
----
The Uncrafting Table now supports the Forge Ore Dictionary.}}
{{history|1.15.0|Fixed bug where changing recipe sizes would leave leftover items able to be picked up on the Uncrafting Table.}}
{{history|1.15.2|Cleaned up some Uncrafting Table recipes.
----
Uncrafting Table should no longer have a metadata of 1.}}
{{history|1.15.3|Potentially fixed a crash with recipes using Ore Dictionary.}}
{{history|1.15.4|Recrafting now checks if the enchantment can be applied to the resulting item.
----
Recipes that have items like Buckets cannot be uncrafted.}}
{{history|1.16.1|Uncrafting functions can now be disable via config.
----
Fixed crash when repairing items with enchantments.}}
{{history|1.17.0|Fixed crash with the Uncrafting Table.}}
{{history|2.2.0|Fixed Uncrafting Table not working with damaged items.}}
{{history|2.2.0|Fixed Uncrafting Table not working with damaged items.}}
{{history|2.3.6|Added safeguards to the Uncrafting Table in case the player does not have enough EXP or is restricted from use.}}
{{history|2.3.6|Added safeguards to the Uncrafting Table in case the player does not have enough EXP or is restricted from use.}}
{{history|3.4.239|Leaving the Uncrafting Table GUI while items are still in there now directly returns the items.}}
{{history|3.4.239|Leaving the Uncrafting Table GUI while items are still in there now directly returns the items.}}
{{history|3.6.324|Registered Uncrafting Table as a Crafting Table in JustEnoughItems.}}
{{history|3.6.324|Registered Uncrafting Table as a Crafting Table in JustEnoughItems.}}
{{history|3.8.654|Shapeless Recipes can now be uncrafted.
----
Added three switches to cycle through materials, recipes and outputs.
----
Fixed potential crashes that could occur. They will now be checked.}}
{{history|4.0.860|Added a new config option to disable or whitelist uncrafting of items from a mod id specified.}}
{{history|4.0.875|Fixed the uncrafting table not properly repairing items.
----
Fixed a tooltip issue with the uncrafting table.}}
{{history|4.1.1096|You can now use the scrollwheel to move through recipes in the Uncrafting Table.}}
{{history|4.1.1172|The input ingredient of custom uncrafting recipes is now properly displayed in JEI.}}
{{history|4.1.1181|The input count requirement of custom uncrafting recipes would sometimes get ignored by the uncrafting table, letting you uncraft an item even if you didn't input enough copies of it.}}
{{history|4.2.1468|Added an uncrafting recipe for tipped arrows.
----
Added a new config option to disable the costs of uncrafting and recrafting.
----
Added Transformation Powder to the Uncrafting Table blacklist tag.
----
Items that the Uncrafting Table ignores when calculating the uncrafting cost are now a tag ("twilightforest:uncrafting_ignores_cost").
----
Fixed JEI not displaying the amount of items needed in a custom uncrafting recipe.
----
Fixed items not leaving behind remaining items when crafting with the Uncrafting Table.
----
Fixed JEI uncrafting compat not working.
----
Fixed repairing items in the Uncrafting Table.
----
Fixed damaged item counts being way off in the Uncrafting Table.}}
{{history|4.3.1809|Rewrote uncrafting recipe datagen to look more like normal crafting recipes.
----
Fixed a couple small rendering issues with the Uncrafting Table.
----
Fixed the Uncrafting Table deleting items when recrafting in certain scenarios.
----
Fixed the inability to quick swap things in and out of the Uncrafting Table under certain conditions.}}
{{history|4.3.1846|Added a config option to completely disable the Uncrafting Table. This removes the recipe and prevents it from showing up in loot tables.
----
Fixed the uncrafting and recrafting costs of the Uncrafting Table being slightly off.}}
{{history|4.3.1860|Fixed the uncrafting table not respecting recipes being marked as special.}}
{{history|4.3.1893|Added new advancement criteria for uncrafting items.}}
{{history|4.4.1977|Added Recipe Book support in Uncrafting Table menu.}}
{{history|4.4.2235|Added a config option to disable ingredient cycling in the Uncrafting Table.
----
Fixed JEI still showing uncrafting recipes even if the disableUncraftingTable config option is set to true.}}
{{history|4.4.2276|Added tooltip hints for buttons in the Uncrafting Table screen.
----
Fixed special recipes not working in the crafting section of the Uncrafting Table.
----
Fixed ghost recipes not rendering properly in the Uncrafting Table.}}
}}
}}


