Difference between revisions of "Uncrafting Table"
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==Uncrafting== | ==Uncrafting== | ||
'''Uncrafting''' lets you take apart items into their component ingredients. When | '''Uncrafting''' lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items. Uncrafting costs one Experience Level per ingredient with exception to everything that's not a {{mcw|Stick}}. | ||
When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, the [[Fiery Armor]] could be uncrafted it into [[Fiery Ingot]]s, or into {{mcw|Iron Ingot}}s and [[Fiery Blood/Fiery Tears]] by utilizing the second switch. | When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, the [[Fiery Armor]] could be uncrafted it into [[Fiery Ingot]]s, or into {{mcw|Iron Ingot}}s and [[Fiery Blood/Fiery Tears]] by utilizing the second switch. | ||
[[image: | [[image:UncraftingUpdated.png|350px]] | ||
{{-}} | {{-}} |
Revision as of 20:31, 2 December 2023
Uncrafting Table | |
---|---|
[[File:|center|128px]] | |
Transparency | None |
Luminance | None |
Hardness | |
Blast Resistance | 12.5 |
Tool | Axe |
Renewable | Yes |
Stackable | Yes |
Flammable | No |
ID | uncrafting_table |
Unlock the usefulness of the Uncrafting Table with that ridiculous recipe, eight Crafting Tables and a Maze Map Focus. How do you even cram all of those tables into a single one? Maybe you should make one now while you have the chance to do it with minimal effort. Of course, you could always explore the Hollow Hills for one.
The Uncrafting Table looks like a normal Crafting Table, but it has only one Input Slot. The Input Slot gives you new methods of manipulating your existing items. You can Craft like normal with it if the Input Slot is empty, but by placing an item in the Input Slot, you can unlock new possibilities.
The GUI has several parts to it:
- The Input Slot, which you place items in to start Uncrafting
- The Crafting Grid, which will show the output of the item in the Input Slot.
- The Output Slot, which will give you the result of Crafting, Repairing and Recrafting an item.
- A switch beneath the Input Slot, which cycles through the different types within a same recipe tag (any planks for sticks)
- A switch between the Input Slot and Crafting Grid, which cycles through the different recipe types (changing between bamboo and plank stick recipes)
- A switch on the Crafting Grid to Output Slot, which cycles through the different output recipes.
Crafting
Uncrafting
Uncrafting lets you take apart items into their component ingredients. When placing a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items. Uncrafting costs one Experience Level per ingredient with exception to everything that's not a Stick.
When you uncraft certain items and blocks, you can cycle through what variants that can be used for it. For example, the Fiery Armor could be uncrafted it into Fiery Ingots, or into Iron Ingots and Fiery Blood/Fiery Tears by utilizing the second switch.
History
History
Version | Details |
---|---|
1.10.0 | Added Goblin Tinkering Table. |
? | Renamed Goblin Tinkering Table to Uncrafting Table. |
1.11.4 | Split Uncrafting Table from the "complex" block ID. |
1.11.5 | Fixed Uncrafting Table recipe. |
1.11.5 | Fixed uncrafting recipe for storage blocks. |
1.12.1 | Fixed bugs in general for the Uncrafting Table. |
1.12.3 | Fixed shift-click uncrafting multiple items.
Fixed duplication bug with uncrafting |
1.13.0 | Adjusted recrafting and repairing costs to be similar to an Anvil.
Experience cost is now based on material and enchantments. Respects a hidden repair cost meter now. |
1.13.1 | Recrafting now carries over any enchantments from the input item.
The Uncrafting Table now supports the Forge Ore Dictionary. |
1.15.0 | Fixed bug where changing recipe sizes would leave leftover items able to be picked up on the Uncrafting Table. |
1.15.2 | Cleaned up some Uncrafting Table recipes.
Uncrafting Table should no longer have a metadata of 1. |
1.15.3 | Potentially fixed a crash with recipes using Ore Dictionary. |
1.15.4 | Recrafting now checks if the enchantment can be applied to the resulting item.
Recipes that have items like Buckets cannot be uncrafted. |
1.16.1 | Uncrafting functions can now be disable via config.
Fixed crash when repairing items with enchantments. |
1.17.0 | Fixed crash with the Uncrafting Table. |
2.2.0 | Fixed Uncrafting Table not working with damaged items. |
2.3.6 | Added safeguards to the Uncrafting Table in case the player does not have enough EXP or is restricted from use. |
3.4.239 | Leaving the Uncrafting Table GUI while items are still in there now directly returns the items. |
3.6.324 | Registered Uncrafting Table as a Crafting Table in JustEnoughItems. |
3.8.654 | Shapeless Recipes can now be uncrafted.
Added three switches to cycle through materials, recipes and outputs. Fixed potential crashes that could occur. They will now be checked. |