Difference between revisions of "Uncrafting Table"

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|hardness=2.5
|hardness=2.5
|blastres=2.5
|blastres=2.5
|tool=Axe {{Mining Tool|Tool Axe}}
|tool=Axe
|renewable=Yes
|renewable=Yes
|stackable=Yes <small>(64)</small>
|stackable=Yes (64)
|flammable=Yes
|flammable=Yes
|id=uncrafting_table
|id=twilightforest:uncrafting_table
}}
}}


Unlock the usefulness of the '''Uncrafting Table''' with a ridiculous recipe: eight {{mcw|Crafting Table|Crafting Tables}} and a [[Maze Map Focus]]. Of course, you could always explore [[Hollow Hill]]s for one.
The '''Uncrafting Table''' is an enigmatic block that can be occasionally found in Medium [[Hollow Hill]]s or [[Graveyard]]s, albeit only when enabled via [[Configuration]]. It has the appearance of Crafting Table, but with an additional input slot. This first input slot outputs to a crafting grid as this block offers more function than the standard Crafting methods. These functions are referred to as ''"Uncrafting,"'' ''"Repairing,''" and ''"Recrafting"''. The standard Crafting method is available with the Uncrafting Table.


__TOC__
==Crafting==
 
The '''Uncrafting Table''' looks like a normal Crafting Table, but it has only one Input Slot. The Input Slot gives you new methods of manipulating your existing items. By placing an item in the Input Slot, you can unlock new possibilities. It's most commonly referred to as <span style="color:cyan;">"Uncrafting," "Repairing," and "Recrafting."</span> Of course, it can be used for crafting, but why do that after you just built eight Crafting Tables?
 
[[image:BlankUncraftingGrid.png|link=|350px]]
 
The GUI has several parts to it:
* The '''Input Slot''', which you place items in to start <span style="color:cyan;">Uncrafting</span>
* The '''Crafting Grid''', which will show the output of the item in the Input Slot.
* The '''Output Slot''', which will give you the result of Crafting, <span style="color:cyan;">Repairing</span>, or <span style="color:cyan;">Recrafting</span> an item.
* A Switch beneath the Input Slot, which cycles through the different types within a same recipe tag.
* A Switch between the Input Slot and Crafting Grid, which cycles through the different recipe types.
* A Switch between the Crafting Grid and Output Slot, which cycles through the different output recipes.
 
===Crafting===
{{Crafting
{{Crafting
|a1image=Crafting Table
|a1image=Crafting Table
Line 40: Line 26:
}}
}}


==<span style="color:cyan;">Uncrafting</span>==
==Usage==
'''<span style="color:cyan;">Uncrafting</span>''' lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is <span style="color:cyan;">uncrafted</span>, and the rest of the Grid is filled with the items. <span style="color:cyan;">Uncrafting</span> costs one Experience Level per ingredient with exception to everything that's not a {{mcw|Stick}}
 
[[image:Uncrafting Table GUI Annotated.png]]
 
The GUI has several parts to it:
# The '''Input Slot''', which you place items in to start ''Uncrafting''.
# The '''Crafting Grid''', which will show the output of the item in the Input Slot.
# The '''Output Slot''', which will give you the result of Crafting, ''Repairing'', or ''Recrafting'' an item.
# A button beneath the Input Slot, which cycles through the different types within a same recipe tag.
# A button between the Input Slot and Crafting Grid, which cycles through the different recipe types.
# A button between the Crafting Grid and Output Slot, which cycles through the different output recipes.
 
===Uncrafting===
''Uncrafting'' lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the ingredients. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than one item. When you pick up a ingredient from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items. Uncrafting costs one Experience Level per ingredient, though some items like {{mcw|Stick|Sticks}} do not add to the cost.


[[image:Uncrafting Basic.png|center|link=|350px]]
[[image:Uncrafting Basic.png|center|link=|350px]]


When you <span style="color:cyan;">uncraft</span> certain items and blocks, you can cycle through what variants that can be used for it. For example, sticks could be <span style="color:cyan;">uncrafted</span> it into bamboo planks, or exchanged that into encased towerwood via the 1st switch, or into bamboo by utilizing the 2nd switch.  
When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, by using the first buttons, Sticks may be uncrafted into Oak Planks or Encased Towerwood. With the second buttons, Sticks may be uncrafted into Oak Planks or Bamboo.


