Difference between revisions of "Dark Forest"

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[[image:Dark Forest Biome.png|720px|center]]
{{Biome|Dark Forest|#35421B|#000000|#000000|#3F76E4}}


{| class="wikitable" style="width: 30%; margin: auto"
The '''Dark Forest''' is a densely vegetated biome with a thick canopy that blocks almost all light from the forest floor. [[Darkwood Tree]]s grow most commonly in this biome, with some smaller vegetation such as tall grass and flowers covering the grass. Occasionally, [[Mushgloom]]s grow in the area, providing a faint source of light.
|'''Magic Map Color'''
|[[image:Dark Forest Colour.png|frame|center]]
|#35421B
|}


The '''Dark Forest''' is aptly named, for the [[Twilight Forest Trees#Darkwood Trees|Darkwood Trees]] that cover these parts of the Twilight Forest have a incredibly thick canopy. What light that comes from the permanent dusk in this dimension is utterly unable to penetrate the thick leaves, leaving the ground as dark as the deepest caves threading through the world. The normally ubiquitous [[Twilight Forest Trees#Canopy Trees|Canopy Trees]] are unable to grow here, leaving a vast expanse of tree tops as empty as the most barren desert. Attempting to clear even a tiny section of this unnaturally dense foliage would surely be a fool's errand - even fire has difficulty taking hold here.
Despite the darkness, monsters such as Zombies and Skeletons will not spawn on the surface. However, other monsters such as [[Mist Wolf|Mist Wolves]] and [[King Spider]]s will spawn, making traversal in the Dark Forest more dangerous.


Dangerous creatures are more than happy to make their home here, such as [[Skeleton Druid]]s riding on monstrous [[King Spider]]s and [[Mist Wolf|Mist Wolves]], with some other monsters from the [[Caves]] sneaking up from the depths. Perhaps the forest was not always this way, as evidenced by the [[Goblin Knight Stronghold]]s that can be found here.
The Dark Forest will only generate around a [[Dark Forest Center]].


==Progression==
==Progression==
One would be forgiven for thinking that such a foreboding environment would be difficult enough to explore, but there is a further defence in store. Adventurers approaching the edge of the forest have noted wispy strands of darkness that thicken as they get closer and closer. Those who did not heed this warning were consumed in blackness, struck utterly blind until they were able to stumble back from the dark trees, though more often than not, some blundered on and were never seen again. Even those who think themselves safe from such a vile enchantment by climbing up and traversing across the top of the canopy are not immune to this.
The Dark Forest is locked by [[Progression]], creating a barrier of black tendrils that inflict the player with Darkness, making progression through the biome much more difficult.


The only way to dispel this black magic is by defeating a [[Twilight Lich]] in his tower lair, found elsewhere in the Twilight Forest.
In order to unlock the Dark Forest, the [[Twilight Lich]] must be defeated. This will clear the Darkness-inflicting effect as well as removing some structure protection from the [[Goblin Knight Stronghold]].
 
As well as being locked by Progression, the Dark Forest is also key to progressing to the Dark Forest Center and [[Dark Tower]] by defeating the [[Knight Phantom]]s in the Goblin Knight Stronghold.


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Dark Forest leaves are changed to the new leaves block.}}
Dark Forest leaves are changed to the new leaves block.}}
{{history|2.3.0|Disabled lakes from generating on top of the canopy.}}
{{history|2.3.0|Disabled lakes from generating on top of the canopy.}}
{{history|3.10.1013|Improved Dark Forest generation.}}
{{history|4.0.426|Fixed leaf generation on the Dark Forest.}}
{{history|4.2.1468|Changed the Dark Forest progression effect from Blindness to Darkness.
----
Changed the Dark Forest to be more dense.
----
Fixed the Dark Forest canopy generating too low to the ground.}}
{{history|4.3.1735|Fixed Dark Forest tendrils visually jumping around when the player changes y level.}}
{{history|4.4.2235|Dark Forest canopies now avoid overextending above water.}}
}}
}}


{{Locations}}
{{Locations}}

Latest revision as of 15:22, 22 August 2024

Dark Forest
Dark Forest Biome.png
Magic Map Color
#35421B
Sky Color
#000000
Fog Color
#000000
Water Color
#3F76E4


The Dark Forest is a densely vegetated biome with a thick canopy that blocks almost all light from the forest floor. Darkwood Trees grow most commonly in this biome, with some smaller vegetation such as tall grass and flowers covering the grass. Occasionally, Mushglooms grow in the area, providing a faint source of light.

Despite the darkness, monsters such as Zombies and Skeletons will not spawn on the surface. However, other monsters such as Mist Wolves and King Spiders will spawn, making traversal in the Dark Forest more dangerous.

The Dark Forest will only generate around a Dark Forest Center.

Progression[edit]

The Dark Forest is locked by Progression, creating a barrier of black tendrils that inflict the player with Darkness, making progression through the biome much more difficult.

In order to unlock the Dark Forest, the Twilight Lich must be defeated. This will clear the Darkness-inflicting effect as well as removing some structure protection from the Goblin Knight Stronghold.

As well as being locked by Progression, the Dark Forest is also key to progressing to the Dark Forest Center and Dark Tower by defeating the Knight Phantoms in the Goblin Knight Stronghold.

History[edit]

History

Version Details
1.10.0 Added Dark Forest biome.
1.11.6 Marked the biome as a Humid biome, making fire spread difficult.
1.12.1 Bats can now spawn in the Dark Forest.
1.14.0 Added King Spiders and Mist Wolves to the spawn list.

Fixed feature generation in the Dark Forest creating holes in the canopy.

1.20.2 Raised the height of the canopy ceiling.

Mushglooms can generate in the Dark Forest again.


Added new foliage to the Dark Forest that are resistant to the dark.

2.0.0 Edges of the Dark Forest no longer cut off abruptly.

Dark Forests now surround the Dark Forest Center biome.

2.1.0 Added a protection curse to the Dark Forest. It will cause Blindness if it is not unlocked.

Dark Forest leaves are changed to the new leaves block.

2.3.0 Disabled lakes from generating on top of the canopy.
3.10.1013 Improved Dark Forest generation.
4.0.426 Fixed leaf generation on the Dark Forest.
4.2.1468 Changed the Dark Forest progression effect from Blindness to Darkness.

Changed the Dark Forest to be more dense.


Fixed the Dark Forest canopy generating too low to the ground.

4.3.1735 Fixed Dark Forest tendrils visually jumping around when the player changes y level.
4.4.2235 Dark Forest canopies now avoid overextending above water.


Biomes and Landmarks
Biomes Dark Forest Dark Forest Center Dense Mushroom Forest Dense Twilight Forest Enchanted Forest Final Plateau Fire Swamp Firefly Forest Glacier Mushroom Forest Oak Savannah Snowy Forest Spooky Forest Thornlands Twilight Clearing Twilight Forest Twilight Highlands Twilight Lake Twilight Stream Twilight Swamp
Progression Landmarks Naga Courtyard Lich Tower Labyrinth Hydra Lair Goblin Knight Stronghold Dark Tower Yeti Cave Aurora Palace Troll Caves Cloud Cottage Final Castle
Other Landmarks Caves Hedge Maze Hollow Hill Magic Trees Mushroom Castle Quest Grove Twilight Forest Trees