Difference between revisions of "Dark Forest"
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{{Biome|Dark Forest|#35421B|#000000|#000000|#3F76E4}} | |||
The Dark Forest is a | The '''Dark Forest''' is a densely vegetated biome with a thick canopy that blocks almost all light from the forest floor. [[Darkwood Tree]]s grow most commonly in this biome, with some smaller vegetation such as tall grass and flowers covering the grass. Occasionally, [[Mushgloom]]s grow in the area, providing a faint source of light. | ||
Despite the darkness, monsters such as Zombies and Skeletons will not spawn on the surface. However, other monsters such as [[Mist Wolf|Mist Wolves]] and [[King Spider]]s will spawn, making traversal in the Dark Forest more dangerous. | |||
The Dark Forest will only generate around a [[Dark Forest Center]]. | |||
==Progression== | |||
The Dark Forest is locked by [[Progression]], creating a barrier of black tendrils that inflict the player with Darkness, making progression through the biome much more difficult. | |||
In order to unlock the Dark Forest, the [[Twilight Lich]] must be defeated. This will clear the Darkness-inflicting effect as well as removing some structure protection from the [[Goblin Knight Stronghold]]. | |||
As well as being locked by Progression, the Dark Forest is also key to progressing to the Dark Forest Center and [[Dark Tower]] by defeating the [[Knight Phantom]]s in the Goblin Knight Stronghold. | |||
{{-}} | |||
==History== | |||
{{history table| | |||
{{history|1.10.0|Added Dark Forest biome.}} | |||
{{history|1.11.6|Marked the biome as a Humid biome, making fire spread difficult.}} | |||
{{history|1.12.1|Bats can now spawn in the Dark Forest.}} | |||
{{history|1.14.0|Added King Spiders and Mist Wolves to the spawn list. | |||
---- | |||
Fixed feature generation in the Dark Forest creating holes in the canopy.}} | |||
{{history|1.20.2|Raised the height of the canopy ceiling. | |||
---- | |||
Mushglooms can generate in the Dark Forest again. | |||
---- | |||
Added new foliage to the Dark Forest that are resistant to the dark.}} | |||
{{history|2.0.0|Edges of the Dark Forest no longer cut off abruptly. | |||
---- | |||
Dark Forests now surround the Dark Forest Center biome.}} | |||
{{history|2.1.0|Added a protection curse to the Dark Forest. It will cause Blindness if it is not unlocked. | |||
---- | |||
Dark Forest leaves are changed to the new leaves block.}} | |||
{{history|2.3.0|Disabled lakes from generating on top of the canopy.}} | |||
{{history|3.10.1013|Improved Dark Forest generation.}} | |||
{{history|4.0.426|Fixed leaf generation on the Dark Forest.}} | |||
{{history|4.2.1468|Changed the Dark Forest progression effect from Blindness to Darkness. | |||
---- | |||
Changed the Dark Forest to be more dense. | |||
---- | |||
Fixed the Dark Forest canopy generating too low to the ground.}} | |||
{{history|4.3.1735|Fixed Dark Forest tendrils visually jumping around when the player changes y level.}} | |||
{{history|4.4.2235|Dark Forest canopies now avoid overextending above water.}} | |||
}} | |||
{{Locations}} |
Latest revision as of 15:22, 22 August 2024
Dark Forest | |
---|---|
Magic Map Color | #35421B |
Sky Color | #000000 |
Fog Color | #000000 |
Water Color | #3F76E4 |
The Dark Forest is a densely vegetated biome with a thick canopy that blocks almost all light from the forest floor. Darkwood Trees grow most commonly in this biome, with some smaller vegetation such as tall grass and flowers covering the grass. Occasionally, Mushglooms grow in the area, providing a faint source of light.
Despite the darkness, monsters such as Zombies and Skeletons will not spawn on the surface. However, other monsters such as Mist Wolves and King Spiders will spawn, making traversal in the Dark Forest more dangerous.
The Dark Forest will only generate around a Dark Forest Center.
Progression[edit]
The Dark Forest is locked by Progression, creating a barrier of black tendrils that inflict the player with Darkness, making progression through the biome much more difficult.
In order to unlock the Dark Forest, the Twilight Lich must be defeated. This will clear the Darkness-inflicting effect as well as removing some structure protection from the Goblin Knight Stronghold.
As well as being locked by Progression, the Dark Forest is also key to progressing to the Dark Forest Center and Dark Tower by defeating the Knight Phantoms in the Goblin Knight Stronghold.
History[edit]
History
Version | Details |
---|---|
1.10.0 | Added Dark Forest biome. |
1.11.6 | Marked the biome as a Humid biome, making fire spread difficult. |
1.12.1 | Bats can now spawn in the Dark Forest. |
1.14.0 | Added King Spiders and Mist Wolves to the spawn list.
Fixed feature generation in the Dark Forest creating holes in the canopy. |
1.20.2 | Raised the height of the canopy ceiling.
Mushglooms can generate in the Dark Forest again. Added new foliage to the Dark Forest that are resistant to the dark. |
2.0.0 | Edges of the Dark Forest no longer cut off abruptly.
Dark Forests now surround the Dark Forest Center biome. |
2.1.0 | Added a protection curse to the Dark Forest. It will cause Blindness if it is not unlocked.
Dark Forest leaves are changed to the new leaves block. |
2.3.0 | Disabled lakes from generating on top of the canopy. |
3.10.1013 | Improved Dark Forest generation. |
4.0.426 | Fixed leaf generation on the Dark Forest. |
4.2.1468 | Changed the Dark Forest progression effect from Blindness to Darkness.
Changed the Dark Forest to be more dense. Fixed the Dark Forest canopy generating too low to the ground. |
4.3.1735 | Fixed Dark Forest tendrils visually jumping around when the player changes y level. |
4.4.2235 | Dark Forest canopies now avoid overextending above water. |