[[image:Uncrafting Exchange Type A.png|center|link=|350px]]
[[image:Uncrafting Exchange Type A.png|center|link=|350px]]
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[[image:Uncrafting Exchange Recipe.png|center|link=|350px]]
[[image:Uncrafting Exchange Recipe.png|center|link=|350px]]


==<span style="color:cyan;">Repairing</span>==
===Repairing===
''Repairing''' lets you repair tools and armor by restoring missing ingredients equal to the durability lost. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing and have a red box in the crafting slot. This indicates that the tool or armor is broken and will only provide a certain amount of materials. To make the item whole again, replace the missing ingredients in the Crafting Grid. Note that tools can only be repaired fully as the item needs to be complete in the Crafting Grid. Repairing normal items will only cost 1 level. The cost is shown on the right and is charged for when you pick up the finished item.
'''<span style="color:cyan;">Repairing</span>''' lets you repair tools and armor piece-by-piece. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing and have a red box in the crafting slot. This indicates that the tool or armor is broken and will only provide a certain amount of materials, based off of the item's durability. To make the item whole again, replace the missing components in the Crafting Grid to make it whole again. One must note that tools can only be repaired fully, as the item needs to be complete in the Crafting Grid. <span style="color:cyan;">Repairing</span> normal items will only cost 1 level. The cost is shown on the right and is charged for when you pick up the finished item.


[[image:Uncrafting Damaged.png|link=|center|350px]]
[[image:Uncrafting Damaged.png|link=|center|350px]]
[[image:Uncrafting Repair.png|link=|center|350px]]
[[image:Uncrafting Repair.png|link=|center|350px]]


If you have an enchanted and damaged Golden Chestplate, placing Gold Ingots in the missing slots will make the chestplate appear in the Output Slot. It will be completely repaired with all of enchants intact, although it will become costly if you have more enchants on the equipment and the enchantment types.
Repairing equipment will also transfer all enchantments over to the repaired result. However, the cost of repairing enchanted equipment is much more costly than unenchanted one. The more enchantments the equipment has and with a higher weight, the greater the cost. This also includes equipment that may have enchants by default.


[[image:Uncrafting Repair Enchant.png|center|link=|350px]]
[[image:Uncrafting Repair Enchant.png|center|link=|350px]]
For items and tools that are automatically enchanted when made, such as a Steeleaf Chestplate, the extra enchants that would come from crafting will add more cost to the Repair.
[[image:Uncrafting Repair Reapply.png|center|link=|350px]]
[[image:Uncrafting Repair Reapply.png|center|link=|350px]]
   
   
==<span style="color:cyan;">Recrafting</span>==  
===Recrafting===  
   
   
'''<span style="color:cyan;">Recrafting</span>''' is mostly useful on enchanted equipment. It lets you take an existing item and craft it into something else just by replacing a couple ingredients. To <span style="color:cyan;">recraft</span> a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to seal the deal. <span style="color:cyan;">Recrafting</span> will cost you based off the new materials added.  
''Recrafting'' allows for a single piece of equipment to become a different material. It lets you take an existing item and craft it into something else by replacing the material ingredients. To recraft a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to complete the process. Recrafting will cost you based off the new materials added.  


[[image:Uncrafting Recrafting.png|center|350px]]
[[image:Uncrafting Recrafting.png|center|350px]]
   
   
<span style="color:cyan;">Recrafting</span> an enchanted item will also cost you Experience Levels. The cost should be roughly what you may have paid for the enchantment in the first place. By placing a Wooden Sword in the Input Slot and replacing all Wooden Planks with {{mcw|Diamonds}}, you can get a brand new Diamond Sword. You could also have a decently enchanted Sword, but it is the wrong material. You can <span style="color:cyan;">recraft</span> the tool, but it will cost Experience.
Recrafting can also be used to transfer enchants from one material of gear to another. By placing an enchanted Wooden Sword in the Input Slot and replacing all Wooden Planks with Diamonds, you can get a Diamond Sword with the same enchants that the Wooden Sword had. This does become more costly depending on how much it costs to recraft the gear on top of the cost of the enchantments.
   
