Difference between revisions of "Uncrafting Table"

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==Uncrafting==
==Uncrafting==
Finally, a use for those [https://minecraft.gamepedia.com/Hoe Golden Hoes] that [[Skeletal Druid]]s drop. '''Uncrafting''' lets you take apart items into their component ingredients. When you place a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items.
Finally, a use for those {{mcw|Hoe|Golden Hoes}} that [[Skeleton Druid]]s drop. '''Uncrafting''' lets you take apart items into their component ingredients. When you place a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items.


Uncrafting costs one Experience Level per significant ingredient. What's significant? It seems to be everything that's not a {{mcw|Stick}}.
Uncrafting costs one Experience Level per significant ingredient. What's significant? It seems to be everything that's not a {{mcw|Stick}}.

Revision as of 18:48, 12 October 2018

Uncrafting Table
[[File:|center|128px]]
Transparency None
Luminance None
Hardness
Blast Resistance 12.5
Tool Axe Tool Axe.png
Renewable Yes
Stackable Yes
Flammable No
ID uncrafting_table

Unlock the usefulness of the Uncrafting Table with that ridiculous recipe, eight Crafting Tables and a Maze Map Focus. How do you even cram all of those tables into a single one? Maybe you should make one now while you have the chance to do it with minimal effort. Of course, you could always explore the Hollow Hills for one.

The Uncrafting Table looks like a normal Crafting Table, but it has an Input Slot. The Input Slot gives you new methods of manipulating your existing items. You can Craft like normal with it if the Input Slot is empty, but by placing an item in the Input Slot, you can unlock new possibilities, which I'll call "uncrafting", "repairing" and "recrafting"! Of course, you could use it for crafting, but why do that after you just built eight Crafting Tables?

The GUI has many parts to it:

  • The Input Slot, which you place items in to start Uncrafting, Repairing or Recrafting.
  • The Crafting Grid, which will show the output of the item in the Input Slot.
  • The Output Slot, which will give you the result of Crafting, Repairing and Recrafting an item.
  • A switch beneath the Input Slot, which cycles through the possible items that can be returned in the recipe (You could get Oak Planks, or Birch Planks by using this switch)
  • A switch on the Input Slot to Crafting Grid, which cycles through the different recipe shapes
  • A switch on the Crafting Grid to Output Slot, which cycles through the different output recipes. Handy for those with multiple results for the same recipe.

Crafting

File:Crafting Uncrafting Table.png

Uncrafting

Finally, a use for those Golden Hoes that Skeleton Druids drop. Uncrafting lets you take apart items into their component ingredients. When you place a crafted item into the Input Slot, the Crafting Grid will display a semi-transparent version of the components. Some recipes may require multiples of the one item in the Input Slot if the crafting recipe outputs more than 1 item. When you pick up a component from the Crafting Grid, the input item is uncrafted, and the rest of the Grid is filled with the items.

Uncrafting costs one Experience Level per significant ingredient. What's significant? It seems to be everything that's not a Stick.

For an example, when you uncraft a Crafting Table, you can use the first switch to cycle through what Wooden Planks that can be taken. Another example is the Fiery Armor. You could uncraft it into Fiery Ingots, or into Iron Ingots and Fiery Blood/Fiery Tears, using the second switch.

350px

Repairing

Note: As of 3.8.654, this function does not appear to be working.

Repairing lets you repair tools and armor piece-by-piece. When you place a damaged item in the Input Slot, you will notice that some of the ingredients are missing, indicating that the tool or armor is broken. To make the item whole again, replace the missing components in the Crafting Grid to make it whole again. One must note that tools can only be repaired fully, as the item needs to be complete in the Crafting Grid.

Repairing normal items is free, but repairing enchanted equipment will cost you Experience Levels. The cost is shown on the right and is charged when you pick up the finished item.

For an example, if you have a broken Iron Axe, you may have a missing one or more Iron Ingots. By placing Iron Ingots in the missing slots, it will appear in the Output Slot completely repaired. If it were enchanted, it will cost Experience based on what the enchantment was, otherwise it is free.

350px

Recrafting

Note: As of 3.8.654, this function does not appear to be working.

Recrafting is mostly useful on enchanted equipment. It lets you take an existing item and craft it into something else just by replacing a couple ingredients. To recraft a tool or piece of armor, place the original item in the Input Slot, then replace materials in the Crafting Grid until you have replaced all the old materials. Pick up the new item from the Output Slot to seal the deal. Recrafting will cost you the original item and the new materials.

Recrafting an enchanted item will also cost you Experience Levels. The cost should be roughly what you may have paid for the enchantment in the first place.

For an example, you have a Wooden Sword. By placing it in the Input Slot and replacing all Wooden Planks with Diamonds, you can get a brand new Diamond Sword. You could also have a decently enchanted Sword, but it is the wrong material. You can recraft the tool, but it will cost Experience.

350px

History

History

Version Details
1.10.0 Added Goblin Tinkering Table.
? Renamed Goblin Tinkering Table to Uncrafting Table.
1.11.4 Split Uncrafting Table from the "complex" block ID.
1.11.5 Fixed Uncrafting Table recipe.
1.11.5 Fixed uncrafting recipe for storage blocks.
1.12.1 Fixed bugs in general for the Uncrafting Table.
1.12.3 Fixed shift-click uncrafting multiple items.

Fixed duplication bug with uncrafting

2.2.0 Adjusted recrafting and repairing costs to be similar to an Anvil.

Experience cost is now based on material and enchantments.


Respects a hidden repair cost meter now.

1.13.1 Recrafting now carries over any enchantments from the input item.

The Uncrafting Table now supports the Forge Ore Dictionary.

1.15.0 Fixed bug where changing recipe sizes would leave leftover items able to be picked up on the Uncrafting Table.
1.15.2 Cleaned up some Uncrafting Table recipes.

Uncrafting Table should no longer have a metadata of 1.

1.15.3 Potentially fixed a crash with recipes using Ore Dictionary.
1.15.4 Recrafting now checks if the enchantment can be applied to the resulting item.

Recipes that have items like Buckets cannot be uncrafted.

1.16.1 Uncrafting functions can now be disable via config.

Fixed crash when repairing items with enchantments.

1.17.0 Fixed crash with the Uncrafting Table.
2.2.0 Fixed Uncrafting Table not working with damaged items.
2.3.6 Added safeguards to the Uncrafting Table in case the player does not have enough EXP or is restricted from use.
3.4.239 Leaving the Uncrafting Table GUI while items are still in there now directly returns the items.
3.6.324 Registered Uncrafting Table as a Crafting Table in JustEnoughItems.
3.8.654 Shapeless Recipes can now be uncrafted.

Added three switches to cycle through materials, recipes and outputs.


Fixed potential crashes that could occur. They will now be checked.


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