{{BlockNavigation}}
{{BlockNavigation}}

Latest revision as of 06:01, 5 August 2024

Uncrafting Table
Uncrafting Table Inactive.png
Transparency None
Luminance None
Hardness 2.5
Blast Resistance 2.5
Tool Axe Tool Axe.png
Renewable Yes
Stackable Yes (64)
Flammable Yes
ID twilightforest:uncrafting_table

The Uncrafting Table is an enigmatic block that can be occasionally found in Medium Hollow Hills or Graveyards, albeit only when enabled via Configuration. It has the appearance of Crafting Table, but with an additional input slot. This first input slot outputs to a crafting grid as this block offers more function than the standard Crafting methods. These functions are referred to as "Uncrafting," "Repairing," and "Recrafting". The standard Crafting method is available with the Uncrafting Table.

Crafting[edit]

Crafting.png
Maze Map Focus
Uncrafting Table Inactive
Uncrafting Table Inactive
Uncrafting Table Inactive
Grid Blank.png
Crafting Table

Usage[edit]

Uncrafting Table GUI Annotated.png

The GUI has several parts to it:

  1. The Input Slot, which you place items in to start Uncrafting.
  2. The Crafting Grid, which will show the output of the item in the Input Slot.
  3. The Output Slot, which will give you the result of Crafting, Repairing, or Recrafting an item.
  4. A button beneath the Input Slot, which cycles through the different types within a same recipe tag.
  5. A button between the Input Slot and Crafting Grid, which cycles through the different recipe types.
  6. A button between the Crafting Grid and Output Slot, which cycles through the different output recipes.

Uncrafting[edit]

Uncrafting lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the ingredients. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than one item. When you pick up a ingredient from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items. Uncrafting costs one Experience Level per ingredient, though some items like Sticks do not add to the cost.

Uncrafting Basic.png

When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, by using the first buttons, Sticks may be uncrafted into Oak Planks or Encased Towerwood. With the second buttons, Sticks may be uncrafted into Oak Planks or Bamboo.

Uncrafting Exchange Type A.png
Uncrafting Exchange Type B.png
Uncrafting Exchange Recipe.png

Repairing[edit]

Repairing' lets you repair tools and armor by restoring missing ingredients equal to the durability lost. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing and have a red box in the crafting slot. This indicates that the tool or armor is broken and will only provide a certain amount of materials. To make the item whole again, replace the missing ingredients in the Crafting Grid. Note that tools can only be repaired fully as the item needs to be complete in the Crafting Grid. Repairing normal items will only cost 1 level. The cost is shown on the right and is charged for when you pick up the finished item.

Uncrafting Damaged.png
Uncrafting Repair.png

Repairing equipment will also transfer all enchantments over to the repaired result. However, the cost of repairing enchanted equipment is much more costly than unenchanted one. The more enchantments the equipment has and with a higher weight, the greater the cost. This also includes equipment that may have enchants by default.

Uncrafting Repair Enchant.png
Uncrafting Repair Reapply.png

Recrafting[edit]

Recrafting allows for a single piece of equipment to become a different material. It lets you take an existing item and craft it into something else by replacing the material ingredients. To recraft a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to complete the process. Recrafting will cost you based off the new materials added.

Uncrafting Recrafting.png

Recrafting can also be used to transfer enchants from one material of gear to another. By placing an enchanted Wooden Sword in the Input Slot and replacing all Wooden Planks with Diamonds, you can get a Diamond Sword with the same enchants that the Wooden Sword had. This does become more costly depending on how much it costs to recraft the gear on top of the cost of the enchantments.

Uncrafting Recrafting Enchants.png

History[edit]

History

Version Details
1.10.0 Added Goblin Tinkering Bench.
1.11.2 Renamed Goblin Tinkering Bench to Uncrafting Table.
1.11.4 Split Uncrafting Table from the "complex" block ID.
1.11.5 Fixed Uncrafting Table recipe.