   
[[image:Uncrafting Recrafting Enchants.png|center|350px]]
[[image:Uncrafting Recrafting Enchants.png|center|350px]]
Line 80: Line 74:
==History==
==History==
{{history table|
{{history table|
{{history|1.10.0|Added Goblin Tinkering Table.}}
{{history|1.10.0|Added Goblin Tinkering Bench.}}
{{history|1.11.2|Renamed Goblin Tinkering Table to Uncrafting Table.}}
{{history|1.11.2|Renamed Goblin Tinkering Bench to Uncrafting Table.}}
{{history|1.11.4|Split Uncrafting Table from the "complex" block ID.}}
{{history|1.11.4|Split Uncrafting Table from the "complex" block ID.}}
{{history|1.11.5|Fixed Uncrafting Table recipe.
{{history|1.11.5|Fixed Uncrafting Table recipe.
Line 87: Line 81:
Fixed uncrafting recipe for storage blocks.}}
Fixed uncrafting recipe for storage blocks.}}
{{history|1.12.1|Fixed bugs in general for the Uncrafting Table.}}
{{history|1.12.1|Fixed bugs in general for the Uncrafting Table.}}
{{history|1.12.3|Fixed shift-click uncrafting multiple items.
{{history|1.12.3|Fixed shift-click uncrafting multiple items.}}
----
Fixed duplication bug with uncrafting}}
{{history|1.13.0|Adjusted recrafting and repairing costs to be similar to an Anvil.
{{history|1.13.0|Adjusted recrafting and repairing costs to be similar to an Anvil.
----
----
Line 157: Line 149:
{{history|4.3.1893|Added new advancement criteria for uncrafting items.}}
{{history|4.3.1893|Added new advancement criteria for uncrafting items.}}
{{history|4.4.1977|Added Recipe Book support in Uncrafting Table menu.}}
{{history|4.4.1977|Added Recipe Book support in Uncrafting Table menu.}}
{{history|4.4.2235|Added a config option to disable ingredient cycling in the Uncrafting Table.
----
Fixed JEI still showing uncrafting recipes even if the disableUncraftingTable config option is set to true.}}
{{history|4.4.2276|Added tooltip hints for buttons in the Uncrafting Table screen.
----
Fixed special recipes not working in the crafting section of the Uncrafting Table.
----
Fixed ghost recipes not rendering properly in the Uncrafting Table.}}
}}
}}


{{BlockNavigation}}
{{BlockNavigation}}

Latest revision as of 06:01, 5 August 2024

Uncrafting Table
Uncrafting Table Inactive.png
Transparency None
Luminance None
Hardness 2.5
Blast Resistance 2.5
Tool Axe Tool Axe.png
Renewable Yes
Stackable Yes (64)
Flammable Yes
ID twilightforest:uncrafting_table

The Uncrafting Table is an enigmatic block that can be occasionally found in Medium Hollow Hills or Graveyards, albeit only when enabled via Configuration. It has the appearance of Crafting Table, but with an additional input slot. This first input slot outputs to a crafting grid as this block offers more function than the standard Crafting methods. These functions are referred to as "Uncrafting," "Repairing," and "Recrafting". The standard Crafting method is available with the Uncrafting Table.

Crafting[edit]

Crafting.png
Maze Map Focus
Uncrafting Table Inactive
Uncrafting Table Inactive
Uncrafting Table Inactive
Grid Blank.png
Crafting Table

Usage[edit]

Uncrafting Table GUI Annotated.png

The GUI has several parts to it:

  1. The Input Slot, which you place items in to start Uncrafting.
  2. The Crafting Grid, which will show the output of the item in the Input Slot.
  3. The Output Slot, which will give you the result of Crafting, Repairing, or Recrafting an item.
  4. A button beneath the Input Slot, which cycles through the different types within a same recipe tag.
  5. A button between the Input Slot and Crafting Grid, which cycles through the different recipe types.
  6. A button between the Crafting Grid and Output Slot, which cycles through the different output recipes.

Uncrafting[edit]

Uncrafting lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the ingredients. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than one item. When you pick up a ingredient from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items. Uncrafting costs one Experience Level per ingredient, though some items like Sticks do not add to the cost.

Uncrafting Basic.png

When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, by using the first buttons, Sticks may be uncrafted into Oak Planks or Encased Towerwood. With the second buttons, Sticks may be uncrafted into Oak Planks or Bamboo.

Uncrafting Exchange Type A.png
Uncrafting Exchange Type B.png
Uncrafting Exchange Recipe.png

Repairing[edit]

Repairing' lets you repair tools and armor by restoring missing ingredients equal to the durability lost. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing and have a red box in the crafting slot. This indicates that the tool or armor is broken and will only provide a certain amount of materials. To make the item whole again, replace the missing ingredients in the Crafting Grid. Note that tools can only be repaired fully as the item needs to be complete in the Crafting Grid. Repairing normal items will only cost 1 level. The cost is shown on the right and is charged for when you pick up the finished item.

Uncrafting Damaged.png
Uncrafting Repair.png

Repairing equipment will also transfer all enchantments over to the repaired result. However, the cost of repairing enchanted equipment is much more costly than unenchanted one. The more enchantments the equipment has and with a higher weight, the greater the cost. This also includes equipment that may have enchants by default.

Uncrafting Repair Enchant.png
Uncrafting Repair Reapply.png

Recrafting[edit]

Recrafting allows for a single piece of equipment to become a different material. It lets you take an existing item and craft it into something else by replacing the material ingredients. To recraft a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to complete the process. Recrafting will cost you based off the new materials added.

