Dark Tower
Dark Tower | |
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[[File:350px.png|center|320px]] | |
Biome | Deep Dark Forest |
Consists of | Towerwood (incl. variants) Dark Tower Mechanism Blocks |
Boss | Ur-Ghast |
Map Icon | [[File:File:DarkTower.png.png|link=Magic Map|32px]] |
ID | twilightforest:dark_tower |
Rising ominously over the Dark Forest are the awe-inspiring Dark Towers. So tall that they seem to pierce the sky itself, these immense constructions contain all manner of unique rooms, obstacles, treasure and monsters to explore and fight on the epic journey to the top. They are generally found at the very heart of a Dark Forest, where the thick, choking foliage becomes a strange, autumn-like hue, perhaps due to the sinister influence of the Tower.
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Monsters
Several monsters can only be found in a Dark Tower, perhaps unsurprisingly given the strange blend of magical and technological research that went on here. Carminite Ghastguards, similar in appearance to those monstrous denizens found in the Nether roam the exterior of the tower, attacking anyone foolish enough to be outside, while Carminite Ghastlings patrol the interior, smaller than the Ghastguards but no less dangerous for it. Also found are Carminite Golems, similar in aspect to Iron Golems but animated by Carminite and packing a fearsome punch. Carminite Broodlings have also made their nests in the tower, swarming any who get too close. Towerwood Borers can be found in the walls of the tower itself, having infested even the toughened towerwood.
In addition to these terrors, more mundane creatures such as Skeletons, Creepers, Blazes and Pinch Beetles can be found in the shadowy chambers. Adventurers would do well to bring light sources to prevent unpleasant surprises.
Last, but by no means least, the Ur-Ghast itself resides at the very top, amidst the burning ruins at the tower peak.
Treasure
Food, arrows and Red Wool can be found in many chests in the tower, along with Enchanted Books, Steeleaf, Ironwood Ingots, Redstone, Diamonds and more. One special treasure that you can find in these chests are Tower Keys. In order to travel to the top of the Dark Tower, one must search the many floors and towers, looking for the four Tower Keys to complete the Locked Vanishing Block doors. Charms of Keeping can also be found.
Progression
Adventurers will need to defeat the Knight Phantoms before assaulting the Dark Tower, otherwise the structure will be entirely locked out by a magical force field, preventing any attempt to interact with the doors or breaking in through the walls. That is, of course, if one is able to even get to the tower through the blindness spell that shrouds the centre of the Dark Forest. Putting the Phantoms to rest will lift both enchantments.
Slaying the Ur-Ghast and obtaining some of its Fiery Tears completes the Dark Forest part of the Twilight Forest journey. Seeking out and defeating the Hydra and Snow Queen is also necessary in order to dispel the magical acid rain that falls over the Twilight Highlands.
Gallery
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History
History
Version | Details |
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1.14.0 | Added Dark Tower. |
1.15.1 | Revised interior and added more rooms. |
1.15.2 | Mobs can no longer spawn on top of the Dark Tower.
Carminite Ghastguards now spawn outside of the Dark Tower. Added more new rooms to the Dark Tower. Added Tower Keys to the Dark Tower loot. There is a set amount of keys that can generate in loot. Unique mobs exclusive to the Dark Tower now spawn. |
1.15.3 | An error will now print instead of crashing if 4 Tower Keys cannot generate. |
1.15.4 | Revised the interior rooms for more thematic appeal.
Tweaked spawn rates to account for vertical height. Minor tweak to make the fourth door accessible in the rooms with 4 doors. |
1.16.1 | Changed the map icon for Dark Tower. |
1.17.2 | Replaced Maze Wafers with Experiment 115. |
1.18.2 | The Dark Tower will no longer attempt to build the boss room above world height. |
3.8.654 | Fixed a Repeater circuit not working properly. |