Dark Forest
Magic Map Color | #35421B |
The Dark Forest is a spooky place. Darkwood Trees leave most sections of this biome as dark as underground. Above the trees, there is a vast expanse of the tree tops, impossible to see through to the bottom. The Dark Forest is home to four Goblin Knight Strongholds, each dotted at the north, south, east, and west of the biome.
The mobs found here are Skeleton Druids on King Spiders and Mist Wolves, with some other monsters from the Caves sneaking up from the darkness. Dark Forests are the only place to find Goblin Knight Strongholds, Mist Wolves and King Spiders.
Progression
Using the Progression system, the area beneath the trees in the Dark Forest will be filled with smoky ribbons of dark magic. You will be affected with blindness if you stay in the area. Defeating the Twilight Lich will allow you to enter unimpeded. You will also need any Trophy that isn't a Knight Phantom Trophy or Ur-Ghast Trophy (on the first visit) to unlock the lower levels of the Goblin Knight Stronghold.
Defeating the Knight Phantoms will allow you to interact with and enter the Dark Tower at the Dark Forest Center.
History
History
Version | Details |
---|---|
1.10.0 | Added Dark Forest biome. |
1.11.6 | Marked the biome as a Humid biome, making fire spread difficult. |
1.12.1 | Bats can now spawn in the Dark Forest. |
1.14.0 | Added King Spiders and Mist Wolves to the spawn list.
Fixed feature generation in the Dark Forest creating holes in the canopy. |
1.20.2 | Raised the height of the canopy ceiling.
Mushglooms can generate in the Dark Forest again. Added new foliage to the Dark Forest that are resistant to the dark. |
2.0.0 | Edges of the Dark Forest no longer cut off abruptly.
Dark Forests now surround the Dark Forest Center biome. |
2.1.0 | Added a protection curse to the Dark Forest. It will cause Blindness if it is not unlocked.
Dark Forest leaves are changed to the new leaves block. |
2.3.0 | Disabled lakes from generating on top of the canopy. |