Difference between revisions of "Dark Forest"

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The '''Dark Forest''' is a spooky place. [[Twilight Forest Trees#Darkwood Trees|Darkwood Trees]] leave most sections of this biome as dark as underground. Above the trees, there is a vast expanse of the tree tops, impossible to see through to the bottom. The Dark Forest is home to four [[Goblin Knight Stronghold]]s, each dotted at the north, south, east, and west of the biome.
The '''Dark Forest''' is aptly named, for the [[Twilight Forest Trees#Darkwood Trees|Darkwood Trees]] that cover these parts of the Twilight Forest have a incredibly thick canopy. What light that comes from the permanent dusk in this dimension is utterly unable to penetrate the thick leaves, leaving the ground as dark as the deepest caves threading through the world. The normally ubiquitous [[Twilight Forest Trees#Canopy Trees|Canopy Trees]] are unable to grow here, leaving a vast expanse of tree tops as empty as the most barren desert. Attempting to clear even a tiny section of this unnaturally dense foliage would surely be a fool's errand - even fire has difficulty taking hold here.


The mobs found here are [[Skeleton Druid]]s on [[King Spider]]s and [[Mist Wolf|Mist Wolves]], with some other monsters from the [[Caves]] sneaking up from the darkness. Dark Forests are the only place to find [[Goblin Knight Stronghold]]s, Mist Wolves and King Spiders.
Dangerous creatures are more than happy to make their home here, such as [[Skeleton Druid]]s riding on monstrous [[King Spider]]s and [[Mist Wolf|Mist Wolves]], with some other monsters from the [[Caves]] sneaking up from the depths. Perhaps the forest was not always this way, as evidenced by the [[Goblin Knight Stronghold]]s that can be found here.


==Progression==
==Progression==
Using the [[Progression]] system, the area beneath the trees in the Dark Forest will be filled with smoky ribbons of dark magic. You will be affected with blindness if you stay in the area. Defeating the [[Twilight Lich]] will allow you to enter unimpeded. You will also need any Trophy that isn't a [[Knight Phantom Trophy]] or [[Ur-Ghast Trophy]] (on the first visit) to gain access to the [[Goblin Knight Stronghold]].
One would be forgiven for thinking that such a foreboding environment would be difficult enough to explore, but there is a further defence in store. Adventurers approaching the edge of the forest have noted wispy strands of darkness that thicken as they get closer and closer. Those who did not heed this warning were consumed in blackness, struck utterly blind until they were able to stumble back from the dark trees, though more often than not, some blundered on and were never seen again. Even those who think themselves safe from such a vile enchantment by climbing up and traversing across the top of the canopy are not immune to this.


Defeating the [[Knight Phantom]]s will allow you to interact with and enter the [[Dark Tower]] at the [[Dark Forest Center]], as well as lift the blindness-inducing enchantment around the center.
The only way to dispel this black magic is by defeating a [[Twilight Lich]] in his tower lair, found elsewhere in the Twilight Forest.


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Revision as of 19:47, 13 May 2020

Magic Map Color
Dark Forest Colour.png
#35421B

The Dark Forest is aptly named, for the Darkwood Trees that cover these parts of the Twilight Forest have a incredibly thick canopy. What light that comes from the permanent dusk in this dimension is utterly unable to penetrate the thick leaves, leaving the ground as dark as the deepest caves threading through the world. The normally ubiquitous Canopy Trees are unable to grow here, leaving a vast expanse of tree tops as empty as the most barren desert. Attempting to clear even a tiny section of this unnaturally dense foliage would surely be a fool's errand - even fire has difficulty taking hold here.

Dangerous creatures are more than happy to make their home here, such as Skeleton Druids riding on monstrous King Spiders and Mist Wolves, with some other monsters from the Caves sneaking up from the depths. Perhaps the forest was not always this way, as evidenced by the Goblin Knight Strongholds that can be found here.

Progression

One would be forgiven for thinking that such a foreboding environment would be difficult enough to explore, but there is a further defence in store. Adventurers approaching the edge of the forest have noted wispy strands of darkness that thicken as they get closer and closer. Those who did not heed this warning were consumed in blackness, struck utterly blind until they were able to stumble back from the dark trees, though more often than not, some blundered on and were never seen again. Even those who think themselves safe from such a vile enchantment by climbing up and traversing across the top of the canopy are not immune to this.

The only way to dispel this black magic is by defeating a Twilight Lich in his tower lair, found elsewhere in the Twilight Forest.

History

History

Version Details
1.10.0 Added Dark Forest biome.
1.11.6 Marked the biome as a Humid biome, making fire spread difficult.
1.12.1 Bats can now spawn in the Dark Forest.
1.14.0 Added King Spiders and Mist Wolves to the spawn list.

Fixed feature generation in the Dark Forest creating holes in the canopy.

1.20.2 Raised the height of the canopy ceiling.

Mushglooms can generate in the Dark Forest again.


Added new foliage to the Dark Forest that are resistant to the dark.

2.0.0 Edges of the Dark Forest no longer cut off abruptly.

Dark Forests now surround the Dark Forest Center biome.

2.1.0 Added a protection curse to the Dark Forest. It will cause Blindness if it is not unlocked.

Dark Forest leaves are changed to the new leaves block.

2.3.0 Disabled lakes from generating on top of the canopy.


Biomes and Landmarks
Biomes Dark Forest Dark Forest Center Dense Mushroom Forest Dense Twilight Forest Enchanted Forest Final Plateau Fire Swamp Firefly Forest Glacier Mushroom Forest Oak Savannah Snowy Forest Spooky Forest Thornlands Twilight Clearing Twilight Forest Twilight Highlands Twilight Lake Twilight Stream Twilight Swamp
Progression Landmarks Naga Courtyard Lich Tower Labyrinth Hydra Lair Goblin Knight Stronghold Dark Tower Yeti Cave Aurora Palace Troll Caves Cloud Cottage Final Castle
Other Landmarks Caves Hedge Maze Hollow Hill Magic Trees Mushroom Castle Quest Grove Twilight Forest Trees