Fixed uncrafting recipe for storage blocks.

1.12.1 Fixed bugs in general for the Uncrafting Table.
1.12.3 Fixed shift-click uncrafting multiple items.
1.13.0 Adjusted recrafting and repairing costs to be similar to an Anvil.

Experience cost is now based on material and enchantments.


Respects a hidden repair cost meter now.

1.13.1 Recrafting now carries over any enchantments from the input item.

The Uncrafting Table now supports the Forge Ore Dictionary.

1.15.0 Fixed bug where changing recipe sizes would leave leftover items able to be picked up on the Uncrafting Table.
1.15.2 Cleaned up some Uncrafting Table recipes.

Uncrafting Table should no longer have a metadata of 1.

1.15.3 Potentially fixed a crash with recipes using Ore Dictionary.
1.15.4 Recrafting now checks if the enchantment can be applied to the resulting item.

Recipes that have items like Buckets cannot be uncrafted.

1.16.1 Uncrafting functions can now be disable via config.

Fixed crash when repairing items with enchantments.

1.17.0 Fixed crash with the Uncrafting Table.
2.2.0 Fixed Uncrafting Table not working with damaged items.
2.3.6 Added safeguards to the Uncrafting Table in case the player does not have enough EXP or is restricted from use.
3.4.239 Leaving the Uncrafting Table GUI while items are still in there now directly returns the items.
3.6.324 Registered Uncrafting Table as a Crafting Table in JustEnoughItems.
3.8.654 Shapeless Recipes can now be uncrafted.

Added three switches to cycle through materials, recipes and outputs.


Fixed potential crashes that could occur. They will now be checked.

4.0.860 Added a new config option to disable or whitelist uncrafting of items from a mod id specified.
4.0.875 Fixed the uncrafting table not properly repairing items.

Fixed a tooltip issue with the uncrafting table.

4.1.1096 You can now use the scrollwheel to move through recipes in the Uncrafting Table.
4.1.1172 The input ingredient of custom uncrafting recipes is now properly displayed in JEI.
4.1.1181 The input count requirement of custom uncrafting recipes would sometimes get ignored by the uncrafting table, letting you uncraft an item even if you didn't input enough copies of it.
4.2.1468 Added an uncrafting recipe for tipped arrows.

Added a new config option to disable the costs of uncrafting and recrafting.


Added Transformation Powder to the Uncrafting Table blacklist tag.


Items that the Uncrafting Table ignores when calculating the uncrafting cost are now a tag ("twilightforest:uncrafting_ignores_cost").


Fixed JEI not displaying the amount of items needed in a custom uncrafting recipe.


Fixed items not leaving behind remaining items when crafting with the Uncrafting Table.


Fixed JEI uncrafting compat not working.


Fixed repairing items in the Uncrafting Table.


Fixed damaged item counts being way off in the Uncrafting Table.

4.3.1809 Rewrote uncrafting recipe datagen to look more like normal crafting recipes.

Fixed a couple small rendering issues with the Uncrafting Table.


Fixed the Uncrafting Table deleting items when recrafting in certain scenarios.


Fixed the inability to quick swap things in and out of the Uncrafting Table under certain conditions.

4.3.1846 Added a config option to completely disable the Uncrafting Table. This removes the recipe and prevents it from showing up in loot tables.

Fixed the uncrafting and recrafting costs of the Uncrafting Table being slightly off.

4.3.1860 Fixed the uncrafting table not respecting recipes being marked as special.
4.3.1893 Added new advancement criteria for uncrafting items.
4.4.1977 Added Recipe Book support in Uncrafting Table menu.
4.4.2235 Added a config option to disable ingredient cycling in the Uncrafting Table.

Fixed JEI still showing uncrafting recipes even if the disableUncraftingTable config option is set to true.

4.4.2276 Added tooltip hints for buttons in the Uncrafting Table screen.

Fixed special recipes not working in the crafting section of the Uncrafting Table.


Fixed ghost recipes not rendering properly in the Uncrafting Table.


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