Uncrafting Recrafting.png

Recrafting can also be used to transfer enchants from one material of gear to another. By placing an enchanted Wooden Sword in the Input Slot and replacing all Wooden Planks with Diamonds, you can get a Diamond Sword with the same enchants that the Wooden Sword had. This does become more costly depending on how much it costs to recraft the gear on top of the cost of the enchantments.

Uncrafting Recrafting Enchants.png

History[edit]

History

Version Details
1.10.0 Added Goblin Tinkering Bench.
1.11.2 Renamed Goblin Tinkering Bench to Uncrafting Table.
1.11.4 Split Uncrafting Table from the "complex" block ID.
1.11.5 Fixed Uncrafting Table recipe.

Fixed uncrafting recipe for storage blocks.

1.12.1 Fixed bugs in general for the Uncrafting Table.
1.12.3 Fixed shift-click uncrafting multiple items.
1.13.0 Adjusted recrafting and repairing costs to be similar to an Anvil.

Experience cost is now based on material and enchantments.


Respects a hidden repair cost meter now.

1.13.1 Recrafting now carries over any enchantments from the input item.

The Uncrafting Table now supports the Forge Ore Dictionary.

1.15.0 Fixed bug where changing recipe sizes would leave leftover items able to be picked up on the Uncrafting Table.
1.15.2 Cleaned up some Uncrafting Table recipes.

Uncrafting Table should no longer have a metadata of 1.

1.15.3 Potentially fixed a crash with recipes using Ore Dictionary.
1.15.4 Recrafting now checks if the enchantment can be applied to the resulting item.

Recipes that have items like Buckets cannot be uncrafted.

1.16.1 Uncrafting functions can now be disable via config.

Fixed crash when repairing items with enchantments.

1.17.0 Fixed crash with the Uncrafting Table.
2.2.0 Fixed Uncrafting Table not working with damaged items.
2.3.6 Added safeguards to the Uncrafting Table in case the player does not have enough EXP or is restricted from use.
3.4.239 Leaving the Uncrafting Table GUI while items are still in there now directly returns the items.
3.6.324 Registered Uncrafting Table as a Crafting Table in JustEnoughItems.
3.8.654 Shapeless Recipes can now be uncrafted.

Added three switches to cycle through materials, recipes and outputs.


Fixed potential crashes that could occur. They will now be checked.

4.0.860 Added a new config option to disable or whitelist uncrafting of items from a mod id specified.
4.0.875 Fixed the uncrafting table not properly repairing items.

Fixed a tooltip issue with the uncrafting table.

4.1.1096 You can now use the scrollwheel to move through recipes in the Uncrafting Table.
4.1.1172 The input ingredient of custom uncrafting recipes is now properly displayed in JEI.
4.1.1181 The input count requirement of custom uncrafting recipes would sometimes get ignored by the uncrafting table, letting you uncraft an item even if you didn't input enough copies of it.
4.2.1468 Added an uncrafting recipe for tipped arrows.

Added a new config option to disable the costs of uncrafting and recrafting.


Added Transformation Powder to the Uncrafting Table blacklist tag.


Items that the Uncrafting Table ignores when calculating the uncrafting cost are now a tag ("twilightforest:uncrafting_ignores_cost").


Fixed JEI not displaying the amount of items needed in a custom uncrafting recipe.


Fixed items not leaving behind remaining items when crafting with the Uncrafting Table.


Fixed JEI uncrafting compat not working.


Fixed repairing items in the Uncrafting Table.


Fixed damaged item counts being way off in the Uncrafting Table.

4.3.1809 Rewrote uncrafting recipe datagen to look more like normal crafting recipes.

Fixed a couple small rendering issues with the Uncrafting Table.


Fixed the Uncrafting Table deleting items when recrafting in certain scenarios.


Fixed the inability to quick swap things in and out of the Uncrafting Table under certain conditions.

4.3.1846 Added a config option to completely disable the Uncrafting Table. This removes the recipe and prevents it from showing up in loot tables.

Fixed the uncrafting and recrafting costs of the Uncrafting Table being slightly off.

4.3.1860 Fixed the uncrafting table not respecting recipes being marked as special.
4.3.1893 Added new advancement criteria for uncrafting items.
4.4.1977 Added Recipe Book support in Uncrafting Table menu.
4.4.2235 Added a config option to disable ingredient cycling in the Uncrafting Table.

Fixed JEI still showing uncrafting recipes even if the disableUncraftingTable config option is set to true.

4.4.2276 Added tooltip hints for buttons in the Uncrafting Table screen.

Fixed special recipes not working in the crafting section of the Uncrafting Table.


Fixed ghost recipes not rendering properly in the Uncrafting Table.


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